Crises Short video

Movements and crises serve more narratively possible more. Ideology and social classes from the Sumerians to the xx century!
 
I still find it a bit silly that everyone goes through a crises at the same time despite not knowing every civ at the time of the crisis as well as the fact you have to pick arbitrary policies unrelated to the crisis. If anything you should be picking things to mitigate some of the effects even if it ultimately leads to collapse
 
An interesting alternate look for musketmen. I'm supposing these are Inca or an independent.

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They wear Inca clothes. Let's hope this attention to detail will be given to the non-unique units of all civilizations.
Nice. They stole kit from the Spanish and used it against them.
Or they adopted the equipment from them via trade and agreements. Even a small detail such as a different cloth is enough to increase variation for the same unit among different civilizations.
 
I still find it a bit silly that everyone goes through a crises at the same time despite not knowing every civ at the time of the crisis as well as the fact you have to pick arbitrary policies unrelated to the crisis. If anything you should be picking things to mitigate some of the effects even if it ultimately leads to collapse
It would be unhistorical if crises were global meteorological or natural events can influence events politics and technological revolutions are limited
 
you have to pick arbitrary policies unrelated to the crisis. If anything you should be picking things to mitigate some of the effects even if it ultimately leads to collapse
The policies are related to the crisis (Barbarian Mercenaris, Rebellious Commanders, Decentralization ... for the Barbarians ; Healing Cults, Prognosis, ... for the Plague). But they seem to be more effects of the crisis than mitigation.

[Edit] Well, the bad effects can probably also been seen as the result of all the mitigation you can do (paying more your commanders, bribing barbarians, ...). It's a crisis after all.
 
If anything you should be picking things to mitigate some of the effects even if it ultimately leads to collapse
I think you mitigate by picking the cards that least negatively impact your civ. If you don't have a huge army, increased army costs are not a huge deal to you, so you pick that card.
 
Yeah, but that iconic hat and mask are from the 1700's, which is nearly at the Modern Age transition.

It's a minor critique, but it is an anachronism.
But people can be confused because it is a stereotype of the Middle Age plague docters.
 
Pretty sure they already said in one of the presentations that plague and barbarian invasion were two of the Antiquity crises.

Hmm... they have an odd preamble to what I assume is the plague crisis. Was the plague preceded by a bloom of vegetation in history?
Outbreaks of plague could come after unseasonable rainfall. Rain means crops, crops mean rats, etc. ( I’m thinking here about situations when there’s outbreaks in the present, more specifically.)
 
They stole kit from the Spanish and used it against them.

Or they adopted the equipment from them via trade and agreements

Nahh, FXS tends to manage Spain as a punchbag... surely they pulled a Lautaro.


Seems a little weird to have a medieval plague doctor for a plague that takes place in Antiquity.

Pretty sure they've said that the crises are unique to each Age.

I see nothing pointing to that doctor being used in Antiquity plague crisis. Even if crisis are unique to each age, that does not prevent modelling two different plague events, one for antiquity and one for exploration, with different spread pace, policies and special units.
 
No new stuff in the background except for a partial view of the Spanish-style Pavilion.
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Seems a little weird to have a medieval plague doctor for a plague that takes place in Antiquity.
Aren't the city graphics the Spanish ones? The Roman and Greek cities we've seen have simpler architecture.
 
I think you mitigate by picking the cards that least negatively impact your civ. If you don't have a huge army, increased army costs are not a huge deal to you, so you pick that card.
I mean lore wise. Like rebellious commanders is not a policy it's an issue. Like i'd rather there be a card called Commander Pampering or something where commanders have wild upkeep because at least it is framed as something you're doing to prevent worse outcomes.
 
Yeah, but that iconic hat and mask are from the 1700's, which is nearly at the Modern Age transition.

It's a minor critique, but it is an anachronism.
The iconic mask and costume are first shown in an illustration from a plague outbreak in Paris in 1619, but 'plague doctors' wearing masks are mentioned as early as 1373 - unfortunately, the masks are not described, so we cannot assume they looked anything like the 17th century version.

The cities of Orvieto and Venice both hired 'plague doctors' at higher pay in the early 1300s but they were not necessarily trained as doctors and rather obviously weren't wearing much in the way of protective gear: Venice hired 18 and only had 1 left after the plague was finished with them!
 
Outbreaks of plague could come after unseasonable rainfall. Rain means crops, crops mean rats, etc. ( I’m thinking here about situations when there’s outbreaks in the present, more specifically.)
You game dynamics wars , famines revolutions, I've been saying this for months but you need politics social class dynamics
 
You game dynamics wars , famines revolutions, I've been saying this for months but you need politics social class dynamics
Try Old World.

Personally, I bounce off games with that kind of intra-civ dynamic features. I find it very tedious.
 
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