noaipatrol=0
Middle Ages - 510 BC to 720 AD
Late Ancient Age - 1000 BC to 510 BC
Early Ancient Age - 4000 BC to 1000 BC
Entered the Industrial Age in 720 AD. Spain was already gone (taken out by France in the 600's BC), and Babylon reduced to just 2 cities. The other 5 civs were ahead of me in the IA; all had Steam Power and most had Medicine. I gifted Babylon into the Industrial Age; Hammurabi got Medicine for a free Tech, and I could trade optional MA techs for it. No option but to start on Steam Power myself - 10 turns. I had made early Fur trades to the Northern civs, but these trades were cut either by War or by Barbarians, so my trading reputation was totally shot. For the rest of the game I couldn't pay gpt for anything! This made this type of game much harder; I didn't have the option to buy a necessary tech with gpt to get a pre-build switched over to a Wonder, I would have to have raw gold in my treasury.
I got my first source of Iron in 750 AD, when I was able to make this trade. I would need the Iron for building a Factory soon, and I might even be able to turn out an iron-required unit or two as well. (At this time my entire military was 1 Warrior, 2 Longbows and a Horseman.) Being a one city civ makes trades much more advantageous:
I had just completed Shakespeare's Theater, and several AI had been working on Newton's University for several turns, so I didn't think I could get that Wonder (finished by France in 760 AD, 4 turns later). So I focused on growing London. I had a Worker already. I built another, then a Granary (holding the city growth until the Granary was complete). Then another Worker, followed by 2 Knights and 2 more Workers. Finally a Pikeman and two more Workers giving me 7. I chopped the last Forests I had during this time, and did final tile improvements; once London became size 13, I joined the Workers popping London up to size 20. This was done in 940 AD.
Meanwhile, I learned Steam Power in 810 AD, buying the final turn for 12 Gold from Germany. Coal ... Coal ... where is the coal? I only counted 3 sources, all located in the Barb Islands. One was claimed by Germany, one by the Vikings and the 3rd was unclaimed, but that did me no good! All of a sudden, with no Rails, and no coal-plant, OCC became very difficult; my shield production would be low making it harder to build any new Wonders.
I set off after Industrialism. When London became size 20 in 940 AD, I had 2 turns left to learn Industrialism. In 950 AD I get the notice that France is building Universal Suffrage. I look, and everybody has Industrialism, along with Sanitation, Electricity and Nationalism. Yikes! I buy Industrialism for 12 Gold from Germany, and decide to head after Corporation. I figure that the AI will focus on Replaceable Parts, giving me a possible monopoly and lots of Tech trade options. After a few turns, I get my Factory going, and start building UnivSuffrage.
In 1030 AD, my # of turns to learn Corporation drops to 1 turn. I check and everybody except Sumeria has Corporation! I buy it for 12 Gold from Germany again. By chance would Sumeria like Corporation in exchange for Electricity? Of course he wont! I start research on Electricity (7 turns) and in 3 turns am able to trade Corporation for Electricity with Sumeria. Whew! Every turn I checked expecting him to know it already, but he didn't and I was able to get Electricity more quickly.
This was important because I'd already gotten the notice that the Vikings were building Theory of Evolution. I start on Scientific Method (8 turns) and in 1140 AD, I learn it, go to the Big Picture, switch London to ToE and finish it, getting Atomic Theory (which I trade for Nationalism, Communism, Espionage, Fascism, Ironclads, Sanitation and Replaceable Parts, lots of Gold and about 200 gpt), and Electronics. Vikings have Refining as well, and after thinking about it, I make a trade of Electonics for Refining; I figure that Germany is likely to demand Electronics from me so I might as well use it to get Refining. Amazingly, Sumeria has an extra Rubber, which I pick up. And with Electronics I can finally get a Hydro plant, giving me at least that much extra Shields (up to just over 50). Things were going good!
Oops ... things arn't going good

Germany's aggressiveness shows up as they move several units into my territory around 1200. And it's not OktoberFest time, either! I attempt to divert him by declaring on the Dutch, getting Germany, Sumeria and France to ally with me. Doesn't work, he attacks me the next turn. Fine. I use my remaing trade power to get France to ally with me against Germany, and to get Sumeria to sign a MPP with me (best I can do.) Here's the F4 screen from 1220 AD:
It gets worse. Vikings have DOW on Sumeria because of the Dutch. Vikings have MPP with France, which brings them in against Sumeria. They attack (a few turns later) causing me to DOW on France because of my MPP with Sumeria. I have to declare on the only civ actually allied with me against Germany! Not a good picture when you're a one city civ and have 4 of the 5 biggest civs in the game at war with you!
When I saw Germany coming, I upgraded my Pikeman to an Infantry, my Warrior and 2 LongBows to Guerillas, and my 2 Knights and 1 Horseman to Cavalry. This held his initial attack, promoting my Infantry to Elite. The next turn I got my first and only GL of the game, but the Infantry was taken out. The GL was useless; no armies for me and the only Small Wonder I had (Intelligience Agency) I was holding on to for pre-build use. I started building 1 turn Infantry: I'd cash rush a Worker (80 Gold), switch to Galleon and cash run it (160 more Gold and 50 shields stored) then switch to Infantry and my remaining production of 40+ shields would finish it off. Pretty soon I was ahead of the German attacks, and even built a few Artillery to provide bombardment of incoming units. After about 12 turns or so Germany had enough and wanted Peace. I had no active alliances against Germany, so I signed peace with Otto. I'd lost 1 Infantry, and he'd lost about 4 LongBows, 3 Cavalry, a Horse, 3-4 Guerillas and 4-5 Infantry. When the MPP with Sumeria expired, I signed peace with all the other civs; that was it for me and warfare with the AI , we were at peace for the rest of the game.
Germany and Sumeria were the big losers in this World War. Vikings evicted Sumeria from their joint continent, making them an ineffective island nation, and Germany had one source of Coal but lost it (first to pillaging, and then to capture) to the Vikings, so they never actually industrialized. Vikings were the big civ in the game, and eventually had control over all 3 coal sources.
Quest for Coal - now that I was at peace (mid -1300's or so), I noticed that Vikings had claimed the 3rd coal source, and had built a harbor, but not connected the coal. I signed a ROP and set out in a transport to connect it for them

Unfortunately, the World was a dangerous place and I ran into a privateer that sank me

So I built a Battleship (had Mass Production by this time) ... and another Transport ... and some more Workers ... and headed off with an Infantry to try again. This time I landed; there were about 20 Barb horsemen being bombarded into oblivion by the Vikings. My Infantry provided cover, and the Workers connected the coal. I timed it to complete during my turn and made this trade in 1530 AD:
Coal at last! Now I could railroad London and get it to maximum production. Meanwhile, I researched up the Industrial tree, typically trailing the Vikings for sure and usually was 3rd to a Tech behind the French, Germans or Dutch. I finally reached the Modern Era in 1455 AD, learning Flight last to preserve my Colossus bonus as long as possible. Sumeria was a trailer civ, and Babylon was far behind. Everybody else was already Modern, with Germany gaining Ecology and the Vikings researching Rocketry outright already. I started on Computers.
I started IntAgency as a pre-build; in 1500 AD with one turn to go, I gifted Babylon and Sumeria into the ME; they got Rocketry and Ecology respectively. No help, as I had no Wonder to switch my pre-build to. Vikings finished UN in 1555 AD, before I could even get Fission. However, the wars started in the 1200's still echoed on, with Ragnor at war with 2-3 people most of the time; I didn't think he'd win the Vote, and neither did he as he never called for one. France beat me to Computers. I learned it in 1575 AD, but France completed SETI before me, cascading me to the Manhattan Project in 1630 AD. I learned Miniturization in 1710 AD, and completed the Internet in 1758 AD. Along the way I finally finished the Intelligience Agency. I learned Genetics in 1772, the same turn I achieved my OCC 20K victory! Here is a screen shot of London just after the victory:
Even though I had only 4 Furs available to me, I was able to trade for the remaining 7 Luxuries, and 7 of the 8 strategic resources. Aluminum had only 3 sources as well, all on the Barb Islands; of these the Vikings had claimed and connected one, and the Sumerians had claimed but not connected a 2nd; the 3rd was unclaimed and unavailable to me. Germany was closest to 100K victory, at 64,000 or so. Sumeria had been a leader before the wars, but I doubt they'd have reached 100K, let alone 128K. Vikings had 7 spaceship parts completed, but I don't think they had all the Techs learned yet (like Robotics), so they were still 20 turns or so away from launching.
Germany's aggressiveness, or lack, plays a big part in the game. For the longest time I had 2 Warriors defending London only, and after Cathedral was built in 270 AD, only 1 Warrior. After Cop. Obs. in 430 AD I built up a bit and added the 2 Longbows and a Horseman. Anytime during this period Germany could have walked in easily. Only thing I did early on was trade them Furs for Silks, straight up, in 850 BC. This single trade remained in effect until they attacked me in the early 1200's AD. Otto was Gracious (because the Furs benefited him much more than the silks benefited me) until somewhere between 260 AD and 430 AD. From then on he was Polite until he attacked me.