![Civ3 Conquests [c3c] [c3c]](/images/smilies/c3c.gif)
1.22f
After a slow
Ancient Age saw the demise of the Arabians, I caught up a bit in the
Middle Ages, wiping out Babylon and Sumeria with cavalry.
1150AD Learn Gravity, enter IA, gift Korea to IA, they get Medicine. Gift others to IA (except Portugal, at war). Start Steam at 100% (due in 5).
1200AD Learn Steam Power, start Electricity at 100%, due in 6. Trade Steam for Medicine.
1230AD Trade maps with Korea. Trade Medicine for Navigation from China. Note that no trades are available yet, no harbors on other continent!
1250AD Learn Electricity, start Sci Method at 90%, due in 4.
1270AD Learn Sci Method, start Replacable Parts at 90%.
1280AD Dissolve aliance with China against Portugal (going for Diplomacy), make peade with Portugal and trade Physics and Navigation for Ivory. Trade Electricity to Korea for Democracy, silks, 40gpt.
1295AD Learn Replacable Parts. TOE due in 9 turns, may get down to 8 if can rail/mine enough. Atomic takes 6, Industrialization 4, Corp probably 4. Could research Industry/Corp and take Atomic and Steel, gift opponents and hope for refining from them while I do electronics. Start Industry at 90%.
1315AD Learn Industrialization, start Corporation at 70%, due in 4, along with TOE. Need to start planning my UN prebuild. I have 30 turns left to Palace in Baghdad, could just use that and slow it down if needed. Think it is most likely too fast, since even if I get refining from someone, I still would have Flight, Combustion, Mass Production, Electronics, Motorized Prod and Fission to get myself. ALTHOUGH, I might be able to buy Fission if I get really lucky, by gifting Korea into the Modern Age. So will make sure I have a bunch of pillagers ready when it's time.
1325AD Rail Baghdad to speed up palace, can slow it down easily with pillaging if I have to.
1335AD Learn Corporation, start Atomic. TOE completes, take Atomic and see that Electronics and refinining are 5 turns for me while steel is 4. Realize the AI could never research at my pace so it's a waste to hope they will get refining for me. Take Electronics next, start Steel, and try to boost science for refining. Maybe I can try and get AI to get Flight while I do Mass Prod and Motor Trans.
1340AD Gift all other civs to tech parity. Will keep going with Steel and Combustion and hopefully someone will get flight for me.
1345AD After asking for a map trade, the Zulu drop a lone archer in my sw territory.

Move cav to nearby cities, and then sign and ROP and gift them 4 luxes. We'll see what happens.
1350AD Well the Zulu are idiots. They attack me breaking an ROP and losing the 4 luxes I just gave them. Grab up all the available workers and slaves to do some quick rail connection in the lower end of the continent (upper end all connected). Gift 4 luxes to China and Portugal (Korea already has 4 from me). All but 6 of my cities are connected now, but they should be connected next turn.
1355AD Zulu drop 3 Impis and an Archer next to Babylon. Use elite cavalry to take them out. Get GL Muwatallis on second Impi. Palace is 12 turns from done in Baghdad, way too early, switch it to Hoover, due in 12. Factory in Hattusha due in 4, if I rush that, with Hoover I should get Palace prebuild done in 22 turns, and I can speed that up more with rails and some other work. Rush Factory in Hattusha with leader. Take out last 2 Zulu units.
1360AD Have to sell steel to Korea and China for gpt to get +net income and keep research at 100%.
1370AD Have a Korean Galleon running along my NW coast and a Chinese Galleon/Frigate combo just approached my west coast (southern end), but didn't drop troops.
1380AD Palace due in 17, Hoover in 4, Combustion in 3 turns and then 3 more techs, not betting on flight now from anyone, so figure 15+ turns just to modern age, so slow palace down to 20 turns, may have to irrigate some mines. With luck I should win diplo in late 1400s.
1385AD China builds Sistine Chapel. Now I have to worry about wonder cascade and hope no one steals Hoover.
1395AD Learn Combustion, gift to all but Zulu. Make Peace with Zulu, then make ROP with them. Then gift them up to Combustion too. Start Mass Prod at 90%.
1400AD Build Hoover. Palace in 11, WAY too soon. Irrigate it down to 13, will monitor.
1415AD Learn Mass Production, start Motorized Transport at 90%.
1420AD I have a good bit of income coming in, bump lux to 20%, sci 80%, MT in 3 turns.
1435AD Learn Motorized Transport, start Flight at 100% - 5 turns :/, palace due in 6. I have Universal Suffrage going in Hattusas so if I screw up in Hattusha I will still get UN, I'll just be late. The more I think about it, the less confident I am I'll be able to buy Fission if it is available. We'll see what happens. Play with my corrupt cities and make a bunch of scientists to get Flight down to 4 turns.
1450AD One turn from modern age and no one has flight

. Palace in 3. Switch around to make it in 2 just in case I get lucky and can buy Fission. Have 4 settlers and a bunch of workers ready to slow things down if needed.
1455AD Discover Flight, sell it and Mass Prod to Korea for 146gpt, 104g, and Nationalism. Gift Motorized Transport and he gets... Rocketry

. Ouch, Fission is 7 turns at 100%. Drop a few cities, irrigate a few tiles, play around a bit with scientists and get Fission due in 6 and palace due in 6, or 1485AD. Now lets hope everything remains peaceful.
1475AD Universal Sufferage in Hattusas, not needed of course, just was there in case I needed a bunch of shields.
1480AD Renew lux with Portugal for Flight, and Korea for Oil and Coal. Gift some resources to Zulu and China. Gracious with Portugal and China (for quite some time now), and polite with Zulu and Korea. Korea will be my challenger. Pollution hit Hattusha this turn but still 1 turn left to Palace and Fission. Here we go...
1485AD Renegotiate for Wines with China for Iron, dyes and 2 techs, back to gracious.
Learn Fission, big picture, switch Hattusha to UN, it says 5 turns??? Palace was at 1 turn? Did something change with C3C?? Now I have to rush to get my shield production back up!! Managed to get production up to 74 shields, losing 8 food per turn (also 8 from granary, so 16 total), but could only manage 2 turns, still puts me at 1495, late 1400s.
1490AD Complete Iron Works just for fun

. Was in a desert city, so it was no use

. Gift the other civs into the Modern Age. Slide lux to 100%, get rid of all specialists, rush hapiness buildings for last couple holdout cities, trying for 100% approval rating at finish.
1495AD We Love The King Day celebrated all overy the country as we complete the UN and hold elections. Wang Kong of Korea is our opponent, and votes for himself, everyone else votes for Mursilis. 4-1 win!
Approval rating 99%, missed one city

.
Firaxis score: 3602
Jason Score: <censored>
Pop% 49
area% 40
cult 27592
Not bad, I think, for my first complete C3C game. I learned quite a few things that should make the next one even better. Will be a challenge keeping things straight between C3C and classic game though.