Crime

The Exile

Tiesto Fan
Joined
Feb 5, 2010
Messages
116
Location
beyond the Outer Rim
So, first off, I'll give you guys the short backstory of why I'm here: I've been away from the Civ IV scene for quite a long time, especially so when it comes to anything related to the Rise of Mankind series. I was a huge fan of the work that Zappara and Afforess have done and I've never taken the time out to give you guys and your insanely huge mod out. That changed two days ago. After being inspired to give this mod a real shot after watching just a few episodes of one of Quill18's LPs, I acquired the mod.

Now here's the problem: I've been out of the loop for a long time. Acquainting myself with all of the new features you guys have added upon the mod has been reasonably easy. With the exception of one concept: Crime. I've looked around a lot, in-game and basic searches on this very site but I can't seem to find even an ounce of an informative explanation as to what Crime does. Maybe I've been searching in the wrong places, or I simply haven't entered the right words necessary to find what I need in the search engine. That's why I've come to you guys, the makers, the people with experience.

What in blazes does the Crime element do? And the follow-up question, why would I ever want to build those "buildings" revolving around elements of crime that I noticed in my in-game search?
 
I am not seeing Crime in my C2C concepts section. That was the first place I looked. I don't understand why it wouldn't show . . .

And thanks for the thread. I should've been able to find that myself. I have one last request, because I'm really not interested in digging through such a large thread: Is there a post in there that describes the latest and greatest about the concept? The first page is basically just you and the others coming up with the concept . . .
 
This is how crime works:

Some sources add crime: Your Population, some buildings (Druglords Maison...), some units (Thiev etc)... Crime spreads trough Routes so if you a re connected with a very high crime city, you slowly get more crime.

Some Sources decay crime: I think 4% of your Crime is decayed per turn. Then there are buildings (Like Prison) and Units (Like Town Watchman).

If you click on your city and switch the resource tab to Properties (Or just hover over the city), you can see how much crime is in your city. The buildings related to crime you mentioned are most certainly the "Crime (Mugging)" etc buildings, right? They are autobuild. Once you have the requirements, they will be "build" in your city and you can't sell them like normal buildings (CTRL+A). They will only disappear if you don't have the requirements anymore. For example: Crime (Mugging) requires a Tech and X Crime. If you have more Crime before you research the required tech, Nothing happens Once you have the Tech, your Crimelevel becomes important. Now, if you have X or more crime, the Crime (Mugging) is build. You see, there are a lot of Crime Buildings, so Crime gets more and more important when you research more and more techs!
 
However having a Properties screen like we have a Units screen may be useful in the longer term. It would certainly make it easier to add new ones and keep the pedia up to date.
 
However having a Properties screen like we have a Units screen may be useful in the longer term. It would certainly make it easier to add new ones and keep the pedia up to date.

I agree with this.
 
However having a Properties screen like we have a Units screen may be useful in the longer term. It would certainly make it easier to add new ones and keep the pedia up to date.

I'll Third this. Also... I'm going to have some additional stuff for you to consider on the cultures pages soon.

Did you ever get those routes up and working and if not do you need more from me?
 
I'll Third this. Also... I'm going to have some additional stuff for you to consider on the cultures pages soon.

For the properties, at a minimum, I would need to be able to identify buildings and units that provide + or - though not actual values probably. That way I can put them on the screen. It is a pity none have definite values that are good/bad for all eras or even by era. If they did we could say so on the page.

Did you ever get those routes up and working and if not do you need more from me?

No, RL has been a pain. Hopefully it will all be sorted today. Then I will need a holiday to get over it all. ;)
 
Civpedia -> C2C Concepts-> Crime


Yes, I know, Hydro. I'm not a moron. At least not completely. This is what my Sevopedia is showing me:

Spoiler :
g4qy.jpg


My leading theory is that I accidentally picked up an older version of the game somehow. I looked around to find out which version I had, but I couldn't seem to figure out that either. >.>. And if that happens to be the case, could I request the link to the latest and greatest version of C2C? I want to stop my bungling things up. :(

Also, I don't understand the conversation about a Properties screen in here. I'm probably misinterpretting something, but doesn't C2C already have one in the upper right hand corner of the City Screen?:

Spoiler :
x2xv.jpg
 
Also, I don't understand the conversation about a Properties screen in here. I'm probably misinterpretting something, but doesn't C2C already have one in the upper right hand corner of the City Screen?:

What we are discussing is the creation of a pedia page for properties just like we have one for buildings and units. It would show what buildings and units improve or worsen the property and such like.
 
As the main thread says ...

Alright, I'm going to drop my pleasantness now. You think I don't know this shite, Hydro? Do you think I'm slow? I went to that page. I hit the button that said Install Now through Desura. I downloaded Desura. And then it did all of the rest of the C2C installing work for me. I know how to use the Sevopedia and I know how to download mods. So stop treating me like some petty 3-year old who's just learning how to type. Please. Give me the benefit of the god-damn doubt and help me out, man.


What we are discussing is the creation of a pedia page for properties just like we have one for buildings and units. It would show what buildings and units improve or worsen the property and such like.

Aha, I knew I was missing context. I'm sure relative newbs to C2C like me would appreciate that pedia page.
 
@ The Exile,

Have you tried the SVN way to get the latest version? The method can be found in the OP of the Caveman2Cosmos SVN thread.

If you hold you mouse over your flag in the Main game screen, it will give you the details of what "build'/version you have installed. The Desura site "should have" the newest Official released version, but not the current SVN version.

But maybe you know this already?

JosEPh :)
 
Nevertheless... I find it VERY odd that any even fairly recent version would be somehow failing to look up the crime page under c2c concepts like that. What on earth could explain this? And does anyone else using stock v33(it's 33 now isn't it?) have this problem?
 
My apologies, but don't download from Desura, they haven't updated Caveman2Cosmos since version 20 something. The brown background Sevopedia is a dead giveaway.

If you want the work all done for you get the. Exe installer.

Go here and click the red button that says download now. Then you can run the mod right from a desktop shortcut.

http://www.moddb.com/mods/caveman2cosmos/downloads/caveman2cosmos-version-33

Enjoy your game, if you have any issues please let me know.
 
My apologies, but don't download from Desura, they haven't updated Caveman2Cosmos since version 20 something. The brown background Sevopedia is a dead giveaway.

If you want the work all done for you get the. Exe installer.

Go here and click the red button that says download now. Then you can run the mod right from a desktop shortcut.

http://www.moddb.com/mods/caveman2cosmos/downloads/caveman2cosmos-version-33

Enjoy your game, if you have any issues please let me know.

Wow, that explains a lot. Many thanks, MrAzure. Somebody should really put that in big(ger) letters somewhere. >.>
 
Wow, that explains a lot. Many thanks, MrAzure. Somebody should really put that in big(ger) letters somewhere. >.>

I'll take care of that right away, now you get all the new stuff you didn't have before. Enjoy your game.
 
I'll take care of that right away, now you get all the new stuff you didn't have before. Enjoy your game.

I certainly hope to, thank you! And holy crap, wow. I haven't even played a turn and I'm once again in awe of the scale of the mod and it's beautiful construction.
 
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