Thibaulthc
Prince
I'd like to add one more aspect to CiV:
using 2 or 3 different resources (lux and bonus), together, to be able to create some special buildings or create events
examples:
1 dyes + 2 cotton => build textile mill (+2
+2
+1
)
1 salt + 1 deer + 2 cattles => conserve meat (+10% base
) (obs with refrigeration)
2 stones + 1 marble => build ancient statue (+6
)
1 spices + 1 sugar + 1 wine => grocery (+1
+3
+2
)
1 gold +1 pearls + 1 gems => jewelery (+3
+1
+2
)
1 crabs + 2 fishes => fishmonger (specialists don't consume food) (yea, fish is good for the brain memory
)
1 furs + 2 silks => luxury clothes (+2
+4
)
1 citrus + 2 bananas => enrgy drinks (+5%
)
1 ivory + 1 porcelain => antiquarian (+3
+2
) (from renaissance)
1 whales + 1 jewelry => lipsticks seller (...) +3
+3
-3
(greenpeace hate people making lipsticks with whale's fat) (from modern era)
2 sheep + 3 cattles => big livestock factory (+6
)
1 oil => gas station => +2 :c5 gold: +4
) (modern era)
1 copper + 2 irons => steel factory (create steel, new strategic ressource to build skyscrapers (+10
) (atomic era)
1 wheat + 3 horses => carousel (i mean horse-riding for rich people) +5
(from information era)
2 coals + 1 aluminium => create cans (+2
+1
-2
in every city)
using 2 or 3 different resources (lux and bonus), together, to be able to create some special buildings or create events
examples:
1 dyes + 2 cotton => build textile mill (+2
+2
+1
)1 salt + 1 deer + 2 cattles => conserve meat (+10% base
) (obs with refrigeration)2 stones + 1 marble => build ancient statue (+6
)1 spices + 1 sugar + 1 wine => grocery (+1
+3
+2
)1 gold +1 pearls + 1 gems => jewelery (+3
+1
+2
)1 crabs + 2 fishes => fishmonger (specialists don't consume food) (yea, fish is good for the brain memory
)1 furs + 2 silks => luxury clothes (+2
+4
)1 citrus + 2 bananas => enrgy drinks (+5%
)1 ivory + 1 porcelain => antiquarian (+3
+2
) (from renaissance) 1 whales + 1 jewelry => lipsticks seller (...) +3
+3
-3
(greenpeace hate people making lipsticks with whale's fat) (from modern era)2 sheep + 3 cattles => big livestock factory (+6
)1 oil => gas station => +2 :c5 gold: +4
) (modern era)1 copper + 2 irons => steel factory (create steel, new strategic ressource to build skyscrapers (+10
) (atomic era)1 wheat + 3 horses => carousel (i mean horse-riding for rich people) +5
(from information era)2 coals + 1 aluminium => create cans (+2
+1
-2
in every city)