Corruption! Please Help!!!

Getting a GL can be a tricky thing to do, but if you fight enough, you should be able to get at least 2 in a game. It seems to me that GL's appear more often with advanced units (don't know if this is an actual variable, but in my games it seems to be, I fight wars late in the Tech tree so maybee it's just the way I play)

You wiped out 3 Civ's with Impi's? Either its a mod or incredible luck, or they are crawling around like ants! If you have too many units, you may not have enough elites to produce a GL (or enough of them to survive) you may want to think of upgrading your units. I have alway's thought the impi's were wimpy (great for scouting but they also have scouts:rolleyes: ) :D
 
they are a mod, which is why i said new and improved :D they now replace swordsmen, and have 3.2.2. Makes them so much better, and more accurate :D I think i have to make them more expensive tho.
 
Bobgote: I thought it was a mod, but I had to cover the bases,:) What is your game like, (map size, # of civ's ect) like having too many units, not facing enough units severly decreases your chance for a GL. And those freakish Impi should not be bought with 10 shields, they should be AT LEAST 4X that As for the Impi I think 4.1.2 would fit a bit better (Zulu's aren't known for their defense) .:mutant:
 
This might sound like a stupid question, but why worry about corruption?

You only need a few good cities to dominate the game. Even at duty level. ten good ones are OK. I also normally have 100+ cities, but they are only there to take space.

My core cities still produce MA in 2 turns.

Cities can not be more than 95% corrupt. You still get 5% commerce and science!

I looked at city placement suggested on this forum. Diagree though. Also looked at Sluman's somebody's Epic4

Mine are closer. Who need cities bigger than 12? By the time you get sanitation, you should have won...
 
Mad Bomber: I only wanted to add one point to keep it consistant with other UU's (not add and take away etc, and 4.1.2. would mean the zulus would win every game if they had iron, remember, i won't always play as the zulu) Thing is, i forgot to adjust cost, so it was still the same price. I've now adjusted it so it costs the same as immortals/legionary, which i think is fair.
 
You may be right, but I while you are modding why not just make the imi replace the swordsman, (not sure if you did that or not) then the 4.1.2 would be justified (it would make it as powerfull offensively as a knight or as a longbowman and would be effective up until riflemen, but would be very vulnerable to a counterattack. Also the Indian's war elephant is 4.3.2 and is available after either feudalism or chivalry so I dont think the Impi's would be too powerful.
 
he does replace the swordsman, check a couple of posts above, but 4 attack and ability to retreat would make him far too powerful for that time. Maybe I could replace the knight :D
 
Bobgote:

i disagree I don't think that they would be too powerful you are just adding an add. attack and reducing the defensive value. if you go against them just make sure that you are the attacker. Also the impi is the only inf that should have a movement of 2. The sammurai already makes the game unbalanced!
 
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