Excellent comments Donsig, thanks!
donsig said:
E2 needs rewording. It sounds like a citizen can't even look at the save to find out what's going on! The gist of this rule (I think) is to prohibit things like a citizen going back to an earlier save and playing *what if* by doing something different. All well and good. I just think the proposed wording
needs tweaking. Sorry I don't have time to make a suggestion as to how to change it.
Thanks, it's easier to see problems with statements like this if you're not the one who wrote it.
The intent of E2 is to prohibit utilities and other mechanisms of extracting information from the save which would provide information that is not visible inside the game. That is to say you can use the normal user interface to find out information, or you can use a utility which shows the same information which would be visible in the user interface. You can't use a save editor, or world builder, or any other technique which reveals information which is not intended to be visible to someone playing the game.
How about:
E.2. Obtaining information which would not be visible to someone playing the game, at the current point in time reflected by the current saved game or a previous saved game, by any mechanism, is prohibited. As noted in Section 1 of this Article, actions performed by an official, where performing the action is the only way to determine options, are permitted as long as the game is immediately closed following such investigation.
E4. Exploits?! Have we already found exploits for Civ IV? This is a tricky thing to include in the constitution. Personally I would not include it unless I could list the forbidden exploits. Perhaps this clause should be reworded to the effect that exploits deemed by future rules to be exploits are prohibited.
That's exactly what the rule currently says. If an exploit is found, and a lower form of law defines a mechanism for defining what exploits are disallowed, then said exploits may be disallowed. It has to be in the Constitution to allow the lower form of law to define what the exploits are, but the exploits can't be listed because they are not known, and we
don't want to amend the constitution to make a newly found exploit illegal.
G1 and G2. I think it should take more than a majority to ratify the constitution and certainly should take more than a majority of those voting in a poll to amend it! It is also, IMHO, not a good idea at all to allow a lower rule to adress how the constitution should be changed. The process for amending the constitution should be spelled out in the constitution and once it it set that amending process has to be followed in order to change the amending process. By allowing a simple majority of those who voted in a 4 day poll or some lower rule (that could concievably be even easier to pass) to change the constitution would be like allowing the president of the US to pack the Supreme Court. Not a good idea at all.
There was a lot of feedback on G.1, most of which runs along the lines of whatever it takes to get the game started as soon as possible.
I'll point out that amendments do take more than a majority, and then take the 5th on further comments about G.2.
G.2.1 says a lower form of law may set a more stringent procedure for Constitution amendments, for example requiring 7 days debate, or a draft poll for 24 hours before a judicial review, etc. This lets the people adjust the pomp & circumstance to the balance of
rule-mongers vs
just play people.
Refering to the later post about the power of the people, I think it's a good idea in general. (Also, POP is a much better acronym than WOTP!

) The only problem I see is that section refers to
binding polls. Just what distinguished a binding poll from a non-binding poll? We had debate back in the Civ III demogames and we found it a very sticky situation. Does one merely state in the poll that it's binding or non-binding? Use
who posted the poll (elected official versus just plain citizen) as the criterion? Come up with a standard definition of a binding poll? The last option is the best we could come up with.
The idea of making a hierarchy for resolving conflicts is great but remember there can be conflicts
within each item and not just betwen different items. For instance you can have two polls (make them both binding polls if you like) that conflict. It would be nice to have the resolution procedure to such a conflict spelled out as well.
The main point I'm trying to make here is that, like with the exploits in E4, if you're going to put a term like *binding poll* into the constitution then it should be defined in the constitution.
On binding vs non-binding, what I'm aiming for with a binding poll is the ability of an
informed majority to make
absolute decisions about game play. Majority is easy to define, but informed is not. I'm hoping to have a way to define the "informed" part in lower law so we can tweak it as necessary. With the
opened by the officialcriteria for a binding poll, the people cannot directly require the official to listen to them. An official can merely ignore the request for a poll, and there is nothing the people can do short of a recall -- which is too late if the decision is for the current play session.
On the hierarchy for multiple decisions on the same topic, the last decision wins. This means no decision is ever permanent, the people can always change their mind with another decision on the same topic.