Qactus
Romani ite domum
Later on = when you have units to spare for stuff like that...Can you always put a unit on tiles to prevent jungle spread? Confused by how you said later on
Later on = when you have units to spare for stuff like that...Can you always put a unit on tiles to prevent jungle spread? Confused by how you said later on


Right, that just goes to show how many times advice must be hammered into me before I actually start to apply it while playing (probably a few more times)....
Actually with such a strongcap and IMP i would also go [...] pottery before BW, favoring fp cottages over chopping which seems not needed early.
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Nice job @SillyGoat. The challenge on this map is the commerce, and settling gold spot makes this the strongest save from that perspective. Already having writing finished is impressive. While it's a good bet that Willem's going to get writing soon anyhow, Shaka is less likely, and you need two OB partners to maximize trade routes. Great job settling in such a way to get instant trade routes on the river. Many needed to detour to myst as at least one city needed a border pop, but you found a good configuration to avoid this. I think Konya is a good city, but premature, since you skipped hunting and don't have an immediate use for marble. Skipping archery is risky to me with the worker steal on dog boy, but then again SB might be 100% chance to peace out before conflict on IMM, idr.
I personally don't think a construction war is really called for here. With all this space and an IMP leader we don't need the additional burden of a large army. I'd just keep settling aggressively as you've gotten over the writing hump, while keeping a force of axes near Shaka in case he daggers. There's still room for a couple border cities and a few backfilled cities. There's also the issue of targets. Willem's a good tech trade buddy. Shaka's kinda far away, and war with him might give you trade route issues.. SB would work from a TR perspective, but of course he's PRO + dogs. Also, with marble + PHI, we really want to be on top of the GLIB race.
How to utilize PHI is a good question. Our capital isn't worthy of an early academy but the gold spot might be. Bulbing math has some benefit besides a construction rush. It's still good trade bait and gives stronger chops into marble wonders.

But it's a decent production city even at small sizes and with the early focus on commerce I was in need of production. The unimproved Deer is a grasshill mine that require s no worker turns.
+3 food and 7 hammers per turn at size 2 with just the Sheep and unimproved Deer. I wanted the city earlier but didn't want to spend the beakers on Mysticism to pop borders so I waited until Istanbul's 2nd border pop was about to happen before settling. Not really, there's no voting and everybody picks a save other than their own.Overall I'm actually a little concerned. Will this turn into a game where the people that take the highest risks and get lucky with it are 'rewarded'?

Dislikes
- Barb issues - perhaps too much scouting, not enough fog busting? Or just bad luck?
Nice save - if you could play to T61 and tell me if I keep Ankara then I might just take this one forward![]()

Sorry about that. It was very late and I was getting cross-eyed, but wanted to get through all the games. Hopefully it is correct now. Have also added @shakabradeSorry to say @Pangaea , but my list in your file is wrong. I did not tech archery, but writing for example.
rate is higher than the commerce (from finance screen).