The crowded map caused a lot of wars on both continents. The map was a war generals' madhouse. For long periods I had 4 - 5 messages each interturn saying: "X declared on Y", "Y signed MA with Z", "Z declared on A" and so on. My production was focused on units during the 1st half of the game. I was strong enough militarily to fight the wars I wanted and to not being drawn into conflicts I couldn't handle.
Ottomans, Germans, Russians playing OCC!
First turns:
0 Worker N, Settler W
1 Worker W, Settler W
2 Worker mine, Settler N
Founded Vienna, started on Wheel @ 100%, produced 2 warriors for exploration. Between 3650BC and 2630BC I met France, Ottomans, Germany, Russia, Spain, Rome. Several long trading turns including getting, buying and gifting tech. It was my aim to give every tech I get to all in the same turn, no matter if they could pay anything. No tech should be researched twice.
This sub-strategy was compromised by later wars, but, as expected, tech pace in the ancient age was very fast.
Still in despotism, I entered MA in 650BC. One of the scientific civs had researched currency. I gifted the other two, all three getting different techs for free. That was lucky, but I couldn't afford even one of them until later.
Seems to be a wrong date on the picture, sorry. Probably a few turns later, around 710BC.
In 800BC France produced TOA, which triggered my war happiness. I attacked in 730BC with a mixed stack of horseman, swords, and archers, capturing Paris. After that incident, everybody else got trigger-happy, too.
In 550BC, the Romans declared because of a rejected extortion of money. Nothing of relevance happened, though, only a few Roman archers were sighted and eliminated.
I made Peace with France in 430BC for their remaining three cities, only Rheims left as their capital between the Ottomans' and the Austrians' land.
Just like in SirPleb's game, some mystical tribe called the Incans were destroyed in 350BC.
In 210BC, Rome signed a MA with Spain. After a 50turn research, I got monarchy, revolting in 190BC for 6 turns. Being in Anarchy, Rome finally got aware that their troops were too weak to even reach my cities and they also drew our strong neighbour Germany on their side.
Now the game was getting exiting! I decided to make an alliance with the Ottomans against the Romans which turned out to be very useful. The Ottomans made a MA with Germany against Rome in 110BC. Both having 2 enemies then, the German forces were diverted across various battlegrounds. In turn I started a decisive campaign on Germany that was nearer than Rome.
OCC player France entered the conflict again in 90BC on behalf of the Germans, whereas Rome and Spain allied against France.
I kept on producing whatever my cities could built. I had absolutely no intention of ending the conflicts with Rome and Germany. Instead, I was building a road to Ottomans to sell them iron. They were expected to help us against Rome and later Spain.
In 270AD, the Russians executed a sneak-attack on Graz, which was answered by a heavy counter-attack from Austria a few decades later. In 370AD, I was able to get Chivalry and a lot of money from the Ottomans for iron. 380AD brought peace with the Germans, giving their last continental cities to Austria, drawing back to an exile on a tundra island in the NE. My stockpiled Army got filled with Knights. A single Roman Longbow from a boat that landed near Vienna is a perfect target to trigger the production of Heroic Epic, which is built by the guidance of a 2nd Leader 1 turn later called "Archduke John".
After making Peace with the Romans I resume research for Gunpowder @ 90%. 570AD Moscow with its GLib is burned to grounds - Austria is still happy with the TOA, they don't have no interest for something like a 'Great Library'. Peace with Russia negotiated after they lost all continental cities.
I planned to push all three scientific Civs from the continental mainland. Germans and Russians each had only an island capital left, but were still in the game for free techs. In 650AD, the war against the Ottomans is prepared through the gift of former Russian city of "Orenburg" on the German tundra island. The Ottoman war starts the turn after.
In the meantime, naval exploration had been unfruitful so far. To great surprise of the Austrian public, the Austrian Navy met an Iroquois galley at the eastern coast of the continent in 720AD. The Austrians are the first to meet them and can gladly exploit their position as a tech/communications broker between the continents. They gain the world map, contacts with all remaining rivals, Chemistry, and huge amounts of cash.
In 850AD, Istanbul produced Sun Tzu's to the delight of the Austrian conquerors standing at the city gate. The final retreat of the Ottomans to Orenburg marked the time of peace and the revolt of Austria to become a republic.
Then, Spain was teased until she declared. The troops which just conquered Ottoman cities move on to conquer Spanish assets, getting Magellan's without having navigation on their way to the Spanish core. The TOA is still functional.
The choice of a winning condition became urgent. The Autrians were too late for conquest or domination. The cultural victories were allready tried by some very strong players in the competition. A 2nd histographic would be boring. Continents are also more difficult to conquer and maintain. My early idea of a diplo victory wasn't useful anymore - there were some trade deals broken during the wars. Despite my efforts to keep my reputation clean, gpt deals became more diffcult or impossible for me.
So I decided for Space Race.
In 1010AD, Hussars triggered the GA for Austria, which was mainly used for city improvements like libraries and marketplaces.
The Spanish campaign was stopped when a reasonable border and territorial expansion was reached. No further expansion was neccessary as the cities aquired so far already sharpened the problem of corruption. Sometime before the modern age I switched to democracy.
The Industrial Age was reached in 1545, in coincidence with the production of the ToE, thus enabling Austria to perform a version of "SirPleb's TOE slingshot". Ottomans learned Ecology, Russia and Germany learned Computers. Fission was selected as next research goal, being immediately finished through the TOE. In the 2nd round, Computers was aquired by trading. The research goal was set to Miniaturization, again being immediately discovered through the TOE. Austria started to research Rocketry, then.
Austria while entering modern age.
The productive core cities allowed a quick production of Spaceship components, so tech pace was the only obstacle. To achieve a 4-turn research rate, Austria even forced some of their citizens to suffer from famine filling up the libraries and universities and research labs with enough scientists.
THe Iroquois landed a couple of Cavalries that I didn't notice. They made a sneak-attack and destroyed Paris during their turn. One turn later, Iroquois had serious problems with all of their neighors - They had rubber, oil, and a bunch of new techs, and were allied with Austria. I let the other continent fight, pouring oil into the fire here and there throughout my Spaceship building phase.
Once the Iroquois happened to ally with Spain. Spain took three border cities in her initial assault causing immediate war weariness.
A military leader generated during the first counter attacks. I was planning a last prebuilt for the Stasis Chamber but didn't need it because of the ml. War production was increased instead to end war and weariness. Spain was quite reluctant to a peace deal. After reinforcing the borders, Austria razed three cities with a sum of 27 citizens which helped Spain to acknowledge Autria's superiority.
The leader was used to rush the last ship component after researching Robotics in 1725AD. 1730AD, Spaceship victory, 6373 Firaxis score, resulting in 7348 Jason Score.

Hopefully, the new resort will be more quiet and peaceful
