I wasn't sure if this belongs in the gaming forum or on here, but as a CS player and someone who has always been interested in esports, I have found myself following this incident and it's aftermath.
Basically Valve updated their anti-hacking software to detect a new type of hack that is very difficult to detect. Shortly thereafter a few professional players (people who make a living by playing Counter-Strike) ended up getting banned for hacking. At least one of the players admit that they were indeed hacking and they take responsibility.
This in it's own right isn't major news, but it raises some questions about hacking and how teams (and tournaments) handle hacking incidents. The teams these players were a part of have banned the hackers and condemned their actions. Despite this, there has been a public outcry by some to punish the entire team, even though there is no evidence that the other players were hackers or knew of their teammate's hacks. Not only that, but some tournament organizers (including DreamHack) have decided to ban the teams from participating in their tournament. DreamHack has also stated that they are "considering the possibility" of removing all of the team's trophies and victories, which is controversial since there is no evidence the player was hacking during the tournament.
On top of all of that, two of the hackers have made claims that they believe nearly 40% of all professional Counter-Strike players are hackers. Though there is no proof to support the 40% claim. These allegations could seriously hurt Counter-Strike and other competitive games (StarCraft, Dota, etc.), as it raises the question as to how widespread hacking is.
More information on this: http://www.pcgamer.com/csgo-competi...-hacking-scandal-as-three-players-are-banned/
And an interesting video on the matter:
Link to video.
Basically Valve updated their anti-hacking software to detect a new type of hack that is very difficult to detect. Shortly thereafter a few professional players (people who make a living by playing Counter-Strike) ended up getting banned for hacking. At least one of the players admit that they were indeed hacking and they take responsibility.
This in it's own right isn't major news, but it raises some questions about hacking and how teams (and tournaments) handle hacking incidents. The teams these players were a part of have banned the hackers and condemned their actions. Despite this, there has been a public outcry by some to punish the entire team, even though there is no evidence that the other players were hackers or knew of their teammate's hacks. Not only that, but some tournament organizers (including DreamHack) have decided to ban the teams from participating in their tournament. DreamHack has also stated that they are "considering the possibility" of removing all of the team's trophies and victories, which is controversial since there is no evidence the player was hacking during the tournament.
On top of all of that, two of the hackers have made claims that they believe nearly 40% of all professional Counter-Strike players are hackers. Though there is no proof to support the 40% claim. These allegations could seriously hurt Counter-Strike and other competitive games (StarCraft, Dota, etc.), as it raises the question as to how widespread hacking is.
More information on this: http://www.pcgamer.com/csgo-competi...-hacking-scandal-as-three-players-are-banned/
And an interesting video on the matter:
Link to video.