Zanteogo
King
- Joined
- Nov 13, 2015
- Messages
- 989
The disorder reduction role is taken over by the "police" building line after the armory. Every unhappiness source can be reduced by four different buildings. For crime, the buildings are thus Barracks -> Armory -> Constabulary -> Police Station.
Plus defensive buildings... (Wall, castle ect...)
The whole happyness system is actually crazy complex in CPP. Sometimes I will be in a unhappyness hole I just can't find a way out (it usually occurs when your population grows faster than your tech and production). Often it will take one of the happyness social policies to give my the boost to get out of it. I will even sometimes have my happyness change mid turn for some reason, or be different after a save, exit and reload, though I imagine this is more bug related.
Part of the problem is the more unhappy your civ is, the harder it is to do things to make your civ happy. Thankfully being unhappy seems to be overall less painful in CPP, but making an unhappy slump into happyness is much harder.