This is only my second COTM, and I'm still playing too fast. I'm going to have to learn to to slow down and think more!
I started by moving my scout east and worker west. If that didn't reveal anything I was planning on settling south. But the west looked good enough and I followed my worker west.
Karakorum was settled in 3950BC. My build order was scout, scout, granary, settler. Given the start I wanted to explore quickly to try and settle in food rich areas. I set science to 0% as I was hoping to pop techs from goody huts. Hey, to even try keep up with you guys I've got to rely on luck
I "researched" Ceremonial Burial to avoid popping the cheapest tech. My plan was to go for the Republic slingshot only once I popped or traded alphabet and in the mean time saving money for trades or sustain full research later.
I pop Bronze working in 3750BC. My next two pops in 3550BC (both) yield Warriors who join the search. In the same here I make my first contact, but Russia had nothing to trade.
In 3200BC I made contact with Korea and traded pottery & warrior code for alphabet & 35 gold. I then switched to writing @ 100% science going for the republic slingshot. The hut popping didn't work as well as I'd hoped
Next turn I traded warrior code to Russia for all their gold (22) before Korea could.
In 3100BC I popped Ceremonial Burial and in 3000BC make contact with China - the Great Wall is a surprise! I trade Alphabet to China for Masonry and 10 gold; Ceremonial Burial to Germany for 13 gold and trade Masonry + Ceremonial Burial to Korea for the Wheel.
In 2950BC Karakorum grows to 3 - my granary is still 5 turns away. I could've popped a settler by now if I didn't bother with the granary and given the wheat floodplain site I've since discovered, in hindsight this was probably the way to go.
In 2750BC my granary is produced - growth and settler to come in 6 turns. I move my worker to the floodplain wheat site to start preparing in advance - I'm planning on pop rushing from that site.
In 2510BC Karakorum produces settler which moves towards the floodplain wheat site. It's a bit far away but food rich enough to make me think it's worth it. To justify the granary investment, I switch to another settler (6 turns)
I pop a goody hut same turn but only get gold which due to the frugal science rate I started with I don't need!
Karakorum produces a second settler 2270BC which heads west to the coast grasslands. My first settler is still on its way! Ta-Ta is founded next turn and will grow in 4 turns. I found Kazan on the west coast in 2150BC. After a little micromanaging to save gold, writing is researched in 2030BC. Code of laws at @ 100% will take 23 turns.
Karakorum produces another settler in 1790BC and I switch to an archer to take care of barbs. The settler moves W to the bonus grasslands. In 1675BC China trys to bully me for writing - I refuse and they back off.
In 1675BC Ta-tu pop rushes a settler and my (3rd) settler from Karakorum founds Almarikh. The pop-rushed settler heads to the grassland wheats to the SE to found Tabriz. In 1650BC I trade China writing + 23gp for horseback riding which I then traded to Korea with writing for iron working + 21gp.
Kazan produces a settler in 1500BC and it moves SE to found Ulaanbaatar to secure horses (and incense)
Since everyone else has writing I trade it 1425BC to Russia for mysticism and 2gp. In
1325BC I trade code of laws to Korea for maths + 27 gp and establish embassies with
everyone. Philospy comes in 1225BC and I grab republic as my free tech. I draw a 4 turn anarchy. I switch to literacy and switch Karakorum to a courthouse pre-build for the Great Library.
In 1025BC Russia threatens for maths and back off when I reject. In 1000BC I trade philosophy to Korea for map making + 25 gold. My QSC status is 7 cities, 21 citizens, 3 workers, 1 scout, 8 warrior, 1 archer, 1 spearman, Literature to come in 4 turns with Currency, Construction, Polytheism and Monarchy unknown.
After learning literature and making sure I've got a head start on the Great Library, I
switch science to 0%. I focus on connecting luxuries and rushing settlers in the food rich Ta-Tu and Tabriz to expand my terriority. I gave priority to luxuries and food deciding to fill in terriority gaps later.
In 70BC, I joined the middle ages (still at 0% science). I had 14 cities and 42 citizens as well as the beginning of an army - enough to keep everyone peaceful. The plan now is to use galleys to find other contacts (probably left this too late) and then pick on Germany first (to get iron). I've traded for Library and am a few turns away from the Statue of Zeus. So Ancient Cavalry together with some mass-upgraded Keshiks will be my invasion force. I'll build Leonardo's if I can to help out with the mass upgrades.
Not my best game - I've been focusing too much on finishing instead of playing, but I'm in a good enough position to win. But I'm not a warmonger by nature (I get bored), so it'll be drawn out victory though.
I started by moving my scout east and worker west. If that didn't reveal anything I was planning on settling south. But the west looked good enough and I followed my worker west.
Karakorum was settled in 3950BC. My build order was scout, scout, granary, settler. Given the start I wanted to explore quickly to try and settle in food rich areas. I set science to 0% as I was hoping to pop techs from goody huts. Hey, to even try keep up with you guys I've got to rely on luck

I pop Bronze working in 3750BC. My next two pops in 3550BC (both) yield Warriors who join the search. In the same here I make my first contact, but Russia had nothing to trade.
In 3200BC I made contact with Korea and traded pottery & warrior code for alphabet & 35 gold. I then switched to writing @ 100% science going for the republic slingshot. The hut popping didn't work as well as I'd hoped

In 3100BC I popped Ceremonial Burial and in 3000BC make contact with China - the Great Wall is a surprise! I trade Alphabet to China for Masonry and 10 gold; Ceremonial Burial to Germany for 13 gold and trade Masonry + Ceremonial Burial to Korea for the Wheel.
In 2950BC Karakorum grows to 3 - my granary is still 5 turns away. I could've popped a settler by now if I didn't bother with the granary and given the wheat floodplain site I've since discovered, in hindsight this was probably the way to go.
In 2750BC my granary is produced - growth and settler to come in 6 turns. I move my worker to the floodplain wheat site to start preparing in advance - I'm planning on pop rushing from that site.
In 2510BC Karakorum produces settler which moves towards the floodplain wheat site. It's a bit far away but food rich enough to make me think it's worth it. To justify the granary investment, I switch to another settler (6 turns)

Karakorum produces a second settler 2270BC which heads west to the coast grasslands. My first settler is still on its way! Ta-Ta is founded next turn and will grow in 4 turns. I found Kazan on the west coast in 2150BC. After a little micromanaging to save gold, writing is researched in 2030BC. Code of laws at @ 100% will take 23 turns.
Karakorum produces another settler in 1790BC and I switch to an archer to take care of barbs. The settler moves W to the bonus grasslands. In 1675BC China trys to bully me for writing - I refuse and they back off.
In 1675BC Ta-tu pop rushes a settler and my (3rd) settler from Karakorum founds Almarikh. The pop-rushed settler heads to the grassland wheats to the SE to found Tabriz. In 1650BC I trade China writing + 23gp for horseback riding which I then traded to Korea with writing for iron working + 21gp.
Kazan produces a settler in 1500BC and it moves SE to found Ulaanbaatar to secure horses (and incense)
Since everyone else has writing I trade it 1425BC to Russia for mysticism and 2gp. In
1325BC I trade code of laws to Korea for maths + 27 gp and establish embassies with
everyone. Philospy comes in 1225BC and I grab republic as my free tech. I draw a 4 turn anarchy. I switch to literacy and switch Karakorum to a courthouse pre-build for the Great Library.
In 1025BC Russia threatens for maths and back off when I reject. In 1000BC I trade philosophy to Korea for map making + 25 gold. My QSC status is 7 cities, 21 citizens, 3 workers, 1 scout, 8 warrior, 1 archer, 1 spearman, Literature to come in 4 turns with Currency, Construction, Polytheism and Monarchy unknown.
After learning literature and making sure I've got a head start on the Great Library, I
switch science to 0%. I focus on connecting luxuries and rushing settlers in the food rich Ta-Tu and Tabriz to expand my terriority. I gave priority to luxuries and food deciding to fill in terriority gaps later.
In 70BC, I joined the middle ages (still at 0% science). I had 14 cities and 42 citizens as well as the beginning of an army - enough to keep everyone peaceful. The plan now is to use galleys to find other contacts (probably left this too late) and then pick on Germany first (to get iron). I've traded for Library and am a few turns away from the Statue of Zeus. So Ancient Cavalry together with some mass-upgraded Keshiks will be my invasion force. I'll build Leonardo's if I can to help out with the mass upgrades.
Not my best game - I've been focusing too much on finishing instead of playing, but I'm in a good enough position to win. But I'm not a warmonger by nature (I get bored), so it'll be drawn out victory though.