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[BNW] Cottage, hamlet, village, and town (V1)

Discussion in 'Civ5 - Mod Components' started by washy, Jul 26, 2018.

  1. washy

    washy Chieftain

    Joined:
    Feb 9, 2015
    Messages:
    38
    tnf.jpg

    -With this mod enabled, you can build cottages, that upgrade with time if they are worked, it also consumes the worker:

    -Hamlet= +2 gold,
    -Village= +2 gold, +1 culture;
    -Township= +3 gold, +1 culture;
    -Town= +4 gold, +1 culture, +1 faith;
    -All get +1 gold if they are in a river.
    -You can build the cottage with Trapping, and each version will grow over an increasing number of turns into the bigger version.
    -Policy Free Thought now gives +2 science to Towns, and +1 science to Villages and Hamlets, and the Commerce Finisher gives +2 gold to Towns and +1 gold to Villages.
    -Add boat building technology, pier building and fishing boat improvement for empty water tiles.
    Pier: +1 food
    +1 food for all coast tiles
    +15% production when building Workboats in this City
    -It should be compatible with any other mods that don´t do the same things

    cottage.jpg
     

    Attached Files:

    Last edited: Aug 1, 2018
    vyyt likes this.
  2. JNZS13

    JNZS13 Warlord

    Joined:
    May 13, 2014
    Messages:
    109
    Sounds cool, thanks for this.
     
    washy likes this.

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