Corruption! Please Help!!!

Hanno

Chieftain
Joined
Apr 4, 2002
Messages
45
Location
South Africa
:(:confused::mad: Ok, so here's the deal. I'm playing easiest level, I'm a republic, and I have courthouses in al my major cities, BUT, curruption REMAIN 97% of my expences! This means that my science doesn't develop as much as I would like, and when it does, I'm bankrupt! SOMEBODY, PLEASE TELL ME WHAT I'M DOING WRONG PLEEEEAAASE!!! I MUST STOP THIS DARN CORRUPTION!!! I NEED THIS MONEY, I CAN'T WAIT 60 TURNS EVERYTIME JUST FOR A TEMPLE!!!
 
How many cities do ya have then? and how far from your capital? 97 percent is a lot.. Build Forbidden Palace?
 
Maybe, I should first explain what I did:

I reorganised the world maps starting location, so that each starting point is at the same place as one of the civilizations in real live. Thus, I have about 5 civilizations cramped into europe. The Idea is to have a small homeland with a huge colonial empire.

My civilzations homeland consist only of Berlin, Hamburg, Königsberg, Frankfurt and Munchen. The rest is in Mid-Africa, South-East Asia, Australia and Panama-Venezuela.

I do have the Forbidden Palace....in Königsberg. I Suppose I have to place it further from Berlin to make it effective.:king:

But I'm not quite satisfied. There must be something else I'm missing
 
Chill, man. Life is easier when we talk out our problems. They put in some corruption to make it harder for people to cram cities in and be larger and necessarily be so much stronger. Remember, every new city will make you better - a possiblility for more culture and a larger territory (closer to 2 victory conditions). You don't have to worry, because the AI suffers the corruption effects too.

There are a lot of great threads around on how to effectively deal with corruption. Perhaps a little search in the strategy forum would help you. There is also a great thread in the strategy articles section to explain corruption in great detail called something like "Do you think you understand corruption?". I'd suggest starting there.

If all else fails, you can use the editor to adjust the corruption levels for empires or remove it completely. Dare I suggest trying to deal with it first? It is a true strategic element you have to consider while building your empire.

Good luck
 
I find corruption a huge problem too, even in democracy.

Then again I have about 100 cities at the moment. :)

How do you use the editor to change corruption levels?

jmansell02
 
For a spread out empire communism will be pretty good because corruption is not affected by distance but by # city you got over optimum. So if you didnt do an infinite city sprawl ( many small city) communism should work fine.

But if you have a 100 city ( i dont realy understand why building so much) then you have created you own problem and live with it. To win a game you need about 16-20 city on std size, about 30-40 on huge map not more.
 
I have so many cities because:

1. I am playing huge pangea with me and 1 other civ

2. My usual way to win is to have an overwhelming amount of cities all churning out tonnes of military units so I have an overwhelmingly large army which marches through the opposition.

Oh well, I suppose I'll just have to live with the horror of corruption. :(

jmansell02
 
Originally posted by jmansell02
I have so many cities because:

1. I am playing huge pangea with me and 1 other civ

2. My usual way to win is to have an overwhelming amount of cities all churning out tonnes of military units so I have an overwhelmingly large army which marches through the opposition.

Oh well, I suppose I'll just have to live with the horror of corruption. :(

jmansell02

Ok but how big is your city ? Do you have factory, power plant ? Me i target for about optimum # city, reach size 12, with temple, library,marketplace, granery, university, bank, cathedral. This kind of city give you about 20 shield per turn and with railroad about 30, with factory and power plant( hover dam is best) then it is more than 50 shield per turn. It is much better than 100 city producing 8 shield per turn.
 
On a huge pangea map with 100 cities and only one opponent you will have lots of corruption. You can change the optimal number of cities in the editor (to maybe 128) but distance will kill you, although micromanagement might get you first.

Hope you didn't start with just two civs. More fun with about 10.
 
On cities a long ways from your capital, best thing to do is kill your people to get temple, cath, marketplace, and coll. in that order for me. Put all workers on food production and build cities up this way. Also doesn't matter how many entertainers you have to use, cause they can be killed as well. Once you have the first 4, build an aqua, then granery, than hospital. I use those cities to build battleships, tanks, whatever I need, keeping the population down and making unhappiness be lessened. Of course you don't want to overdue it, but its still nice to have a city with a size 20 only having one or two productive shield spots. I only play communism after a brief stop on monarchy.
 
i've never had any such problem with corruption. Just build a core around your Palace. They need to be close 4 tiles between them (the radius of the town), in these cities at least there should be little or no corruption. Communism is great, later on, but you shouldn't have any trouble early on, unless your cities are all over the place.
 
a strat i take is to build cities closeish at the begining of the game and abondon them latter on. In communism, I might disband a city between two other cities and those cities grow much larger while the buildings were sold off from the abonded city.

I build wall street and start with a savings of 10 times my current per turn income. Then I increase that to 10k then 20k gold. It is amazing how high you can turn your research meter up to when you got 20k earning 5% interest! Even in communism, i can support a full war effort and research at 30% with labs in about 20 cities... on a standard panagea.
 
I was researching at 40% on my communist game. And getting about 100 per turn. and stealing vital techs from the chinese too. Communism is my favourite. And I never disband my cities.
 
I think MightyMac is right you need to relocate your palace away from your 5 core cities but you might want to start a war first, the goal: to get a Great Leader! If you build your palace outside of your main cities, it will take forever to build it. Use the GL to rush the palace & get those cities profitable!
 
Originally posted by Mad Bomber
I think MightyMac is right you need to relocate your palace away from your 5 core cities but you might want to start a war first, the goal: to get a Great Leader! If you build your palace outside of your main cities, it will take forever to build it. Use the GL to rush the palace & get those cities profitable!

I dont think it will help because he have way too much city, he reach a point where corruption is maximum everywhere. Read Alexmen post about that, Do you think you understand corruption.
He need to disband some worthless city and increase size on the remaining one.
 
Since he already built his FP, he does not really have much of a choice but to relocate his palace, since a major factor of corruption is distance from capital it should be able to get at least a portion of this colonies to be good producers. It should be noted the core cities will have increased corruption, but with the FP in Koningsburg they should remain decent producers. Since your colonies are spread out I'd place the capital in the the site which has the most cities (away from the core cities) This may be problematic though because your colonies are widely seperated from the core of your civ. In the long run he should work to link up a couple of your colonies with your core portion of his civ. It is a gamble but from the description it seems that he is spread out all over the place, unless he wants to forget about his colonies (which would be a lot of wasted shields) he should relocate the capital.
 
Getting a great leader isn't always easy. I'm the zulus (militaristic) and have wiped out 3 civs so far with my impis (new and improved :D) and i haven't got any yet.
 
Originally posted by Hanno
Maybe, I should first explain what I did:

I reorganised the world maps starting location, so that each starting point is at the same place as one of the civilizations in real live. Thus, I have about 5 civilizations cramped into europe. The Idea is to have a small homeland with a huge colonial empire.

My civilzations homeland consist only of Berlin, Hamburg, Königsberg, Frankfurt and Munchen. The rest is in Mid-Africa, South-East Asia, Australia and Panama-Venezuela.

I do have the Forbidden Palace....in Königsberg. I Suppose I have to place it further from Berlin to make it effective.:king:

But I'm not quite satisfied. There must be something else I'm missing

Historically, colonial economies did not manufacture, were often net drains on the royal treasury, but were important sources of raw materials for export (e.g. tobacco in America, sugar in the Caribbean, slaves in Africa, tea in China). The corruption model depicts that fact.

You should seek a source for spices, then sell the spices at exhorbitant prices to other European powers. Any improvements in the colonies, if you deign to build them, are as usual at the expense of the King's treasury.

(Next time, build the Forbidden Palace in a rich colony. :))
 
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