Conquest of the World

^Yeah, that was the continuation of what I played a few days ago. I thought it fit a little better in two parts, so I formatted everything and then only posted one. All I had to do today was open the file in Notepad, paste what I hadn't posted, quickly review it, uncheck "show sig", and update the table of contents - all forum-related stuff.
 
Woo! Long live Greece!
 
Hopefully, soon. 2 weeks-1 month? :)
 
Well, I'm back from a month-long trip. I've caught up pretty well though (Bookmarking the page I was at saved time). Looking forward to the next installment!
 
A very great story, Quintillus! ^__^ I've been reading it for a while now (gotta love the Greco-Roman countries. :3) as a lurker, so I decided to formally subscribe after becoming a member.

Oh, and have a good vacation!
 
Hey everyone, an update ought to be coming fairly soon...I'll say one week max to make sure I don't underestimate the time. I've got a new computer with a new processor, and turns are, if not flying by, going much more quickly than before.

**The below is a result of my love of statistics and math. If you abhor statistics, you may want to skip it - it is only partly concerned with Civ.**

Old Processor: Pentium 4 2.66 GHz. 1926-1928 turn time in this game: 10 minutes, 48 seconds.
New Processor: Core 2 Duo 2.20 GHz. 1926-1928 turn time in this game: 5 minutes, 50 seconds.

% Time Saved: 46.0%.

I can draw a few conclusions from this. One, the turn time is still increasing. It was 7 minutes back around 1870 - I'd have to check for the exact time - and now is 10.8 minutes on the same machine. Solution: Take out more AI's. Second, the Core processors really are faster per MHz than the Pentium 4's. Third, you really do need a supercomputer to get turn times under a minute with the most demanding possible settings. If processor speeds keep increasing at the rate they did between these two models, we can expect it to take another 14 years until I could play this game with under a minute IBT at this time period (calculator math using % change, processor release dates, and turn time). By then we'll probably be anticipating the release of Civ VIII!

Turn times calculated using my cell phone stopwatch. May be off by a few seconds give or take, but good enough to show the difference.

I had the Task Manager up while running the turn on my dual-core processor, and noticed afterwards that both cores had 60%+ usage during the turns, falling back near zero afterwards. Since I'm almost sure CivIII wasn't designed with hyperthreading in mind (HT processors weren't even out when CivIII came out!), I'm guessing Vista was able to partially use both processors despite the code not being optimized for it.

**Back to Civ stuff**

A quick refresher on the situation of the Greeks. They're at war with Greece and Persia, along with half of the rest of the world, and have recently re-secured India after a significant Celtic incursion that took cities as far east as real-life Calcutta (in-game Bombay, home of the Hoover Dam). With that secured, the main front is once again in the Middle East. The main Greek command center there is Berlin, near real-life Baghdad, and the other cities or Leipzig and Konigsberg (on the Arabian peninsula) and Hamburg (north of Baghdad) are favorite targets of invasions. The Byzantines are the Greeks' major ally in the war.

Across the Pacific, a Greek invasion force of 15 Infantry and 3 Artillery has just landed outside the Aztec city of Teotihuacan, one city north of their capital, Tenochtitlan. The force was not attacked in the turn after it landed (1924). During 1925, the Greek ally America (the Maya and Ottomans also being in the alliance) captured the Aztec city of Tzintzuntzen (say that ten times fast), in present-day Ontario, isolating the Aztec city of Tlacopan, home of J.S. Bach's Cathedral and just northeast of Lake Ontario.

Scientifically, the Greeks most recently learned how to fly. Their military has not yet added any flying machines to its repertoire, but will of course do so shortly. The Greeks also have Combustion, Mass Production, and Amphibious War amongst recent military technologies. Anyone want to guess what they're researching now?

Speaking of the military, the current breakdown is:
61 Infantry
35 Hoplites
17 Marines
9 Galleys
8 Artillery
6 Cruisers
5 Medieval Infantry
5 Ironclads
5 Transports
4 Cavalry
4 Native Workers
3 Musketmen
3 Galleons
3 Guerillas
2 Armies
2 Archers
1 Caravel
1 Submarine
1 Battleship

Which, if you total it all up, amounts to 181 units. Most of the Hoplites are not on the front lines, though many cities are still solely defended by them (including the original Athens, Corinth, Sparta, and Thermopylae). I didn't realize I had that many Hoplites still myself! The Galleys were created during the initial invasion of India and are left around in case we ever need more transports - a real possibility. All the other obsolete units are still around because we still have an extra 23 support, and you never know when an archer could come in handy (and hey, we've already used Medieval Infantry to good effect in the war with the Celts).

Quick rundown on enemy strength:
Persia: 91 Infantry, 21 Cavalry, 17 Frigates, 8 Ironclads.
Celts: 46 Infantry, 8 Cavalry, 10 Artillery.
Aztecs: 54 Infantry, 13 Cavalry.

Most of the world is under Fascist governments. Greece is a Monarchy.

And since I didn't have one at the end of the last section, here is a detailed World Map from right where the last section leaves off.

1926_World_Map.png


edit: Didn't realize until I uploaded it that the text is significantly darker relative to the background than it often has been in the past. Looked perfectly bright with the higher contrast setting I have on my new screen right now. Let me know if you like the look better now or if it's too dark.
 
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when I try to download the no-corruption map.

any way of getting it?
 
^That's strange. I just downloaded it with no problem, loaded up civ, and started a game with the downloaded file.

My guess is that you've got a setting changed in your browser to something you don't want - maybe it automatically copies files to the clipboard or something? I don't know why else it would say, "the text is too long". But it seems to have the right file; the file is 83699 bytes, and you've got an 84467 character error.

I'll attach the file to the bottom of this post; try downloading that. If that doesn't work, try downloading some other file and see if that works. Or try a different internet browser if you have more than one installed.

edit: I can't attach .biq files. So I've uploaded it to another site and you can click this link to download it. Hopefully that works a little better.
 
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Just finished reading your story and I must say that it's excellent. Keep up the good work!
 
yeah that worked. thanks! and the darker look is more... ominous yet easier to read. I like it.
 
Great tale here. Though by the looks of things, winning this war would actually make you de facto undisputed ruler of the World since you'll have eliminated pretty much all of your serious opponents.
 
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