Cristo Redentor and Globe teather

Heeringas

Chieftain
Joined
Jan 3, 2006
Messages
97
Location
Suomi
I have only played one game with Bts and it´s not finished yet.
I´m playing on Monarch level. Portugal is my civilization. (exellent civ by the way!).
I don´t write much more about the game...I´m way ahead of the others, eventhought I haven´t use all the fine tunes of the Bts yet...

But one interesting thing I noted was that Christo is very powerful wonder.

You can switch to nationhood and slavery in the begining of the turn whip and draft units from your globe city (which should also have military academy and some generals attached)...then on a same turn you switch back to commerce civics and end the turn...

It means some micromanagement, but it helps lot to build up military.

Give it a try, I hope it helps
 
don't forget to switch to police state also when you switch to slavery, it lowers the body count you need to whip.

and if you are a true micromanager, switch to serfdom first and do all the worker things faster. I personally have no patience for it, I usually have more workers than jobs at that time anyway, but it's another thing to do with the CR.
 
Hope they nerf it ^^ it's a total exploit ATM
 
But... wasn't there a limit on how often you can switch civics? even with spiritual/Christo Redentor?

I mean... I tried something like this with Ghandi, and got stuck on military civics for 20 turns (on marathon)
 
AFAIK, the Redentor removes the number of turns you have to wait between two Civics changes, which makes it superior to Spiritual, which does get a wait period.
 
But... wasn't there a limit on how often you can switch civics? even with spiritual/Christo Redentor?

I mean... I tried something like this with Ghandi, and got stuck on military civics for 20 turns (on marathon)

With Christo redentor you can change civics as often as you like within the same turn. You can determine which combo gets you the best science return for example (free market/free speechUS versus something like nationalism/communism/representation) but changing the combo numerous times before ending teh turn. What ever the last setting is determine what you start the next turn with.

The abuse I think is people are using slavery or US to whip things out fast, then changing civics before ending the turn which seams broken to me. I generally will not do this unless I keep that civic one turn.
 
yep. just saw that now. sorry

than it's a "must have", this wonder... it's even better than pyramids...

kinda unfair though... it's like having all the benefits of all the civics at once

like... get serfdom until you get all the workers to work, then get slavery and rush some production, and then switch back to whatever civic you were using....
 
yep... like if every six months or so, people would move from slavery, through serfdom, and then back to emancipation, and feel happy about it.

too bad you can't use nationhood and vassalage at the same time :)
 
yep. just saw that now. sorry

than it's a "must have", this wonder... it's even better than pyramids...

kinda unfair though... it's like having all the benefits of all the civics at once

like... get serfdom until you get all the workers to work, then get slavery and rush some production, and then switch back to whatever civic you were using....

It is unfair so again I don't do it. Changing civics after one turn is fine, doing it multiple times during the same turn takes the fun out of the game.
 
It is unfair so again I don't do it. Changing civics after one turn is fine, doing it multiple times during the same turn takes the fun out of the game.

Something tells me that is something that is likely to get patched out of the game before too long.
 
CR/Kremlin/Globe theater has become my favorite combo. Have a few food-rich cities and the army builds up like no tomorrow.
 
The real silly thing is that even if you have to keep the civic for a turn, it's still an endlessly wonderful Wonder. No more having to put up with Tokugawa's insipid "Mercantilism is so great!" crap. Switch, then switch back and keep the diplomatic bonus.
 
IMO only Spiritual civs should get the ability to change civics without the delay, so that they still have an advantage over non-Spiritual civs who built CR.
 
IMO only Spiritual civs should get the ability to change civics without the delay, so that they still have an advantage over non-Spiritual civs who built CR.

Spiritual civs already have extra advantage for CR: they get a +100% production bonus for it, meaning that Ramesses II is the ultimate leader to build CR with both Industrious and Spiritual.
 
As it is now it's basically allowing you the power of all governments at once, which is way too powerful. But if we keep it quiet they might not nerf it:)
I think it should act like the Spiritual trait for non-Spiritual leaders, and for Spiritual leaders allow them to change civics once per turn every turn.

P.S. I wonder if someones going to come up with a Radio beeline?
 
My suggestion:

- Make it like the spiritual trait - so 5 turns between switches.
- +100% production for spiritual
- Can change civics even if the UN voted otherwise.

The ability to ignore the UN's dictates on civics would differentiate the wonder enough and still make it valuable for spiritual leaders.
 
You could change it so it gives the benefits of spiritual to the leader who builds it but for a spiritual leader it allows them to switch multiple times..

But then everyone would just play Spiritual leaders :D
 
P.S. I wonder if someones going to come up with a Radio beeline?

i used to do a lot of "ASAP peaceful diplo" attempt games, beelining straight to mass media. radio is the step right before that of course. before BtS, it wasn't a long path, and i don't think it's changed much if at all. very easy to lightbulb a lot of it, but you don't get a bunch of military techs. in fact, to lightbulb efficiently, you had to actively avoid some military stuff. in particular, gunpowder or chemistry, i forget which it was, would take your GSs offtrack to biology. anyway, here's the old beeline ... this is pre-BtS, so probably has changed, just for info/thought linky
 
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