Discussion in 'Civ3 - Game of the Month' started by civ_steve, Jan 13, 2009.
I believe that equals Lord Hamster's best date for a 20k COTM victory
Ancient Age (4000BC - 900BC), Middle Ages (900BC - 490AD), Industrial Age (490AD - 1030AD)
Complete list of builds in 20K town:
3050 Jaguar Warrior
1525 The Pyramids
1075 The Oracle
800 The Great Library
670 Mausoleum of Mausollos
410 The Hanging Gardens
50 AD Shake's Theatre
170 AD The Statue of Zeus
270 AD Heroic Epic
380 AD Copernicus Observatory
490 AD Newton's University
530 AD Factory
540 AD Coal Plant
590 AD Sistine Chapel
600 AD Wall Street
650 AD JS Bach's Cathedral
720 AD Universal Suffrage
730 AD The Pentagon
790 AD Theory of Evolution
840 AD Leonardo's Workshop
910 AD Hoover Dam
930 AD Forbidden Palace (in 920 AD Palace went to other town so I could use 1000 shield Palace prebuild for MA wonder)
1070 AD Seti program
1080 AD Research Lab
1090 AD Palace
1100 AD Military Academy
1190 AD The United Nations
1200 AD Apollo Program
1210 AD Nuclear Plant
1250 AD Smith's Trading Company
1285 AD The Internet
1290 AD Battlefield Medicine
1325 AD Cure for Cancer
1355 AD The Manhattan Project
1360 AD Manufacturing Plant
1390 AD Longevity
1405 AD Intelligence AGency
ignas, that's simply impressive! Still grasping for words... (the BC and early AD dominations and conquests are quite nice as well, but a 20K is always something special, and when have we ever seen one scoring 12000?!)
After this masterpiece I almost feel ashamed to report about my own attempt... But anyway, I also went for 20K (what else....). I tried a completely different strategy, not trying for a fast 20K date, but for a high score. So I outlined this game as a fast domination game + milking phase + 20K finish, and consequently used the first two towns for rexing and only the third town (founded next to the iron mountain east of the capital) as my 20K city.
Well, we'll never know, whether this was a valid strategy or just a stupid idea, because I ran out of time during the milking phase in 1255AD... The score at that point looked quite ok (3200 Fireaxis & Jason), but ignas probably even beat me in that regard, despite dedicating the capital to the 20K task... The 20K finish date is currently predicted at 1772, but there are quite a few wonders still to be build, so I think it would end up somewhere in the low 1700s.
Noteworthy is perhaps the unexpected usefulness of the Jaguars. First of all, thanks to TheOverseer's tip I used them as scouts and got very early contacts with our ten neighbors: in 1700BC I had ten contacts, the fastest scouting in any of my games, so far...
Next it proved very useful for the Jaguar -> Swordsman upgrade that I used in the beginning, before I had horses. Some of my towns were producing 7/8 spt, so were capable of spitting out Jaguars at the same rate as they would have produced ordinary warriors, but the upgrade is 20 gold less.
And finally even at later stages it should always be possible to find a red-lined Archer/Longbow somewhere to trigger a well-timed GA. In my game I did so in 320AD.
(And once an elite Jaguar even produced a leader for me... )
Aeson managed a very high scoring 20K in a Demi-God COTM early on - COTM7? With Sumeria. That was a very impressive game.
++ perhaps? Not a combination we see very often!
Mighty impressive for not having any SGLs Ignas.
Here ya go - COTM08, Aeson not only grabbed + + , he got the for lowest-scoring 20K as well
Interesting how early the university came and how the religious wonders came after the factory and coal plant. It looks like optimal lower level 20k strategy differs from upper level 20k strategy quite a bit.
Did you have a slew of workers and do tricks like mine till you drop, then irrigate on the last turn like Andronicus did?
Sure, I did this. This allowed to build few wonders a turn earlier.
High score came from fast expansion. Pyramids helped greatly. Although domination limit was reached just in around 500AD fast growth compensated this: in 10AD i had 200 citizens, 300 pop in 250AD, 500 pop in 400AD, 1000 pop in 750AD. And most of the citizens were happy or scientists all the time (hooked up all 8 luxuries fast, had few sources of War Happiness and used lux slider). Score peaked at 50 per turn at some point.
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