MjM
Deity
Civgeek said:If there isn't a cow, I will also cry .....
If there isnt a cow im sure everyone will cry
Civgeek said:If there isn't a cow, I will also cry .....
To have a focused discussion, this is a DemiGod game.Birdjaguar said:If the game is diety, how will you folks set your science slider?
CarnDaWoods said:Demigod! Is that the one or two above Emperor? I've never played above Emperor. This is going to be tough.
MjM said:If there isnt a cow im sure everyone will cry
Semantics, but strictly speaking, you are correct!Tarkeel said:They don't build 30% faster, they get a 30% discount. That means they only need 14 food to grow and settlers cost 21 shields.
I beg to differ on this point. The following are screenshots straight out of the Conquests rules editor. The first three from the difficulty levels screen:Tarkeel said:Also, the AI gets it first bonus settler on emperor, and the second on diety (IIRC). As such the jump from monarch to emperor is a lot larger then emperor to demigod, atleast in my experience.
CarnDaWoods said:Demigod! Is that the one or two above Emperor? I've never played above Emperor. This is going to be tough.
They will get an extra settler and worker pair (can't get fairer than that )King Of America said:Anyone know the AI build/research advantage for demigod? How many units do they start out with?
ainwood, could you please tell us what bonuses Conquest-level players will receive?
Afraid not! I've got game release pages to put together, a bit more playtesting and some 'real life' stuff. It will be there for you when you get up on sunday morning, by my judgement.Osner said:@ainwood: any chance of having the game released on Friday July 30th?