Building quests seem like an odd standout from the quest decisions mechanic. They are highly predictable and there's not much actual "questing" to get them. Plus, from MD's streams it looks like they really clog up the "completed quests" list since there's so damn many of them.
The biggest issue, as lots of people have noted, is that potential enhancements aren't listed in the building's tooltip in the tech web, meaning you have to remember them all in order to know a building's actual function and determine whether it's worth researching. I'm no Civ analyst, and I'm going to have a big problem with remembering them all.
On the other hand, building quests seem to have a lot more in common with the perks you get for affinity upgrading your units. It's a choice you make once that improves every instance. And it seems intended for the same purpose: to add a degree of customization and situational strategy to your research and production path.
So why not integrate building choices with the unit perks? Give us a panel (or extra drop-down within the unit perks panel) where we can see the building upgrades we've already chosen and ones we could choose for future buildings. I think this would be a lot better for strategic planning and a lot more helpful to newbs like me trying to puzzle our way through the tech web one step at a time.
The biggest issue, as lots of people have noted, is that potential enhancements aren't listed in the building's tooltip in the tech web, meaning you have to remember them all in order to know a building's actual function and determine whether it's worth researching. I'm no Civ analyst, and I'm going to have a big problem with remembering them all.
On the other hand, building quests seem to have a lot more in common with the perks you get for affinity upgrading your units. It's a choice you make once that improves every instance. And it seems intended for the same purpose: to add a degree of customization and situational strategy to your research and production path.
So why not integrate building choices with the unit perks? Give us a panel (or extra drop-down within the unit perks panel) where we can see the building upgrades we've already chosen and ones we could choose for future buildings. I think this would be a lot better for strategic planning and a lot more helpful to newbs like me trying to puzzle our way through the tech web one step at a time.