Control over pollution. It is possible!

if_only_we_were said:
Hmm. At this point I must ask what level you are playing at.

Monarch and Babylonian.

Is this a serious question? Well, of the top of my head, I would say - to run at 100% science, to rush buildings, to preform espionage, to bride other civs into war, or keep them sweet. I am sure you could think of others if you tried.

Of course I'm serious. Game have "4 turn limit" by default. So if 60-80% is enough to reach it there is no need to run at 100%.

If you are not at war, it is enough to spend 10-20% on entrtainment to keep people happy. Only thing you need is to obtain at least 5-6 Luxury resources.

Bribing and gifting are very un-productive for me. But I have to admit: never had the Diplomatic victory.
 
Raffer said:
I never have pollution probs. I always have about 25 workers running about, and I don't bother killing them off when everything's railed up... And they keep pollution under control. I don't think holding back hospitals has any point to it... those cities need to grow! Even if they generate pollution... They also produce money and shields.

I use 4-6.
 
Keep in mind, that if you will never achieve a high score if you don't have hospitals.
Score in Civ3 directly related to the number of happy citizens, therefore the more citizens you have the better.
 
Of course I'm serious.
Good. Just checking ;)
Game have "4 turn limit" by default. So if 60-80% is enough to reach it there is no need to run at 100%.
Quite. 4 turn reaserch at early industrial with 60-80% science is going well.
If you are not at war, it is enough to spend 10-20% on entrtainment to keep people happy. Only thing you need is to obtain at least 5-6 Luxury resources.

Bribing and gifting are very un-productive for me. But I have to admit: never had the Diplomatic victory.
Earlier in the thread you were talking about being at war. That was also what I was talking about when I said bribing, getting the other civs to declare war against your enemy.
 
Jazz_Newton said:
I usually work on a similar model to this. I like to play aggressive in the industrial age so my workers are usually too busy upgrading my new cities to be able to cope with large volumes of pollution back home. So i usually only build pre-ecology hospitals in my 5-10 most productive cities (on a huge map). This means I still have the production power to go after multiple wonders (i.e. Hoovers and Smiths, U.N. and Seti), but my workers are still generally free to focus on improvement rather than maintenance.

Yep. Just like that.
 
Sanitation is the tech I beeline for in the industrial age, as the other civs concentrate on Nationalism and industrialisation, it gives me a tech I can trade for the other techs and gpt, if other civs are healthy 500gpt (standard map, 8 civs) is achievable by trading medicine and sanitation and electricity. As I learn it first, I also build the hospitals first, trade for industralisation, buy first factory and coal plant and then be first to build Womans Suffrage and Theory of Evolution followed by Hoover Dam. If necessary add workers to city to build these quickly. Sometimes I may use 2 cities to build these. The idea of sacrificing growth to minimise pollution is ludricous in the extreme, just chase the pollution with stacks of workers, growing the cities quickly and early gives you the edge to beat the AI at higher levels.
 
I prefer to play on Continent and Archipelago mostly on Deity sometimes on Emperor.
On such a map, my preference is to space cities the way to give them some shields and therefore the ability to selfbuild some improvements. Of course doing that, I have plenty of coast and sea tiles unused when city is size 12.
Building hospital will allow me to use those very profitable tiles, but in counterparty I will need to face pollution!
At this time I generally have plenty of workers, rails have been done in less than 20 turns, so Hospital is exactly what I need, and not in 50 or so turns, hospitals are required NOW, workers will joins cities, keeping a few of them to deal with pollution.
With revenue of my size 20 cities I will set my reasearch at max and will finally be able to outresearch the AIs.
 
I make a strong point of not leaving a pollution patch unattended. This means every city tile must be railroaded ASAP. I usually have a short amount of time between my discovery of railroad and the beginning of pollution ; during that time, my settlers build railroad like there's no tomorrow, focusing first on linking all cities then trying to RR every city tile.
Of course, as many famous scientists have demonstrated, the pollution ALWAYS appear in those few tiles w/o railroad. ;) That's really annoying when it's on a mountain.

Delaying the discovery of sanitation after Ecology is a bit extreme, IMHO. Like if you said "I'll stay in Feudalism and make sure my cities never reach size 7 so my maintenance costs will be minimal".
Sure, you won't have any pollution with your method, but the amount of shields and gold you loose every turn by NOT having size 20+ cities is in no way compensated by the few tiles that won't be polluted.
 
I think I'd delay sanitation until after ecology only in the most extreme situation--such as not having iron and/or coal to build railroads. Of course you could build as many cities as possible on one-tile islands and avoid the pollution issue altogether. :mischief:

Wait a second...in the real world population and industry both cause pollution to lakes, rivers, and coastal waters so why doesn't that happen in the game? It can't be that hard to make workers walk on water!
 
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