COTM 17 First Spoiler - Ancient Age, Contacts, Continent Map

Redbad said:
... I'm starting to think on how to put a spell on the mapdesigner...

:lol: Oh, no, please don't!

Anyway, what if I ditched the "continents" map I have in store for the next CotM and pull out a fat Pangaea... on deity...

Redbad said:
But then I realised what has happend: While downloading the starting-save hurricane Karasutrina must have made landfall and flooded the place so badly the starting continent looks like 5 islands.

Yes, that's exactly what happened :mischief:
 
I forgot to say that almost all of the Wonders were built by far civs and many of them before 1000BC, for example Pyramids and ToA. The Great Lighthouse also was built by remote civ so I havn't a real chance to reac them before Navigation.:(
 
Open - Goal - indecisive domination

Settled in place - build W/W/G/S
QSC
10 towns
21 citizens
6 workers
8 warriors
4 spears
2 GSwords
3 curraghs
16 techs - missing Cost/Curr/Poly

Republic slingshot achieved in 1200BC

Contacts with four nearby Civs
Persia DOW in 1950 BC - no action - peace in 1200 BC
Dow on Rome 650 BC - Golden Age started
Invasion of their continent underway
Middle ages in 270BC after turning off research and waiting for the rest to catch up - particularly Poly.
First time with the Celts and the GSwords are performing very well against the Roman Legions.
 
My stuff so far.

4000 BC- build Entremont, send warrior N, worker to wines
3950 BC- worker starts irrigating
3750 BC- worker NW
3700 BC- worker starts roading
3550 BC- meet Persia, worker mines

trade Alpha + 15 $ for Masonry

3250 BC- we meet the Romans, Bronze Working -> Iron working, Entremont makes first settler, set on a granery
3200 BC- trade pottery for warrior code + 10 $
3100 BC- wines connected, make Coastal Celts
2590 BC- trade pottery for IW + 10$ from Persia, we have iron :dance:
2510 BC- meet Alex, trade pottery for 35 $
2150 BC- Mysticism -> Writing, found GALLICS!!
2030 BC- another settler in Madv’s First COTM
1830 BC- trade CB to Persia for Wheel
1700 BC- build Verminium
1525 BC- meet the Zulu, trade CB + Alpha for HBR and 60 $
1500 BC- build Gergovia
 
Nata said:
C3C - Open, 20K.
OmG! 2 turns till ToA and Maya builds it! Ans still 2 turns to Lit!!! Have to settle for a frigging Great Wall. :(:(
why didn't you change all the citizens to specialists.. or just make your city go into chaos? starving or chaos should be better than getting the GW, shouldn't it?
 
open, 20K

my culture city was the 2nd city. it builds temple, oracle, MoM, got the slignshot to literature -library, Glibrary.
as WackenOpenAir said, sacrificing the nation to make the 20K city prosperous is what makes the game interesting. i really don't want to face the military an empiror AI can gather and so didn't really get my 20K city to the population as soon as i could have. so the AA is pretty good because i was able to research fast and got all the wonders i liked to have... but the coming MA is where the real wonder-grabbing is going to take place...
 
ionimplant said:
why didn't you change all the citizens to specialists.. or just make your city go into chaos? starving or chaos should be better than getting the GW, shouldn't it?

I already had 450 shields in the box at that point, and didn't have Literature yet, so after ToA was build by Maya (which I haven't met yet, so couldn't check on their progress) the only thing I could do is to cascade to the biggest build availble, which was GW.
I don't think going into disorder would have prevented switching ToA to something else after it was built by other Civ. Or would it?
 
open, domination (as usual)...

but now I'm thinking about concuest, they will pay for their arrogance!

Emperor level? Seems more like Deity/Demigod, 6 defenders on city, poor gallic swordmans... so many had to be sacrified...
 
:blush: This is my first COTM...so I figured that I would play Conquest, hoping to have a chance for victory.

At this point - it is 1650ad and I'm getting smoked on advancements. I see neighbors getting bombed and I'm fumbling around with one army of knights and some cavalry...

So much for beginners luck!!!

Moderator Action: Umm! This is the Ancient Age spoiler. Please hold back on discussions about knights, cavalry and bombers until the appropriate threads are opened.

Please excuse my inablity to follow directions - sorry folks :blush:
 
btw - the map is great, making for some very interesting trades...
 
7Losses said:
What victory are you heading for headblend?
I'm going for histo but it aint going to great at the moment.

I'm going for conquest. I just love romping all over the other Civs. There just hasn't been too much romping yet :( I trying to not enough troups and the counter attack has forced me to peace deals twice. :twitch:
 
WackenOpenAir said:
No worries
How is the production on the starting spot ?
I got my city to 28 with 12 citizens and 35 maxed out.

It's 24 with 12 citizens and 33 max out (no RRs), so you've got a better deal. :)
 
Predator, 100K

I had a laughable start so I eventually decided that this should be a 100K practise game with no hopes of a good result.

I chased after what I thought was a food bonus and didn't settle until 3900 AD. Worse than that, having researched pottery I forgot to switch the barracks prebuild to granary and built barracks in 3150 BC.

1990 - Contacted Greece from curragh with CTRL-Shift-D. Barbs swarm from everywhere. Mine pillaged.

1790 - Contacted Persian warriors across the water. traded masonry, wheel and 102 gold.

1750 - Contacted Rome across the water with CTRL-Shift-D. Traded BW, IW, WC. Started wonder build. But Great Lighthouse doesn't seem needed for trades with most civs.

1700 - We got our second elite warrior. Perhaps those barracks would bring something good.

1650 - Contacted Zulu, got Horseback riding.

1575 - Two civs got writing same turn as us. But we go for CoL.

1475 - 5/5 Elite warrior loses to red-lined barb on grassland.

1375 - 2 workers killed by barb as soon as cover disappeared.

1350 - Traded Math from Greece, Myst from Zulu, built some embassies.

Maya completes pyramids. Persia learns Map Making. I don't have the guts to trade it yet.

1250 - Traded Math to Persia for Maps and 53 g.

1200 - Lost Colossus race. Changing to Great Lib.

1000 - Got the republic sling shot.

975 - Elite warrior loses to barb AGAIN!

950 - Settled Gergovia on Persian soil, building temple.

610 - Researched Poly and traded for Constr and Currency to enter MA.

Gergovia is a provocative town that the edgy Persians may not endure. It may get squashed but my luxury trade with Persia could deter them long enough.

Oh, and the map is great, really intense.
 
Open.
There is only one goal: World Domination!


4000 BC
At the dawn of history, we found Entremont where we stand.
We can see the all fertile lands around us, as far as the coast of our island, and farther away the lands of our enemies.
We already know that it is not necessary to move.


We begin roading the Bonus Grassland, then the wine.
Then we proceed back to irrigate the BG and mine the wine.
Feeble humans, we are not interested in you miserable 6-turn settler factory.


We then proceed to discover the secrets of Warrior Code to bring war to our enemies.


Our first settler is ready to move in 3450 BC, and in 3100 BC founds our first settlement north of Entremont, at the mouth of the river between wine and horses that we only can see now.

Marvel, feeble humans, at our superior display of strategic and tactical skills.


After WC, we learn the secrets of Bronze Working, the proceed to discover The Wheel and Masonry at a lighting-fast pace.


In 2590 BC Lugdunum is founded next to the tobacco.


2110 BC. We are no longer Zulus, who mindlessly move their settlers back and forth and never decide where to build their new cities. We are the Celts, and our settlers head straight to their destinations.
Richborough is founded in the desert, for reasons that will become clear to you later on. No use explaining now.


We now begin building the Pyramids in Entremont. What long-sightedness.


Mysticism is also discovered. History unfolds before our eyes, everything is under control.


1790 BC. Verulamium is founded at the mouth of the southern river


We decide that the time has come to contact our neighbours the Zulus and Persians. Long did we know where their abodes lay.
Alphabet and Iron Working are known to us now.


We know of wars between peoples in a far away land -cruel fights in the darknes of the jungles.


Short before 1400 BC we acknowledge the presence of Rome.
We know Writing, Horseback Riding, Polytheism.


In 1400 BC Augustodurum is founded on the northernmost tip of our lands.


1250 BC comes, and we decide to greet Alexander-AI; he knows Mathematics. Xerxes-AI knows Code of Laws, but we do not want to trade our knowledge yet.


The citizens of Alesia are ordered to begin construction of the Temple of Artemis.


The proud Celt people discover MapMaking, ad so does Caesar-AI. Trades? The time has not come yet.

We learn that the secrets of Monarchy have been unveiled by a people of a far-away land.
In the meantime, we have acquired knowledge of Literature.

In those countries the Oracle and the Pyramids are also completed in 1125 BC. We change our orders to Temple of Artemis and Great Library.


1075 BC is a great year for the Celts: Agedincum and Eburacum founded.


In 1025 BC Xerxes-AI announces the discovery of Philosophy and The Republic. What sorcery is this!

We complete our first Galley -but let us share our infinite wisdom with you, and give you this advice, feeble humans: hard it is to master the waves and the treachery of the high seas.
Better keep your vessels safe in the harbours for as long as possible.


Some data for what you feeble humans call "QSC"

10 cities + 1 settler
19 population
7 Worker, 9 Warrior, 13 Spearmen, 1 Galley
2 Temples
Building 2 Wonders
Score: 349 (second after Persia, 360).

We are rated as the most powerful nation in the world.
Look and learn, feeble humans! :king:


History moves on, and in 875 BC the Persians build the Colossus.
Rome founds a city on our land. All is under control, human.


We now know Monarchy.
By the cunning ways of trade, we also acquire Code of Laws and Philosophy.
Caesar-AI is a good trading partner, but soon will taste the iron of our swords. As it should be.


The Hanging Gardens are started in Verulamium.
Our galley sets sail with a settler onboard. Be admired, feeble humans, at our wondrous courage.
Only the bravest dare confront the unknowns of the fearsome waters!

So it is that We found Cataractonium in Zululand.


In 690 BC Alexander-AI learns Construction, and we learn Mathematics


630 BC. We complete ToA, and move one step closer to ruling the world.


610 BC the Hanging Gardens are built in a foreign country. Ceasar completes the Mausoleum of Mausolos, and another exotic civilization the Statue of Zeus.
We switch production to Courthouse in Verulamium. Justice is needed in our Reign.


Feeble humans, mark this date: 510 BC
War is started between Celts and Rome.
Our Gallic Swordsmen will soon be ready.


470 BC. Lapurdum is founded in the little island to the north, full of riches beyond imagination -only to our eyes are these undisclosed.


We conquer and burn Hispalis. An Archer claims the victory: our Golden Age is better used in future times, humans.


We now master the secrets of the Republic. The new government is swiftly adopted.


290 BC We, foremost among nations, own the Great Library.
The Zulus found Tugela among the riches in the northern island

The FP is started in Gergovia


The time has now come for another display of trading skill: our superior knowledge allows us to learn Construction from Greece and Currency from Persia and enter the Middle Ages, first among all civilizations.
It is year 190 BC.
 
@GOTM-AI: :wavey: A question: When you say 'feeble humans', is that out of contempt, or are you simply being literal?
 
Open - goal military victory

Founded on spot, reearched max to phil -> free rep as did not want despotic GA, then MM for GLH, before min run towards lit to save coins for warrior upgrade. On finding we are alone pushed expansion as fast as I could, but still ended up with way too many warriors when became rep. (48gpt unit upkeep at start of rep).
Put warriors to work once upgraded taking out Romans (dow 710BC, eliminate 470BC). Neapolis builds collosus just before I capture it - would have been nice to net a MGL for FP in Rome but not to be despite 11 eGS victories. Overall kill ratio 38-8, only met 4 legionaries.
Science turned back on to learn lit, currency and construction in our GA (plus 1 MA tech).
Enterred MA 450BC with 23 GSs placed around Persian cities. (I have rop with them and they dont know anyone else but former Romans :mischief: ).
I have traded only in limitted way with AI as I wish to keep them from feudalism as long as poss.
One suicide galley sent off after building GLH - it sank but I'll try again in a different direction. If I dont succeed in finding our unknown neighbours across the seas I may regret slowing the tech pace down.

Research
2750BC Alphabet
2800BC Trade for BW & WC
2070BC Trade for Wheel
1910BC Writing
1625BC Trade IW
1525BC Trade Mas, HBR & Myst.
1475BC CoL
1325BC Phil -> free Rep (delay revolt 2 turn to complete settler builds)
1000BC MM -> lit with 1 scientist, restart 670BC when all GS upgraded
630BC Lit
530BC Currency
450BC Construction -> MA

Expansion
4000BC Entremont
2630BC Alesia
2390BC Lugdunnum
2150BC Canulodum
1870BC Richborough
1750BC Verulamium
1675BC Gergovia
1550BC Aygustadorum
1475BC Agedium
1175BC Eboracum
1100BC Burdigala
1050BC Cataractonium
900BC Lapurdum
850BC Ratae C. - on Roman island

Contacts
3500BC contact Persia
2800BC contact Zulu
2550BC see green border to north -> build curragh to contact
2190BC see red borders
2070BC curragh contacts Greeks
1625BC curragh contacts Rome
didnt est embassies until late as saving for warrior upgrade
broke peace treaty with Romans after 1 turn - unfortunately they had got out a boat which contacted the zulus in their last turn otherwise only the soon to be destroyed (fingers crossed) Persians would be the only ones to know my treachery.
 
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