HI Quintillus.
Is there any way of editing the BIQ to start a scenario with precisely damaged pre-placed units?
A scenario would feel more realistic if your frontline troops started with some battle damage. The Pearl Harbour attack never really does the devastating blow it should so starting with numerous badly damaged units could more accurately demonstrate the impact.
Starting the game trying to recover an army on the brink of total collapse would provide some drama.
Alternatively, you could start you campaign by routing an enemy force.
Have you made any progress with the drag-and-drop system?
I'm also interested to find out if this is possible, and whether a pre-placed city can start with foreign population, rather than all of its population owned by the civ that owns the city. For example, it bothered me that the Japanese occupied China is owned by Japanese civilians, rather than Chinese civilians, and thus start resisting the allied forces when captured (and conversely, not resisting the Japanese occupation).
From what I understand, the .biq doesn't store sufficient data to be able to fine tune these things, but it would be useful if it could.
Is the actual limit still 65,536 tiles as the in-editor help states? I thought it was more, but i haven't tested the limits in so long i'm not sure.I‘ve been reliably informed that Quintillus’ editor will allow maps exceeding 365 tiles but only in one direction. The available Earth maps aren’t large enough for what I need. I would like to know if anyone would be willing to make a modern world map 360 x 720 tiles if it’s possible.