COTM 07 Second (and Final) spoiler.

First Spoiler

Well. The world was against me, which was fine by me.

Once I got 11 Hussar Armies with a Pentagon. :mischief:

The turning point was around 700 AD when I held Eisnerz with my Forbidden Palace against Spain's SOD. I was fairly close to losing it.
After that, the war progressed without too many hitches. Gotta love those Conquest Armies.

Main Lessons learned: (none of this is groundbreaking)
1. Capital should have at least one food bonus square.
2. Early on, go for food bonus over Luxury.
3. Duh, build lots of settlers. A bunch of little happy towns are better than a few big unhappy towns.
4. Don't let the AI pull your forces around. I sent more Armies North, then South, then North...
I should have finished the Russians off first, then the
Ottomans, Romans, and Spain.
5. With conquered land, consider using some new cities as worker factories to pump newly built aqueduct and hospital cities. I'm pretty sure you can avoid the granary emptying by doing this.
6. Give yourself plenty of time. I got done with 1 hour and 3 minutes to spare. I thought I only had 3 minutes,
and I was letting pollution build up, and cities were being razed (only two), cause I was just looking to press the enter button.
7. I've read the theories but, I didn't quite know what to expect with the war weariness, being my first Republic. Like, sometimes going for peace with nations that declared on me made my people happy, other times it was the opposite. And having my cities razed will cause other happy cities to riot? I guess that makes sense.

Another thing that happened that I didn't get or know, was one of my cities was taken over,
and I take it right back, and switch production to Marketplace, and the shield bin goes to half full??

Great setup! Should have started the end sooner. I played about 32 hours the last three days. But I really only needed a few more hours. Too bad I didn't know the submission page goes from 1 hour to less than 1 hour. Oh well. I maybe lost 30 points. I'll have to replay, before going onto COTM 8.
Fun, Fun, Fun!

Entry class: open
Game status: Spaceship Victory for Austria
Game date: 1812 AD
Firaxis score: 6408
Jason score: 6581
 

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Somewhat disappointed in reporting a non-submittal for COTM7 :( (but only somewhat; I could only get 4 or 5 sessions in during the holidays! I really liked the extra week we had last year, but that might be too much to incorporate now since there are two games going on.)

I knew I was short on time so I went pure despotic military. Founded Vienna on the River with Game within expanded radius (took me 2-3 turns to see the game, and Vienna founded on turn 5 I believe.) Built 3 Warriors for scouting, then a Settler before a granary (which wasn't utilized that much so was probably a waste), and Salzburg founded NW of Vienna, adjacent to Lake and Incense and capable to share Game with Vienna. Contacted by France in 3650 BC, found Germany in 3200 BC, contacted by Russian Scout in 3050 BC, contacted by Roman Warrior in 2900 BC, found Ottomans in 2470 BC, and came across a Spanish Warrior in 2310 BC; contacts came quick and early! Managed to snag Gems before France did, and the double Cattle before Germany or Russia. Rounded out initial expansion by placing a 5th city on River between Vienna and Gems, and a 6th city to NNW, on River beyond Salzburg.

Initially traded gpt for Gold; could usually get 17 or 18 Gold for 1 gpt. Not sure if I like this strategy but it does make the AI happier with you and gives them incentives not to attack. No initial research until I'd finally gotten enough Gold and bought a Tech or two to trade/buy Alphabet from France in 2510, then I started on Writing at Maximum (which was only about 40% sustainable.) I got beaten to Writing, but could buy it reasonable cheaply and by trading it around got most of the outstanding Techs including IronWorking and the Wheel. It was too late to do the Republic slingshot, so I researched Philosophy first and then learned Construction as a free Tech around 1250 BC.

Horses and Iron were both readily available. The AI started making all sorts of demands on me; worse was Joan insisting I give her Construction! I did so reluctantly, but she seemed to compensate a bit later by giving me a pretty good trade for Map-Making. I gave into a Russian demand for Gold, Osman also wanted some and declared War when I said no! Rome was happy to ally for a Tech. Spain wanted some Gold too, and backed down when I said no. Germany also demanded some Gold, and declared War just about 1000 BC, which was fine since I was ready to upgrade some Vet warriors to Swordsmen and they needed somewhere to practice their craft.

I got an early Leader which formed an Army. Germany was taken down to 1 city; Berlin later flipped. Barracks were being built in most cities. I built Chariots while I had Iron connected, and Warriors when I disconnected; with the higher upgrade cost of C3C, I only disconnected once. Russia was taken down to 3 cities and gave me Horsebackriding when I gave her peace in 190 BC, which brought me into the MidAges. (After Philosophy-Construction, I did a minimum on Currency and traded for the rest.) I had 25-30 Chariots, so the upgrades to Horsemen began, and the remaining conquests were mostly Horsemen based.

Russia had finished the TofA in Moscow just after I DoW on her. This was a really cool Wonder to capture! All of Russia's cities had culturally expanded, so any future captures would be kept; and of course it grows my culture rapidly making Flips a thing of the past! Also great for Domination attempts.

The Early Swordsman army was also great! Since it moves 2 it can keep up with the Horsemen and provide defensive support for invading stacks. France's cities fell quickly under this combo (except for Rheims which was on a hill adjacent to their Southern Iron; that took about 3 assaults to take.) I left Joan with 3 cities, and she gave me Republic, which I never switched to. Next was Osman, since he'd gotten Mono as a Free Tech (Germany and Russia got Engineering, so I did research on Feudalism at full tilt once all my Chariots were upgraded.) I timed the Ottoman War such that I took Istanbul (his capital?, maybe Sogut had already fallen to the Romans from the earlier war) just before learning Feudalism; I could trade Feudalism for his Monotheism, and trade for Engineering also. Next Tech - Chivalry! This was right around 300 AD.

I'd just make contact with the 2nd continent through suicide Galley. The Iroqouis already had Chivalry, so I made a gpt deal with them for it, and then DoW on them! :mischief: I eventually made contact with the other civs; America allied with Iroqouis against me, but I got the Aztecs and Mayans to ally against Iroqouis. Hiawatha and the Incans were the Tech leaders on the 2nd continent.

I started tidying up the 1st continent. Germany first, although they had a city (Hannover) near the Rome-Spanish border which would take a while to get to; then Russia. Broke peace with Ottomans taking them down to 2 cities. Finished upgrading Horses to Knights, and Rome was rolled over and Germany finally finished. Spain was losing its border towns, but the clock was ticking the final count for COTM7. Last turn was 600 AD, leaving France with 3 cities, Ottomans with 2 and Spain starting to crumble. I only had about an hour left, and needed 2 or 3.

The AI were helpful with the Wonders they had built. In addition to ToA in R ussia, Spain had Great Lighthouse and Great Library in Madrid. Once Madrid was captured, with GLight, I'd be able to do the 2 turn crossing with Galley chaining to land forces safely in the 2nd continent, and with GLib I'd learn whatever Techs the Iroqouis and Incans had discovered (at least Theology, Invention and possibly Gunpowder). With about 40 Knights to transfer and 60 Galleys to do the transferring, I'd have a pretty good first landing, especially since Hiawatha had been a bit softened up. I'd never left Despotism, so coastal cities where pop-rushing Galleys every 10 turns or so, and interior cities either built Barracks and Knights, or Settlers/Workers.

Plan would be to capture Madrid last, giving a little time for all the captured cities to culturally expand (just in case Iroq/Incans both knew Education) then do the assault unless I gained enough Techs to be close to MilTrad. I was at 42% of land owned, and I'm assuming the first continent would take me to 60ish. I was also at 38% of population, so taking/reducing population is likely to be the key to when the game would be over. It was fun but < 10 hours is not enough to finish the game for me. On to Gotm38. Here's some mapshots:

cvst_c07_F3shots3.jpg
 
Bad news civ steve!
You played good game.
How often I had the same situation!
Between GOTM24 end GOTM31 I many times try to play but hadn't enough time to finish! :(
 
Birdjaguar said:
Strange Game. I lost in a space race victory by the Iroquois in 1828. The Ottomans were second, I was third. Everyone else was eliminated. I had over 30 cities in a patchwork of space surrounded by the ottomans. The Iroquois had the entire other continent. I was researching theology when the Iroquois won. I survived by being nice to all and granting much needed right of passage to everyone as they fought countless wars across my land.

Sounds about like my game. I picked an early fight with the French and wound up getting beaten down to three cities. I never recovered from that. By the end of the game, I was getting close to the Industrial Age (I was 3 techs away, I think) while everyone else was in the Modern Age. The Irroquois won with a spaceship.

The good news is that Germany clobbered the French for me. Take that, Joan of Arc. Actually, by filling in the holes left as various surrounding civs go swallowed up by the German war machine (Russia, Spain, the Ottomans, and a few others were all either eliminated or carved down to one or two cities), I managed to secure myself iron, horses, and 3 or 4 luxes. By the end of the game, I had a nice little technologically ******** mini empire.

If I have a chance, I think I'm going to replay and see what happens if I do a better job with the French (i.e. don't start a war or, if I do, get some allies to help me beat up the French).
 
Dynamic said:
Bad news civ steve!
You played good game.
How often I had the same situation!
Between GOTM24 end GOTM31 I many times try to play but hadn't enough time to finish! :(
Thanks, Dynamic! I think most players here run into the time issue, some of us more often than others. Part of the challenge, especially with 2 games!

I read through this thread. That's a great Diplo game you submitted! :goodjob: There's only been a handful of pre-1000 AD diplo submittals, and I think that type of game and your method to achieve it is a more valuable addition to this site than another good Domination game! Your pre-1000 BC entry to the MidAges is a big part of the final victory date and pretty much unique from most of the spoilers I read; I think you're the only one who's reported a successful Republic slingshot, and that's also an important factor. Great Game!
 
Ljdjr said:
I've read the theories but, I didn't quite know what to expect with the war weariness, being my first Republic. Like, sometimes going for peace with nations that declared on me made my people happy, other times it was the opposite. And having my cities razed will cause other happy cities to riot? I guess that makes sense.
Click here if you'd like to read Oystein's article which details how war weariness works.

In a nutshell: If another Civ declares on you that causes war happiness. Many other things (being attacked, losing units or citizens, etc.) cause unhappiness. Going to peace cancels all the war happiness and unhappiness. So if another Civ declares on you and none of the negative things happen, you'll still be getting happiness from their declaration of war and when you sign peace your people become less happy. OTOH if you've had a sufficient number of bad events then you'll have war weariness happening and when you sign peace your people will become more happy. Note that the war weariness (or happiness) from each rival is counted separately.
 
Open

German War
After a particularly care-free attitude to the Ancient age, I decided it was time to knuckle down and take this continent. I entered the Ancient age in 230BC and was coming to the end of a cease-fire with the withering German empire. I re-declared in 190BC and then swept across Germania, taking Hamburg and Berlin (which gave me access to the Great Library). Next turn, I was catapulted past the first tier of the Middle ages, learning republic, monotheism, theology and engineering! I then proceed to take Munich and Konigsberg, just before I learn Chivalry and Invention from the Glib. The Ottomans end up destroying the Germans.

Russian War
Luckily, just as the G Lib becomes obsolete as I learn Education, I also learn Gunpowder! The Russians have no connected saltpetre, and no iron. So I decide they must be next. Declare on them in 530AD, capturing Yekatrinburg, Yaroslavl’, Pompeii, Moscow, Veii, and razing Rostov, Kazan’ and St.Petersburg. I have to abandon Moscow, since it is too flip-risky. I learn Chemistry, and trade it to Joan for Banking and Astronomy. Whilst capturing Novogrod, I get my second MGL, which I quickly use to create a knight army. I capture Smolensk, and Yakutsk and receive the Sistine Chapel as reward. The Russians had been exiled to the arctic island north of the continent.

Phoney War
Just after exiling the Russians, somebody must have sold contact with me to the other continent, since I met all of them around 770AD. I learn Metallurgy, then MilTrad, and get Navigation from the Inca. I decide that the French, Spanish and Ottomans are getting too powerful so I decide to start a little continental scuffle by declaring war on the Ottomans in 930AD and bringing in the French and Spanish. It is at this point I decide to trigger my GA with a Hussar attack on the Ottoman saltpetre city. We learn Physics, Magnetism and ToG, and enter the IA in 1110AD. A round of world alliances sees us at war with the Inca and Aztecs. Fair enough. After a little manipulation, WW1 has started.

French/Ottoman War
I think France is sufficiently war-weary now, so I declare war on them in 1180AD. I capture Marseilles, Orleans, Lyons, Paris and the ToA, Rheims, Tours, Aydin. I raze Chartres, Amiens, and Grenoble. All in 4 turns! Whilst this is happening, I get my third MGL. The world will soon know the might of the Hussar army! I raze Uskudar and Edrine and have to Abandon Paris. I research Steam Power in 1240 and learn Nationalism from the Americans and Medicine from the Iroquois. In 1250, I get my fourth MGL, and my second Hussar army! I figured I had the game won now, but wasn’t sure if I had time to pursue my Domination goal or not before the year was out. I might have to work with a view to winning the Space race. The Aztecs end up destroying the Russians, and the Americans end up destroying the French. I capture Izmit, and Istanbul, with its Shakespears theatre, and leonardo workshop. Before the Spanish destroy the Ottomans, I enter a Republic, learn Sanitation, Electricity, Democracy, Free Artistry and Scientific Method before building ToE and learning Atomics and Electronics. The Spanish then decide to sneak attack us.

Clearing up
With my Hussar armies I clean up the Spanish in 6 or 7 turns, then set my sights on the Americans to clear them off the continent. After this, the hard work was done and it was a matter of researching techs at a rate of 5 or 6 turns, whilst encouraging the New World to research some things for me. However they were fairly useless, since they were constantly at war with one another and not in the mood for research. By the time I had launched my spaceship in 1832, the Iroquois and the Inca had been eliminated, and the Maya had been reduced to a city state.

Firaxis : 5569
Jason : 5764
 
Dynamic said:
May be my attention to score is too much, sorry. I only want to know whether the player can win with Diplo, Space and other type of win instead of Domination/Conquest? Very much discussions there were about this but the best way to check it is to try its all myself. :rolleyes:

The closest I have come was a 7th place 20k, a 5th place space, and a 4th place diplo (1070ad in COTM33). However, you are a better player than me :thumbsup:, and I suspect you will capture a medal while going for an alternate victory type: if not in this game, then in one very soon! I suspect your score over 11k will hold up quite nicely in this game, maybe even good enough for gold! :cool:

Civ Steve, sorry you couldn't submit with that nice game going. I had the same problem with the holidays, work, etc. I couldn't even get to the end of the QSC for this game. Phooey!
 
civ_steve said:
I think you're the only one who's reported a successful Republic slingshot, and that's also an important factor.

Thank you!
I remember another player who had Republic slingshot:
Xarin post

But you are right with higher level we have a less chance to catch it. :(
 
bradleyfeanor said:
The closest I have come was a 7th place 20k, a 5th place space, and a 4th place diplo (1070ad in COTM33). However, you are a better player than me :thumbsup:, and I suspect you will capture a medal while going for an alternate victory type: if not in this game, then in one very soon! I suspect your score over 11k will hold up quite nicely in this game, maybe even good enough for gold! :cool:

Thank you for good words!
I remember your 20K game with donating gold to enemy for increasing GL number! :goodjob:
I think if I will try go to 20K I will choose PTW version at first. Even 990AD game cost me 40+ hours. :(
But in the next game I will try for Space I think (I not started yet). :rolleyes:
 
Thanks for the link SirPleb. I've read that a few times.

I guess what I really need is for my military advisor to tell me who declared on who, and how much damage has been done...

But this Save Game Editor seems to do the job. If you declare peace with a civ you get negative wwp from, your happiness will down. But that tool doesn't look too spoiler friendly. ;)

CORRECTED Sentence was: I'd read that a few times.
 
Ljdjr said:
But that tool doesn't look too spoiler friendly. ;)
Moderator Action: Warning
Save game editors are illegal in GOTM, not just because you may use them to change your game situation, but because they expose information that is not available in-game.
 
The victory of an elite Hussar during the First Roman War had launched his Republic into a Golden Age. During that period of Austrian pride, Vienna built the Pentagon and Salzburg the Military Academy. With the discovery of Medicine, Charles was able to acquire Democracy, Steam Power and Free Artistry in dealings with the other nations. This was also a period of major infrastructure building. Most Austrian cities now had libraries, marketplaces and universities. The coastal cities also gained harbors.

Charles sat bewildered on his balcony sipping a nice cognac trying to overcome the quandary that had occurred. What was left of Rome had signed a mutual protection pact with both France and the Ottomans and unless he wanted to battle his close friends and neighbors, he was forced to continue peace with Caesar. As he watched sunset to the west a shimmering apparition appear floating next to him. Brother Bede had come from Mursilis with a message. He spoke “Who says you have to attack first if you declare war” and then disappeared in a puff of greasy black smoke.

Caesar sat in comfort believing his alliances would protect him from the Austrian war machine when the declaration of war from Charles arrived. “Mobilize the legions” he shouted “and alert our allies we are now at war with Austria”. What Caesar did not realize was that Charles had also signed mutual protection pacts with France and the Ottomans and when the Roman Longbow attacked the Austrian worker, the deals he had with France and the Ottomans evaporated in declarations of war. With the threat of France and the Ottomans removed the Austrian Hussars swept across Rome gobbling up Caesar’s remaining continental cities. The alliances Rome gained with the Americans and Germans proved worthless and gave Charles a reason to capture the remaining German city and with the fall of Rome, Caesar was exiled to the other continent in a single city. About the time Caesar was leaving the island news came that the Iroquois had been destroyed, leaving only the America and the Aztecs to surround Rome’s final city. With the fourth and fifth Austrian great leaders leading Hussar Armies, Charles prepared to invade Spain. All the time the Austrian-Roman war had been progressing, the Ottoman Sipahi had been just a little late in the grab for Roman cities. When the war with Spain came, Charles was not so fortunate. In the war for resources, Austria had held the upper-hand in iron, horses, saltpeter and rubber. That advantage had allowed Charles to maintain a technological parity with France and the Ottomans. During the Spanish war (using the same tactic as with Rome) the Ottomans with able to finally acquire rubber and saltpeter. Austria did manage to capture Madrid with Leonardo’s Workshop and Magellan’s Voyage. With the conquest of Santander, Spain was gone. That left only three tribes on each island.

The prized wonders that France held, was just too much for Charles to ignore. Once again he declared war and allowed France to throw the first punch, activating the MPP with the Ottomans. Joan had no prayer with Sipahi to the south and Hussars to the east, soon Orleans with Universal Suffrage and Lyons with the Sistine Chapel fell to Hussar armies. As Paris with Shakespeare’s theatre, Copernicus’s Observatory & the Great Wall fell to the Hussars, Tours was razes by Sipahi. The fall of Marseilles, exiled Joan to a western island and Austrian transports were on the way to acquire that final city.

With the discovery of Motorized Transportation, the sixth Austrian leader formed the first tank army of Austria. As luck would have it, the Ottomans also reached the Modern era the same year gaining computers. With plenty of cash on hand Charles decided to spend a bit to see what Osman was up to. For a small sum of gold, that spy added computers to the Austrian knowledge list and the race for fission was on. Charles was able to recoup most of the gold from Montezuma for computers, gaining amphibious warfare, ivory and furs in the process.

As Charles sat looking at the plans for the Austrian space ship, one final time Bede appeared. “You must complete your mission now. We have a transport taking Mao to his assignment that can pick you up by the end of the week. If you are not ready by then, it could be quite a while before you reach home” and again he vanished.” What a quandary, not enough time to build a spaceship and with the Aztecs completing their conquest of America, only a single Roman city stood against them on their island. Conquest and domination were no longer options. An election was the only way to win quickly. Once again, Mata Hari struck the Ottoman science program and at last Charles had the knowledge of fission. Soon Salzburg would complete the United Nations and a vote would be held. “Now to arrange the votes in my favor” Charles thought. With the Aztecs as an obvious opponent and with the Ottomans having an MPP with Rome, Charles declared war on the Aztecs and gave Rome Atomic Theory for an alliance. Caesar did not see the sun rise the following day as Aztec troops rolled over his puny defenses. But he lasted long enough to get the Ottomans at war with the Aztecs. With the completion of the United Nations, Charles called for a vote and with Osman by his side, victory was claimed 2 to 1 over Montezuma.

Editors Note: Diplomatic victory in 1545 AD in 31 hours & 36 minutes, with a firaxis score of 5011.

(I was unable to find my submission in the list of games and am afraid that either the system or I failed to include it)
 
Didn't mean to alarm AlanH, I've only used CRP and CivAssist.

I said the utility wasn't too spoiler friendly after consulting this GOTM Rules List.

I will be more sensitive with half way statements and winky faces about such serious matters.
 
30 A.D. One health elite swordsman defeats french swordman and produces leader, I thank god, was my last elite unit on the french front, I decide to create a swordsman army, i am still in anarchy and I want to have the heroic epic when i attack germany again or the Ottomans

70 A.D. Spotted a german military leader enroute to Berlin, blasty my army is far away and there is still a treaty, Austria becomes a monarchy, Vienna starts Great Library and Innsbruck heroic epic. Peace to one city France for Engineering, I finally catch up in tech, army relocates itself to the german border.

250 A.D. Spain invites me into the anti german war after I establish an embassy some turns before (Madrid is a depressing sight, comparing Vienna to my normal game capitals.:D) Attacking 4 archers with my elites, another leader without heroic

270 A.D. Russia offers me "real protection", what shall I say, I accept

280 A.D. Second swordsman army captures eastern ocean german city, another 5 slaves, Berlin and the Temple of Artemis falls to my forces, I actually never, ever built that wonder or had it before it became obsolete..

290 A.D. Aztecs build Sun Tzu... Sigh, I smash Germany's last city in the next two turns to make me feel better.;)

310 A.D. Someone else builds the Great Library, Innsbruck changes to palace pre build, maybe I get a wonder once, too..

340 A.D. Russia dows me and overruns Lienz, just great, Innsbruck is in danger, just 4 spaces away from my capital, so much for my wonder pre build..

350 A.D. Thank God for my mountain defensive perimeter, my swordsman arrive in time as they were relocating to my southern border. In a bid for a secure southern flank I sell two luxuries for 10gpt to Rome, hope it helps.

390 A.D. After massacring some units, I retake Lienz, not without destroying my own walls when bombarding the city with my trebutchet..

400 A.D. Russia attacks my 1hp swordsman with a pikeman, making Rostov takeable by my army, thanks AI. The war goes slowly from then on because I had to burn my whole troops to fend Russia off, my only hope two swordsman armies, if Russia gets Gunpowder, i am in trouble.

500 A.D. I finally stike deep into russian territory and take Novgorod and the Great Lighthouse with my swordsman armies, which brings me to think, did I ever build ships in that game so far? Barracks are in the city so I am still optimistic that I can push further and my core begins to spit out medieval infantry on a constant basis.

540 A.D. Rostov flips back and rushes a spearman.

550 A.D. Novgorod flips back, I am considering some razes..

560 A.D. I loose 6 M.I. and after a close retake of Rostov, I decide to peace before my 2/3 hp armies before Moscow disappear. That was some back luck. Monotheism, 200 gp, silks and wine for gunpowder to Rome. At least I got salpeter.

Next couple of turns I try to get some libraries for culture and fortify my northern border. Someone somewhere builds another wonder with a tech I don't have...

640 A.D. Again blackmail, this time for Iron by the Ottomans, no way I call his bluff and I am lucky. I spot a french galley on the east coast, France is harborless since quite some time.

730 A.D. I research Chemistry, and I can actually exchange it for Education making my ToA useless, yay.

760 A.D. Peace expires, dow comes to Russia, this time for real, Catharina.

780 A.D. My 1st army dies against a wounded longbow, such things happen, though i take Novgorod.

830 A.D. My 2nd army dies before Moscow, without taking it.

920 A.D. Moscow falls and I do a happy dance. The Ottomans may soon enter the IA, but I am happy.:D

970 A.D. Russia has lost all cities par one, which is offshore. I exchange Metallurgy for banking and astronomy in the peace. Someone got printing press not me, but in a short time everyone knows each other, the good news the other continent is behind in tech.

990 A.D. Hussar production commencs, I will have to swarm the Ottomans before they get nationalism.

1040 A.D. Golden Age starts with Hussar attack on Ottoman Empire. I am underprepared, Russia is not pacified, but he got musketman only atm. America and Incas join the war immeaditly..

1050 A.D. I pay 240 gp and 10 gpt to Spain for an alliance.

After this it goes downhill, I loose several southern cities and frustratly I quit... Everything was going so good and I was planning for my first CotM/GotM submission. Shame on me..:(

Anyway, the scenario was great nevertheless and fun till I got destroyed badly.
 

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