Conquest 03 Pre-Game Discussion

Plains... :( ...but a river! :)

Where's the worker? Has the jpg been photoshoped, I wonder?

I'd like to settle on a tile that is both next to the coast and next to the river. Settling one step SW looks good to me...

There's grassland under the forest, W-SW. Another reason to settle in that general direction.

-- Roland
 
Hmm, looks that we play as atlantis. I swam out the sea and build an offshore capitol :rolleyes: .
I thought that after COTM02, it can't be bader. But this position looks like.
Ainwood, what are you doing with us? :cry:
 
Nah, I don't think this is a bad position to start. You have the combination of a river and a coast, and you have no really bad tiles (mountain, jungle, swamp, desert) in sight (well, maybe to the NW, NW, N). There are also hints of big fields of grass to the west and the south. What is really missing is a luxury, but who knows what's on the other end of the river. :)
-- Roland
 
Roland Ehnström said:
I'd like to settle on a tile that is both next to the coast and next to the river. Settling one step SW looks good to me..

I think the square the settler is already on is a river. I'll move the worker onto another plains tile, then see if i should move my settler from there. This will be my first foray into the COTM. I would have played Classic 33 but i stupidly read the spoilers.
 
The start position looks fine to me :) Hopefully not much (if any) movement will be required at the start - unlike the last game! :crazyeye:

Bring it on.

Who's gonna guess the Civ? :goodjob:
 
Worker (if there is one!!!) will go west, then I'll decide whether to settle right away. Civ = Austria?? (that'd be cool although after the Dutch was already European it might be Inca or Maya instead)
 
Lord British said:
Who's gonna guess the Civ?

I don't think we can use the color anymore. And there are no unit tick marks. So even less to work with than usual. Maybe we can reason out what seems likely.

Something new. We just did seafaring, so Agricultural? Summerians, maybe?
 
dvandenberg said:
Something new. We just did seafaring, so Agricultural? Summerians, maybe?

We had the agricultural trait last time as well. Maybe we get to try out one of the other new game features such as a unit with enslavement.
 
Yea, the enslavement feature was what i was thinking about too. Mayans are my bet. Good AA UU, with enslavement. Could be fun. Does the Chasqui scout have enslavement?
 
-0blivion- said:
I think the square the settler is already on is a river. I'll move the worker onto another plains tile, then see if i should move my settler from there.
¨

Yes, of course the original square is also a river square, but to me it is not a good location for a capital, corruption-wise. Moving inland one square, but still staying next to the coast, must be a good long-term decition as far as I can tell.

I'm unsure about moving the worker this time. I'm not sure what I would see that would severely change the faith of my settler. But yeah, okay, I'll probably end up moving the worker W before moving the settler. It will probably just be a waste of two worker turns, but knowing ainwood, it's better to be safe than sorry. ;)

-- Roland
 
At the very least, being on the coast, you can tell that you're not giving up any whales or fish by moving. Only one turn...
 
And one last note - if it ends up being the Mayans, they of the agricultural and industrious attributes, AND of the UU that can enslave workers... putting us on a river would play to every last one of these strengths. Not that I'm complaining, but would ainwood give us such a lack of handicaps? :)

And re: Chasqui-
-0blivion- said:
Yea, the enslavement feature was what i was thinking about too. Mayans are my bet. Good AA UU, with enslavement. Could be fun. Does the Chasqui scout have enslavement?

Nope, it is what it is; a scout unit. But one with an actual attack and defend.
 
I think I will end up moving a fair way, most probably to the south/southwest region. Doing this in several previouse maps hasn't let me down yet and in my oppinion the wandering nomads havn't chosen the best of location.
Worker to the west and more than likely the settler will begin his journey that way. I think I may be wrong as no one seems to have picked up on it yet, but is that a hoof I see 2 to the nw?
 
If we are Byzantine or Portugal, we'll probably want to settle on the coast to get the commerce bonus. If it's Emperor, like I suspect, then we might well want to found our capital as is.

If I'm countung correctly, 3 out of 7 of the new Civs are Seafaring, so having that trait twice in a row, wouldn't be so unusual. Also, Queen Theodora is the only woman leader of the new Civs and when was the last time ainwood let us go this long without strong female leadership? :)
 
Rallonian said:
I think I may be wrong as no one seems to have picked up on it yet, but is that a hoof I see 2 to the nw?

Good eyes, I didn't see that one. I think it's wheat, though, but I really don't know.

Edit: I investigated it in the editor, and now I am 90% sure it is Cattle on plains.

-- Roland
 
The narrow neck 2 squares to the south bears investigating. If we move our worker into the forest to the SW it may reveal more of that area. It could be a small peninsula or it could be an ideal choke point, connecting the land at the starting point to a large continent to the south. It has water on both sides, so any city built there could be used as a canal city to speed shipping from one ocean to another. I think I will investigate that area before making any decision on where to settle.
 
since there is only one unit showing up, the worker must have been disbanded before taking the screenshot. i think that there was a third unit that has been disbanded, and disbanding was done to hide that we are expansionistic. i would guess its portugal we are playing this month. or maybe the hettiters (aren´t they agri & expansionist?)

if its emperor or below i will probably try an OCC. i just love it when the game takes less than 10 houres...
 
zagnut said:
The narrow neck 2 squares to the south bears investigating. If we move our worker into the forest to the SW it may reveal more of that area. It could be a small peninsula or it could be an ideal choke point, connecting the land at the starting point to a large continent to the south. It has water on both sides, so any city built there could be used as a canal city to speed shipping from one ocean to another. I think I will investigate that area before making any decision on where to settle.

Yeah, that may also be a small-to-middling inland lake... no way to know unless we have other fog-gazers out there... :)
 
I agree with Roland that it looks like a plains-cow under the fog. It also looks like there is a hint of grassland-green W-NW, and under the forest W-SW, and definitely SW-S-S.

A coastal start with the unit ticks removed makes me think portugal is a strong possibility for our tribe, so seafaring/expansionist.

My worker will move west to reveal the max. number of tiles, and also to get closer to the cow, which will likely be the first tile he develops. Unless my worker move reveals something surprising, my settler will move one NW to settle, to benefit from the cattle early, and also from the possible grasslands to the W-NW. If the worker move does reveal an interesting bonus, I may chose a different location if we are not seafaring. If we are seafaring, then settling any tile other than NW will be most unlikely.
 
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