corporations vs. state property

What's better?


  • Total voters
    76
A minor point since it's optional, but when you play without vassal states, there's no colonial maintenance, so State Property loses some of its appeal in that situation.
 
when you grant independance (you get a vassal who has control over the land) you pay maintenance still?! that would be news to me...
 
Corporations are a lot of micromanagement and trading at a point of the game where every turn already lasts like 20 minutes as it is.

If you manage to found 2 corps in a city with Wall Street and spread them, you will have more food, more production and much more gold, but it takes a while to do so, needs the right great persons at the right time, certain techs to be discovered early.... and is generally just a pain.

Also, state property saves you from AIs spreaing their corps to your land. It was already too good in Vanilla and got buffed, so 95% of my games I go for it.
 
No. But you do pay extra maintenance for your own cities that are on a different landmass. Granting independence is a way to get rid of that extra, so-called colonial maintenance, and for games where you don't have that option because you play without vassal states, that extra maintenance was removed.
 
Mesousa I don't get the point you've made in post #21 then. If you don't want to afford colonial maintenance, simply make a colony. With No vassals on, you don't have colonial maintenance so you have no need for a colony then anyway.
 
I like state property more, but only if my large empire is powerful enough so that I can raze the city housing the UN before being forced out of it and into environmentalism, crippling my economy. Defying it would hurt just as bad. If my military is not strong enough, then I stick with environmentalism and go for Mining Inc. for domestic use and Jewellers for foreign "use". Extra corp maintenance is well-worth the +6 health.
 
UN forcing a switch from SP to enviromentalism is a problem I forgot about.

It'sl a lesser problem with corps as you do not lose them, but they become overwhelmingly expensive.

The story on SP and Corps: do not lose control of the UN!
 
Mesousa I don't get the point you've made in post #21 then. If you don't want to afford colonial maintenance, simply make a colony. With No vassals on, you don't have colonial maintenance so you have no need for a colony then anyway.

If you want to go for a Domination victory, your vassals' territory and population don't count as much as your own, so it might not be in your interest to create colonies. Not to mention having more direct influence on what those cities do and how the land is developed is usually much more effective than having a vassal. And on certain map types, like Archipelago or Islands, it's hard to create an empire of considerable size without State Property, mainly due to the colonial maintenance. Creating colonies left and right and only maintaining a few cities of your own not only severely weakens you, but depending on your computer's stats, the game might not even run very well anymore with several extra civs (the AIs will probably be creating colonies too). Even on a map with say two continents, where you have already conquered one of them, colonial maintenance will skyrocket once you seize more and more cities on the second. Creating a colony will set you back on the way to your goal, so State Property is usually the way to go. But if you have no intention of vassalizing / creating colonies, you might want to play without vassal states and avoid practically having to use State Property.
 
Well I didn't consider Archipelago as I never played it.
On continents, when you attack the other continent, you probabely do this for:
domination: Then you'll push on anyway, until you get the land. Having your continent is already very much. you don't need so much until you hit domination. You can also attack a civ and fight until he capitulates and give him his cities back, possible befor they come out of revolt.
conquest: Just raze those cities (so you won't hit dom limits)
diplo?!: Warring isn't exactly what diplo vic is about but: when you create a vassal he always votes for you. no loss there.

Vassal's land counts half to yours if going for domination.
 
he's right; it always hurts me to know that the land I've worked for and conquered, eventually some good land with good development on it, will be handed to some ai who'll make a mess of it's potential :p

but normally I end up with colony anyway... otherwise the econ. would sink in a continents map where you end up on the small one.
 
If you want to go for a Domination victory, your vassals' territory and population don't count as much as your own, so it might not be in your interest to create colonies. Not to mention having more direct influence on what those cities do and how the land is developed is usually much more effective than having a vassal. And on certain map types, like Archipelago or Islands, it's hard to create an empire of considerable size without State Property, mainly due to the colonial maintenance. Creating colonies left and right and only maintaining a few cities of your own not only severely weakens you, but depending on your computer's stats, the game might not even run very well anymore with several extra civs (the AIs will probably be creating colonies too). Even on a map with say two continents, where you have already conquered one of them, colonial maintenance will skyrocket once you seize more and more cities on the second. Creating a colony will set you back on the way to your goal, so State Property is usually the way to go. But if you have no intention of vassalizing / creating colonies, you might want to play without vassal states and avoid practically having to use State Property.

Colonial maintenance is not much of an issue on an islands map. If there is only one city on a land mass, there is no colonial maintenance cost, and for 2 cities the maintenance cost is hardly more than 2. And there are hardly nay islands that have room for more than 2 cities. Archipelago is a different matter though.
 
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