Conquest 12 - the Hunt Continues

thank you, offa! :) Problem is solved thanks to MeteorPunch and ainwood! :) We can forget about it... ;)
 
Please can you give me some tips for conquest and domination.

Thanks to the tips I am now well on my way to achieving a domination/conquest victory but not sure which will come first. Only Portugal left and I have something like 3 armies so should soon see them off, but they still have 10 or 11 cities with rifles. I get really frustrated with the slow progress of the figure for amount of land mass which must get to 66%. For the population I am well over the 66% but the land mass is around 50%. I then started to try to work out how to get this figure to climb quicker, and started destroying cities when capture, rather than keeping them. I think this is a big mistake ? Should I start filling in gaps with settles ?

Is there any reason why you should destroy cities when captured. Are there any tips on getting a quicker domination victory. I expect you should use temples to get the land quicker ?
 
There are basically five reasons for destroying cities (or maybe more that I forgot :))
- they are likely to flip back to your enemy;
- they are under threat of being recaptured;
- they are in an ugly place and you'd rather build a new one that is placed perfectly;
- they are diminishing production and income in your empire because you have so many cities already, and are otherwise not contributing themselves in any way;
- they would bring you over the domination limit and you don't want that to happen (yet).
Mind you, destroying cities with foreign citizens can be harmful to your reputation.

If your intention is to cross the domination limit, build temples and/or other cultural buildings so your cities can expand their territory. And yes, fill those gaps if culture isn't enough.
 
@Fat Blerk,

Keep in mind that tiles labled coast are also included in the count of domination tiles. For example, does your domination area cover all the coastal tiles between the big island to the north and the mainland? If not, it's time to build culture in the area around them and/or add new towns. I mention this example because it is something that can be done easily at an early stage.

Also, if you have a town in the middle of nowhere, a temple more than doubles its number of tiles - from 10 to 22. If there is another town (a town that has not expanded its borders) 5 tiles directly NE, SE, SW or NW of that town you will get another 3 tiles. Without culture, you can often capture all enemy towns and still not reach the domination limit.
 
Megalou said:
Also, if you have a town in the middle of nowhere, a temple more than doubles its number of tiles - from 10 to 22.
From 9 to 21 actually - a 133% increase.

Alternatively you can kill two birds with one stone. If you can suppress the resistance in a captured city you can rush settlers and use them to fill in the gaps in your captured territory. This also reduces the foreign population faster than just starving them.

Reducing the foreign population fast is a key to reducing flip risk. Set all its non-resisting citizens to taxmen to starve them and to produce cash. If the city stubbornly remains in resistance you may be able to pop settlers by chopping forests within its 21 tile radius. If there aren't any forests, plant them and then chop them. Three chops will produce a settler even if there are still resisters. Another trick is to disband unwanted units to produce shields in the city.
 
AlanH said:
Reducing the foreign population fast is a key to reducing flip risk.

But also building culture in your empire helps.

I would recommend Fat_Blerk in the situation as he describes it not to pursue a domination victory, but rather a conquest one. For this he doesn't need to correct anything, just keep that steamroller rolling over Portugal until there's no one left. With only 50% of the tiles now, the risk of triggering an unwanted domination victory is very small.
 
:blush: :blush:
 
Just watch out for settlers escaping on ships or into the wilderness!
With only 50% of the tiles covered, searching for them could be a pain ...
 
Più Freddo said:
But also building culture in your empire helps.
Depends on how near to finishing you are. If you figure you still have 50 turns to go to domination then I agree. But total culture is cumulative, so adding a few temples or libraries twenty turns from the end doesn't make a lot of difference to your flip chances.

I would recommend Fat_Blerk in the situation as he describes it not to pursue a domination victory, but rather a conquest one. For this he doesn't need to correct anything, just keep that steamroller rolling over Portugal until there's no one left. With only 50% of the tiles now, the risk of triggering an unwanted domination victory is very small.
This is sound advice. 16% of the map is probably about 500 tiles, and could take a while to assimilate. The Jason score for a quick conquest victory will probably beat a later domination victory.
 
Back
Top Bottom