- Joined
- Mar 17, 2007
- Messages
- 9,304
Bluemofia is correct in the distinction. I am thinking of adding an option to also delete civ-owned units/cities/etc. when the player being deleted is assigned a civ, but at the moment that is in neither my editor nor Firaxis's.
I believe Player 1 would receive both in the scenario in post #820. I suppose you could, extending on Bluemofia's example, assign ownership by civ to the AIs in that arena-style system for simplicity's sake and to keep track of where each AI is located, and then assign the player areas by player (possibly allowing for multiplayer as well). So long as you restricted who the human played with the Human Player check box, it would work out. I'm having a hard time thinking of a scenario where you'd want the possibility of a player inheriting both Player 1's assets and Rome's, however, but that should be an option for a scenario that could make use of it.
I believe Player 1 would receive both in the scenario in post #820. I suppose you could, extending on Bluemofia's example, assign ownership by civ to the AIs in that arena-style system for simplicity's sake and to keep track of where each AI is located, and then assign the player areas by player (possibly allowing for multiplayer as well). So long as you restricted who the human played with the Human Player check box, it would work out. I'm having a hard time thinking of a scenario where you'd want the possibility of a player inheriting both Player 1's assets and Rome's, however, but that should be an option for a scenario that could make use of it.