COTM47 - Spoiler #2

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COTM 47 Spoiler2: End of the Middle Ages



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  1. Must be able to research an Industrial Age Technology.
  2. Must have contact with all remaining civs and full knowledge of the map.

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So, did you find the map conducive to using your Keshiks? :) Or did you decide to wait until later in the game to assert yourself? How is the AI doing - anyone developing into a threat? I felt the space was a little tight, so I made a minor AI out of ... India. Was it obvious? I gave them pretty fast access to Ivory - did they build SoZ and was that any sort of factor?
 
India was the minor power??? That's ironic.

I was slowed down in the AA by my lack of luxury goods. I hadn't rushed to grab the Silk, so the Ottomans had sailed across and put their own town there. That became my first target: I DOWed in 290 AD, destroyed the town and replaced it with one of my own, then granted peace in 360 in exchange for Literature and 12 GP. Meanwhile, I had to pay off Cleo with another 20 GP.

England had settled a couple towns on the southern coast of my end of the continent, so that became my next target. As I was moving my forces into position, I noticed a build-up of Egyptian chariots moving towards my border. Since Egypt had jumped to an early lead in the score--and there was no profit to gain in a fighting a defensive war--this was disturbing. I had one advantage, though, I had two sources of iron while Egypt and Greece had none. Although I disliked giving it to them, in 520 I traded iron to Egypt in exchange for Spices, Furs, Monotheism, the Republic, and 7 GP. Not a bad price--and peace would be a bonus. Then I declared war against England.

And--surprise, surprise!--Egypt tears up our treaty and invades anyway! :mad:

But this gave me a surplus source of Iron again, and Greece was quite willing to take it as the price of an alliance against Egypt. All those chariots immediately turn around to find other targets. :)

For the next 20 turns, I let them fight it out while I build my forces and learn the tech that will let me build Keshiks. Meanwhile, having taken the two English towns on the coast, I give them peace, in exchange for one more town. That one was deep behind the lines; the Egyptians destroy it in 630, but that's still one less the English have.

In 730, having fulfilled the terms of our alliance, I negotiate with Egypt. Yes, they'll give me Engineering for a peace treaty--and for an alliance against Greece. And this time, they don't get Iron! :D Capturing the first town from Greece (actually one of my own that had culture-flipped to them) starts my GA. This war continues until 930. Greece has only one town left, way out on an island, so I give them peace for Printing Press, 25 GP and 5 GPT.

This resumes the war with Egypt (do I take a reputation hit for not cancelling the alliance with them first?), which continues for the rest of the Middle Ages, as I slowly push them back. Only one great disaster, in 1290, when the civilians of Lisht revolt, somehow butchering three of my Keshik armies that were stationed there to hold the city! :mad: My one remaining army razed the city in retaliation.

We enter the Industrial Age in 1420.

And "minor power" India? They've taken the bulk of the Sumerian territory at the southern end of the eastern continent. (The Ottomans, though, deliver the death blow for Sumeria in 1190.) India also has a massive lead in tech and culture, having built nearly every great wonder so far available. I'm #1 in area and population. Playing as a builder at lower difficulty levels, I'm usually also well ahead in tech and culture at this stage, with victory inevitable. In this game, I could still lose culturally or diplomatically or in a space race!

The rest of this game will be...interesting. :cool:
 
Sad to say, but I'm glad I'm not the only one struggling with the map. In my game, Egypt is huge, but the Ottomans are tech leader. I've seen a few odd things this game, an Egyptian town flipped one of mine and it had no culture itself! Also, a healthy cavalry army got attacked repeatedly by swords, and later that same army was defeated by a pikeman on the attack! Also had a couple decent AI landings that were actual threats. Very weird. England has been a puny pain, looking strangely like a Diety AI for awhile, with lots of attackers. For awhile, I thought they were the minor AI, they didn't settle anywhere besides their island until late. India had the SoZ but was not aggressive militarily, though they did go nuts culturally. So far my worst outing in months. I have learned one thing: don't built privateers unles you want war, as they will be attacked in port, causing the attacker to declare on you.
 
I had a somewhat unfocused Middle Ages as I couldn't really decide what order to attack the others in. I also turned off research after Chivalry which was also a mistake as I had to face lots of pikemen (many on hills) plus a few muskets at the end - continuing on to cavalry would have been much better.

The "good news/bad news" moment of the game came when I conquered Hattusas from the Hittites, and my military advisor excitedly proclaimed that we were in control of the Temple of Artemis. I thought that would help me reach the domination limit more quickly, but it turned out that Hattusas also had the Great Library, and I learned Education on the IBT.

Sumeria was the major Middle Ages power in my game, and I left them alone conquering pretty much everyone else (India had a city or two left at the end of the game). Domination reached in 980 AD.

 
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