ainwood said:The Chasqui also only requires 1 MP to move on mountains (and hills too, IIRC).![]()
King Of America said:Interesting trade-off; stay on the river and waste either a BG or a forest tile OR move to the grassland. I'm leaning towards staying on the river...actually if one of the squares towards the NE are regular grassland, it might be worth it to spend 2 moves to get one
I hope there will be no situation like in COTM2. It is easy to reveal whole map without leaving any traces of doing that (just use another computer). But the worst part of COTM2 is that it cast doubts on those people who didnt do anything wrong. I doubt that we will have a similar situation soon, so I do not think that we have a cow 6 turns away. It is either nearby or too far.smackster said:All we need to find is one wheat/cow and get +5fpt. I think its worth moving 5-6 even 7 tunrs to find that bonus. smackster
solenoozerec said:I hope there will be no situation like in COTM2. It is easy to reveal whole map without leaving any traces of doing that (just use another computer). But the worst part of COTM2 is that it cast doubts on those people who didnt do anything wrong. I doubt that we will have a similar situation soon, so I do not think that we have a cow 6 turns away. It is either nearby or too far.
I agree, although am I that brave to do this for so long? I will probably end up moving the settler north, after moving the scout onto the hill and maybe the worker in the opposite direction, and taking the shield rich starting position. I have a week to persuade myself to be more adventurous though.smackster said:We're agricultural with a scout. All we need to find is one wheat/cow and get +5fpt. I think its worth moving 5-6 even 7 tunrs to find that bonus. With the scout we are sure to find what we need.
I never knew this as I've never got around to playing the Inca. Thanks for the info; maybe I need to try out a couple of short games with them before October.ainwood said:The Chasqui also only requires 1 MP to move on mountains (and hills too, IIRC).
Oh, personally I believe that nobody cheated (I have reasons to believe that nobody cheated at least among the best players). The problem is that some made such guess, because it was not obvious to move far away from the starting position. I do not think that Ainwood is likely to recreate a similar situation.deadloss said:I didn't know about this. What happened with the scoring and how did that all come about?
solenoozerec said:Oh, personally I believe that nobody cheated (I have reasons to believe that nobody cheated at least among the best players). The problem is that some made such guess, because it was not obvious to move far away from the starting position. I do not think that Ainwood is likely to recreate a similar situation.
deadloss said:...what are the best wonders to compliment these Inca traits?
solenoozerec said:Oh, personally I believe that nobody cheated (I have reasons to believe that nobody cheated at least among the best players). The problem is that some made such guess, because it was not obvious to move far away from the starting position. I do not think that Ainwood is likely to recreate a similar situation.
samildanach said:It was the obvious thing to do
Not to me either, I stayed on the peninsula, learned my lesson though.solenoozerec said:Agreed.
Correction to my previous message: it was not obvious for everybody.
At least not for me, I was playing my first GOTM.
Settler W to plains fur (2-shield city tile)
Worker chop,mine at start, then SW,chop
Using only the visible tiles, we get a granary at 3300BC and a settler at 3100BC.
DaveMcW said:Here's a crazy start idea:
Settler W to plains fur (2-shield city tile)
Worker chop,mine at start, then SW,chop
Using only the visible tiles, we get a granary at 3300BC and a settler at 3100BC.
Randy said:The UU is just an over priced "Jaguar Warrior". I will settle in place to get a warrior out fast.
ainwood said:The Chasqui also only requires 1 MP to move on mountains (and hills too, IIRC).![]()
ainwood said:Well, to reveal that would kind of spoil it, wouldn't it.
You have a choice: You can presume that I increased them, in which case a few extra scouts to go chase them; or you can assume I removed them, in which case you may want to alter your scout builds. You could always try the middle ground, or perhaps even build one or two and if there appear to be lots of goody huts then go build some more!
Or I might have left them alone....