Dancing Hoskuld
Deity
My point 4 was - instead of the contact just fading you get the option of spending more money to keep the contact going. Just another way of parting a civ from their gold
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My point 4 was - instead of the contact just fading you get the option of spending more money to keep the contact going. Just another way of parting a civ from their gold.
Basically it disappears since it is expenses on buildings, people and other stuff.
@Alorente
sorry but i suppose most players won't like your proposal arguing it'll make diplomacy too complicated - especially on big maps with many civs (on a big map with 30 civs you'd need as many diplomats just to say hallo and you'd need to move them all manually... that'd be very nasty). despite that i guess it'll be hard to teach the AI how to use diplomats correctly.
Do-able, yes. One change though, once you have an embassy established, you don't need the diplomat to contact the other civilization. It makes Embassies much much more useful. Also, I think there should be a national project, the telegram network, that allows instant diplomatic contact with all other civilizations with it. (Instead of the Airport)Afforess, before instituting these changes, please consider this alternate system:
Until the advent of flight, diplomacy was a very complicated and time consuming matter. In the 1700 and 1800's, diplomatic treaties, declaration of war, etc between different continents (ie America and Europe) took up to 3 months to execute because of slow ocean travel.
I propose the following:
1) Create a new unit: Diplomat. This unit can only be created in your capital. It will be similar to the Missionary. The unit will execute only one mission and will be expended at the conclusion of it.
2) A Diplomat must be sent to the other Civ's capital for the Diplomacy screen to open. When it does, and for that turn only, you can negotiate tech transfers, establish embassies, open border agreements, declare war or any other diplomatic action. The diplomat can travel by foot or by ship just like a missionary. All agreements established will remain in effect for a specific period (maybe 50 turns in marathon speed). In order to extend the agreements, one of the two civs must send another Diplomat to the other civ's capital, at which point the 50 turn count will restart.
3) A Diplomat cannot be destroyed during its travel (Diplomatic Immmunity). If destroyed, that civ will pay a steep unhappiness price similar to defying an Apostolic Palace resolution.
3) The Diplomat will not be necessary after both capitals build an airport. From that point on, diplomacy with other civs will be handled in the same way as we do now.
It never made sense to me that in ancient or medieval eras, you can contact any civ instantly with a push of a button.
I think this system, aside from being a lot of fun, will simulate earlier era diplomacy quite accurately. It will also end the repetitive and annoying contacts from other civs asking you to start a war with another civ, etc. In addition, it will accomplish what we were looking for. Slower contact between civilizations.
What do you think? Is it doable?
@Alorente
sorry but i suppose most players won't like your proposal arguing it'll make diplomacy too complicated - especially on big maps with many civs (on a big map with 30 civs you'd need as many diplomats just to say hallo and you'd need to move them all manually... that'd be very nasty). despite that i guess it'll be hard to teach the AI how to use diplomats correctly.
I was worried there for a moment, I thought you would not be able to stop wars. Since contact requires an embassy and when at war you loose that embassy so you can't talk to them.![]()
I definitely agree with this.I don't like the idea of a diplomat unit. Sounds like an easy spy and extra tedium. Instead, you could just issue a "send diplomat" command from the scoreboard or foreign advisor, and in a few turns (depending on distance and gamespeed) the contact screen would arrive.
I don't like the idea of a diplomat unit. Sounds like an easy spy and extra tedium. Instead, you could just issue a "send diplomat" command from the scoreboard or foreign advisor, and in a few turns (depending on distance and gamespeed) the contact screen would arrive.
I don't like the idea of a diplomat unit. Sounds like an easy spy and extra tedium. Instead, you could just issue a "send diplomat" command from the scoreboard or foreign advisor, and in a few turns (depending on distance and gamespeed) the contact screen would arrive.