COTM 25 Pre-Game Discussion

@Cheezy the Wiz

4-ring Cities placed in a ring around the capital, all at distance 4 (CivIII vanilla and CivIII Play the World only)

slingshot Using the free technology from being first to discover Philosophy for a really expensive technology such as The Republic or Monarchy (CivIII Conquests only)

MP Military Police, military units in cities bring happiness under some governments (Despotism up to two units, Monarchy up to three units)

factory A fix pattern of growth and production that minimizes losses due to food and shield quantization, especially for producing a settler every four turns in the capital

etc etc Visit the War Academy on this site
 
PaperBeetle said:
That's a pretty early granary. Are you using the whip?

No, I'm mining instead of irrigating to begin with. According to my calculations, that pays off even in population growth thanks to the earlier Granary.

I haven't even planned to mine, mine, mine, but have for example roaded the Cattle tile to win commerce. Check it out. Those Beegees are awesome.

PaperBeetle said:
is it feasible to do 3 axes for every settler, or does that send us bankrupt?

I'd say that's exactly what Klarius was talking about.
 
First COTM:

Will settle NE. Going for Domination. Pasargardae will be somewhere S of the wines. Arbela will be somewhere N of Moo-moo.
 
Più Freddo said:
No, I'm mining instead of irrigating to begin with. According to my calculations, that pays off even in population growth thanks to the earlier Granary.

That is an interesting idea. Hadn't even occurred to me. Back to the spreadsheet!
 
One comment about moving the settler NE, NW or whatever..

Getting the cow in the 9tile radius will speed up the first growth from 10 to 7 turns.
So it is easilly worth an extra step to get the cow in the small radius.

Losing a BG is insignificant compared to a few turns faster empire development.
I'd move north to the BG.
If you dont want to settle on BG, making 2 steps to get cow in radius is still better than moving 1 step with cow only after 10 turns.
 
Would you also move when going for a 20K?

Or is it better to leave the Cow and the wine for the settler factories?
 
Urederra said:
NOOB QUESTION.

Can it be played on mac Civ III complete?
Whoops! Missed this question.

Yes, absolutely. Play it using the Civ3 Complete application. Are you aware of the Mac forum?

When you have finished the game and made your final save you'll have to run it through my FileValet utility to compress it before submitting it - see my signature for a link.

Mac Civ3 Complete is waiting for a patch to allow it to compress manual saves. FileValet can also be set up as a Folder Action to archive compressed copies of all your autosaves.
 
Wardancer said:
Più Freddo said:
No, I'm mining instead of irrigating to begin with. According to my calculations, that pays off even in population growth thanks to the earlier Granary.
That is an interesting idea. Hadn't even occurred to me. Back to the spreadsheet!

Yes indeed it is... I also worked my spreadsheet through using a whip at 20->40 instead of the early worker, and got to the same date as the one I posted before. So let's try mucho mining. I like this start :). Lots of options to play around with.
 
Kulko said:
Would you also move when going for a 20K?

Or is it better to leave the Cow and the wine for the settler factories?

I honestly don't know since i have no real experience with 20K. (tried it twice, was killed one of those 2 times within 40 turns or so)

But i think i would use the cow for the 20k city.
You could of course use your second city to join workers in your 20k capital, but then why not just have the cow in your 20k city instead?

The cow will also allow your 20k city to use some hill/mountain tiles for better production when it reached its size.
 
The 20k-Town I would found S-SE of the start. +1f is a good start and will be enough to allow working the gold mountain later in Republic. Lots of riverbanks provide some commerce which will be powered by Newton and Cope.

However I would not make 20k town my capital (to have the palace prebuild / fallback) but found my capital probably N or N-NE (depends on what my worker spots when he steps on the cow).

Oh, I'd love to play this 20k, too, but civving time is rare... :(
 
certainly on this low difficulty, i doubt you will need the palace prebuild and i would probably prefer the zero corruption in the capital.
 
certainly on this low difficulty, i doubt you will need the palace prebuild and i would probably prefer the zero corruption in the capital.
Yes, but you want the capital near the cow which means it will be stuck at size 6. It has the most shields though, so it might still be a good option.

I would say settle the capital 1N, 1NE, build warrior->granary->settler(20k)->workers... The 20K city 1SE of the start (2S from capital) unless the warrior finds something better. Also you may found more support cities if you find more food bonuses. Settling on BG is not much of a waste for 20K because it will soon be size 7. That is 4 spt less the the capital (cow: -3, corruption: -2, wine: +1), but no need for aqueduct. And there is a possibility to find something even better with the warrior.
 
would you build a granary before settler in a 20k game?
That sounds odd to me.
But hey, i wasn't planning to think about this game much more. :)
So lets just wait for the spoiler now.
 
Why not? The cow& BGs spot has awesome production.

I think what is really important is not the date at which the 20K city is built, but the date at which it reaches size12. The temple gets delayed a bit, but all other stuff will be sped up.

There is another advantage of giving some time for the warrior to scout and find a better spot.
 
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