Crises Short video

I mean lore wise. Like rebellious commanders is not a policy it's an issue. Like i'd rather there be a card called Commander Pampering or something where commanders have wild upkeep because at least it is framed as something you're doing to prevent worse outcomes.
Rename the cards in your head :dunno:
 
An interesting alternate look for musketmen. I'm supposing these are Inca or an independent.

View attachment 711110
The other unit is 'Heavy Knight'. though FXis didn't give a name yet, it could be as lame as Lancers. though this should be when Technical Upgrade shines.
Also equally lane. Musketeers operate as homogeneous units without pikemen backing them up. Back in the day (16th-17th Centuries) any land battles ended with pushes of pikes. Musketeers could mow down enemy fighting men as themselves an element of Pike and Shotte.
i'm not sure if Musketeers now became ranged (with stronger melee defense maybe?) or the first of 'converged' infantry with equally strong range and melee factors.

The Other Crisis that will likely determine Age 3 is Religious Crises. Great International Church of Mafia VS Free and Fair Heretic Unions as it happens so often since 15th Centuries all the way into Great European Revolutions of 1792. And this rocked Europe so bad.

France was most affected by Religious Crises, as well as Germany. Catholic Regimes (and even the Church itself) NEVER tolerates the presences of Heretics of any kind. Before the Lutheran Reformations, Heresy crises were much easy to put down, but after that it became a real deal. as half of Western Europe joined Reformed Christianity movements instead of listening to Papacy.
Then again calling any religious movements as a heresy requires that there's no powerful institutions of polities to back them. Otherwise these Heretics became as rightful Church as the accuser.

And this led to real wars, open battles like Battle of Gravelines, where English Fleet under Anglican government shredded Spanish Holy Armada of Crusaders to wooden debris. Fall of Valois and Rise of Bourbons. Thirty Years War, which religious frictions turned into secular land grabs (Particularly Sweden became an Empire due to their explotations of European Religious Crises). And Hugernote Diasprosa is a big hit to France partuculary under Bourbons who continued Catholic Despotism right to the end of their dynastic rule (too bad the Bonarpartes inherit the same bad legacy shortly after). France under Louis XVI effectively dealth with Hugernote problem in the way of Catholic Mafias do - 'Quit or Die'. even famously deployed lousy Dragoons to work in those Hugernote nobility household (Remember that dragoons were recruited from commoners, they were inferior mounted troops that rode simple horses and not dedicately bred warhorses REAL cavalrymen ride, and not expected to fight on horseback). To the eyes of Protestants of any kind, 'Catholicism is a Mafia Religion, The Church is a Big Mafia full of decadents posed as holy men', so they left France, and guess where did they go? Anywhere not under Bourbon rules. and Bourbon has so many enemies in Europe, some (The Hapsburgs) is Catholic, while others are Protestants. Hugernotes resettled in either Prussia (which ruled over by Lutheran Monarchy), The Netherlands, England, and their respective colonies (Partucularly the British Thirteen Colonies, and the Dutch South Africa, eventually became Americans, and Afrikaans respectively, I'm not sure if these Hugernotes of the mid 20th Centuries support Apartheid systems in South Africa or not because the Catholic Papacy of the 80s responded with a big boycott-Pope John Paul II (The BEST Pope from Poland i've known of) didn't visit ZAR, he knew something that related Hugernotes there with Apartheid, and their strong Anticatholic mindset that never let go a view that Roman Catholic Church was and still a biggest Mafia in the World.).

And this stung France so bad. Hugernotes, who were despised by 'The Adherents of the Most Sacred Church of Jesus Christ', became evenmore 'demonic' to the Catholic Francaisse. with Prussian Army Officiers and Elite Guards were also composed of Hugernote French in large numbers. Skilled Hogernote craftsmen established workships in England and either initiate, or stimulate English (and later British) Industrial Revolution. all that happened in 18th Century while France stagnated, and paid the price for their 'crimes against Humanity'. France lost Seven Years War both at home and away (Colonies taken by the British, In fact it is said that the war itself was started by a young colonel named 'George Washington' in a bid of westward expansions that trespassed what Bourbon France covets. At Home Frederick II repelled French invaders with some Hogernote fighting men... Many members of Gardes du Corps 'All White' Cuirassiers were Hugernotes), even the King himself was killed by an Hugernote assassin.

It should be translated into games throughoutly, with tradeoffs that should be HARD TO DECIDE.
- Tolerate heretics and your country becomes volatile, yet if you survive, at the next age you can experience science and economic boom EARLY as there's no brain drain. instead you will get immigrant deluge who were displaced by religious tyrants at home.
- Purge heretics and your country becomes stable, BUT... at the Age III you will be stagnated, heretic populace will be transferred, and redistributed to other 'more tolerant' countries.
Either way you would have to stabilize your country at the beginning phase as well.

And this should affects foreign relations as well. too many uses of inquisitors or firing squads against Heretics will lead to Holy War, and if you are force into a negotiation table you'll get a condition 'Tolerate foreign religions'. Religious crackdowns can, and did lead to wars in history, biggest examples was the Boxer Rebellion (Not really a 'rebellion' but rather a kind of Antichristian state terrorists supported by Qing government to harass, and eventually purge all Christians from China. Violences of these religious warriors (said to be the last instances of Wuxia to stay relevant in the age of firepower warfare) angered all Industrial Powers and led to Alliance of Eight Nations, which soundly defeated Qing.
 
Last edited:
This video does confirm something I don't think was 100% confirmed yet, which is that all ages, so including modern, will have crisis. I wonder how the modern age crisis will interact with game victory conditions. And what will be the modern age crisis (I think they said somewhere the base game will have 3 possible ones each age). The most obvious one would be climate change, where the crisis would be it growing rapidly. Other that come to mind, some economic crisis, maybe a war one, maybe a pandemic one (but then that may be too close to plague from previous age), nuclear winter (but then using too many nuclear bombs may just end up with a rapidly climate change situation), alien invasion (well, that could actually be a thing if they ever add a 4th futuristic age), etc.
 
I sure hope there's more coming. Having only a handful per Age will harm replayability.
 
I sure hope there's more coming. Having only a handful per Age will harm replayability.
I suspect there'll be a reasonable amount of emergent gameplay within each crisis. Barbs aren't always gonna spawn in the same way, different policies will be better for different empires, opponents will become vulnerable in different ways...

But yeah, just 3 per age is not gonna take long to see everything.
 
But yeah, just 3 per age is not gonna take long to see everything.

It'll likely take more games than the average Civ player will ever play. A minimum of 3 turns to see each of the antiquity crises, more likely 6 games before you get them all. Since you also have to see all 3 of the exploration crises, too, it might take another game or two beyond that. The typical Civ buyer will have moved on to something else before then.

Adding more crises to DLCs to appeal to fanatics who want more variety would be great, but since this doesn't appear in the marketing, that's unlikely to happen, at least for the initial DLCs available for pre-order.
 
You know what would make for a good Exploration Age crisis? Pirates! Raiding your Treasure Fleets, pillaging your resources, stopping your traders. Attacking your coastal and riverine cities.
 
I wonder how moddable crises will be? Regardless adding more crises in expansion packs could be a nice way to keep the game fresh...
Considering how neglected Civ 6 was in terms of modding, I'd say very little.

Namely because they rely on specific states the empires have to be in, and I doubt LUA will be useful enough to make a custom crisis altogether. Sure you'll probably be able to make new Policy Cards, but I doubt we'll be able to create new variants easily.
 
Considering how neglected Civ 6 was in terms of modding, I'd say very little.

Namely because they rely on specific states the empires have to be in, and I doubt LUA will be useful enough to make a custom crisis altogether. Sure you'll probably be able to make new Policy Cards, but I doubt we'll be able to create new variants easily.
LUA itself doesn't impose any restrictions, it's Turing complete programming language. The question is - which game data, operations and events will be exposed to the scripting system and which won't. Also, those things could be later added with patches.

I think the biggest question is how high modding is in developer priorities. Considering Civ is now cross-platform it's not very high as many platform doesn't support modding due to their policies of their owners.
 
You know what would make for a good Exploration Age crisis? Pirates! Raiding your Treasure Fleets, pillaging your resources, stopping your traders. Attacking your coastal and riverine cities.
Pillaging and raiding coastal and navigable rivers inland dates back to at least Antiquity, but attacking the Treasure Fleets is almost a definition of the Age of Exploration.

However, before we start asking abut it, wanna bet that at least some IPs in Exploration Age may be programmed to do just that?

If I see an IP labeled 'Port Royale', for instance . . .
 
Pillaging and raiding coastal and navigable rivers inland dates back to at least Antiquity, but attacking the Treasure Fleets is almost a definition of the Age of Exploration.

However, before we start asking abut it, wanna bet that at least some IPs in Exploration Age may be programmed to do just that?

If I see an IP labeled 'Port Royale', for instance . . .
Please carry on giving Firaxis ideas!
 
know what would make for a good Exploration Age crisis? Pirates! Raiding your Treasure Fleets, pillaging your resources, stopping your traders. Attacking your coastal and riverine cities.
That does makes a lot of sense, wouldn't surprise me if it is already in the game.
 
The representation of the rise and fall of civilization is indispensable the narrative and fundamental content leaders are not linked to civilization but to politics and the economic system the state can collapse and a revolution can take place in a nation but how? What are the mechanics ? How does a state form and collapse? , how do you make up a people? National? , multicultural? Federation? Confederation? What economic models can a state have? I wish I knew this ! Have no other ethnic leaders
 
Back
Top Bottom