The Tech Might End says that some military civs start with warrior code? Warrior Code is not listed.
I need still more pointers. I am trying to find out how I get to build the Castle. I tried going backwards from Castle and forward from Fort. They list the prereq structures, but not the techs that provide the structures.
I am looking over the the techs for the creatures, but so far I have failed to find either the Citadel or the Castle. IOW I have no idea what path to research to be able to get these structures. Using either the pedia or the tech tree.
What a massive effort this must have already taken, hats off. I hope you are able to hang on. I wish I could help, but I lack skills and imagination. Well those are just some of the things.
vxma said:The Tech Might End says that some military civs start with warrior code? Warrior Code is not listed.
OliverFA said:This mod looks so good! I am reinstalling Civ 3 right now ;-)
Congratulations on joining two of the best TBS games of all times.
Here is another that is trivial. The pedia for Lux has three with mismatched pix:
inexhaustible lumber, ore cart, infinite gems. These are just fyi for your list.
I finally got the Castle, but I see that upgrading all those units is not a real probability. IIRC it was 268 for an archer to marksman. Pike was 116. Maybe later.
Too early fo rme to know, if the auto produce units are to frequent. I know you probably are trying to stick to the weekly growth in Homm2/3. Homm4 sort of tossed that as it was no longer a once a week on the same day.
I guess I could not build those structures or sell them. I suspect I would rather use them for disbands that not, but there is maint for the structures to consider. Will need a lot more play time to determine how I see it.
Are all the spells units? They can be used over and over, till they are killed or are some like counter strike a use once?
Aqueduct3 says it is a colosseum and makes 2 happy. IS there also a colosseum or is it called aqua3 to avoid the name of colosseum?
To build Thieves' Guild, you need to build the Tavern, which requires that you get a Hero (Army) through successful combat with an elite unit; and the Army gained must be successful in combat. Tavern also lets you build Tavern of Might and Tavern of Magic to gain additional Army units. It pays to go to war!
I got a hero and won with it and built those structures. What I wonder is what does it mean to gain additional army units? Are you saying it acts like MA and you can build heroes?
I can build Heroes from the Leadership SM.
I can make a tech give all civ's ability to become immune to Floodplains disease (which I believe I forgot to do!) which has a 75% disease chance. I was going to put it in Other tech or Pathfinding tech. I will make note of it.
Tom I would vote to put in a worker job to clear forest, swamp, jungle. To make it so the main bonus is not negated, move it to say Magic End 2. The boost for those civs will not be hurt much as only humans would beeline.
Even they probably would not. Once you have the tech, you still need workers and time to clear those tiles. The thing is you could start with a town deep in the jungle.
That is what I did. Like you say the tiles can be worked and are useful, but I have had a fair number of deaths.
Not to mention that some of us are a bit anal and want to have tiles cleared. Just my
.02.
Tom, I know you mentioned something about the research of the AI. I think they have a problem with the non linear tech tree. They went from Creatures, to the L1 and L2 creatures and their upgrades.
Then Might End and straight to Beyond. It looks like Beyond is like Future Tech, so they gain nothing from it and are losing ground. I have not looked at the entire tree, but it probably does not matter what techs they do after the ones they did as long as they do not go to Beyond.
The others will at least offer something to them. You may have to put in a prereq for them. The problem is how to do that without a linear tech tree or at least partial. If you could require x turns, that could do it.
Maybe make them dirt cheap so they finish quickly. Does the game have a problem, if no techs are left and no endless future techs?
The Grail under Resource Index has a cow depiction. Says cattle are a bonus resource. Shows the The Grail needs to be researched.
Tom you probably have the right idea on the terrain and I am just being a cry baby.
What is the scoop on The Colossus? The right click pedia only gives the basic cost etc. I figured it was like Homm where you get all those boost and can only build one. So it would be a Great Wonder.
I am able to start one in a number of towns, even though it shows up in the list of GW's.
BTW I was sure some of the stuff like cow for the grail was just a matter of too many things to do. I just post them as an FYI for you.
Edit:
not sure what is the dealonthe Colossus now. It does not show a shield box, but gives an ETA. Is like wealth?
Don't you dare. 'Sides, watching as my pikeman trounces a boar rider is kinda fun.