I still find it a bit silly that everyone goes through a crises at the same time despite not knowing every civ at the time of the crisis as well as the fact you have to pick arbitrary policies unrelated to the crisis. If anything you should be picking things to mitigate some of the effects even if it ultimately leads to collapse
They wear Inca clothes. Let's hope this attention to detail will be given to the non-unique units of all civilizations.An interesting alternate look for musketmen. I'm supposing these are Inca or an independent.
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Or they adopted the equipment from them via trade and agreements. Even a small detail such as a different cloth is enough to increase variation for the same unit among different civilizations.Nice. They stole kit from the Spanish and used it against them.
It also seems a little wierd that they don't update the clothing on the leaders to fit into the current age. Atleast a clothing change per age would be appreciated by meSeems a little weird to have a medieval plague doctor for a plague that takes place in Antiquity.
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It would be unhistorical if crises were global meteorological or natural events can influence events politics and technological revolutions are limitedI still find it a bit silly that everyone goes through a crises at the same time despite not knowing every civ at the time of the crisis as well as the fact you have to pick arbitrary policies unrelated to the crisis. If anything you should be picking things to mitigate some of the effects even if it ultimately leads to collapse
The policies are related to the crisis (Barbarian Mercenaris, Rebellious Commanders, Decentralization ... for the Barbarians ; Healing Cults, Prognosis, ... for the Plague). But they seem to be more effects of the crisis than mitigation.you have to pick arbitrary policies unrelated to the crisis. If anything you should be picking things to mitigate some of the effects even if it ultimately leads to collapse
Not weird at all, given that it would make leader personas a lot more unreadable at a glance. Not to mention the added work for no gameplay benefit.It also seems a little wierd that they don't update the clothing on the leaders to fit into the current age. Atleast a clothing change per age would be appreciated by me
Well the plague is at the end of antiquity... moving in to early explorationSeems a little weird to have a medieval plague doctor for a plague that takes place in Antiquity.
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Yeah, but that iconic hat and mask are from the 1700's, which is nearly at the Modern Age transition.Well the plague is at the end of antiquity... moving in to early exploration
I think you mitigate by picking the cards that least negatively impact your civ. If you don't have a huge army, increased army costs are not a huge deal to you, so you pick that card.If anything you should be picking things to mitigate some of the effects even if it ultimately leads to collapse
But people can be confused because it is a stereotype of the Middle Age plague docters.Yeah, but that iconic hat and mask are from the 1700's, which is nearly at the Modern Age transition.
It's a minor critique, but it is an anachronism.
Outbreaks of plague could come after unseasonable rainfall. Rain means crops, crops mean rats, etc. ( I’m thinking here about situations when there’s outbreaks in the present, more specifically.)Pretty sure they already said in one of the presentations that plague and barbarian invasion were two of the Antiquity crises.
Hmm... they have an odd preamble to what I assume is the plague crisis. Was the plague preceded by a bloom of vegetation in history?
They stole kit from the Spanish and used it against them.
Or they adopted the equipment from them via trade and agreements
Seems a little weird to have a medieval plague doctor for a plague that takes place in Antiquity.
Pretty sure they've said that the crises are unique to each Age.
Aren't the city graphics the Spanish ones? The Roman and Greek cities we've seen have simpler architecture.Seems a little weird to have a medieval plague doctor for a plague that takes place in Antiquity.
I mean lore wise. Like rebellious commanders is not a policy it's an issue. Like i'd rather there be a card called Commander Pampering or something where commanders have wild upkeep because at least it is framed as something you're doing to prevent worse outcomes.I think you mitigate by picking the cards that least negatively impact your civ. If you don't have a huge army, increased army costs are not a huge deal to you, so you pick that card.
The iconic mask and costume are first shown in an illustration from a plague outbreak in Paris in 1619, but 'plague doctors' wearing masks are mentioned as early as 1373 - unfortunately, the masks are not described, so we cannot assume they looked anything like the 17th century version.Yeah, but that iconic hat and mask are from the 1700's, which is nearly at the Modern Age transition.
It's a minor critique, but it is an anachronism.
You game dynamics wars , famines revolutions, I've been saying this for months but you need politics social class dynamicsOutbreaks of plague could come after unseasonable rainfall. Rain means crops, crops mean rats, etc. ( I’m thinking here about situations when there’s outbreaks in the present, more specifically.)
Try Old World.You game dynamics wars , famines revolutions, I've been saying this for months but you need politics social class dynamics