Blue Monkey
Archon Without Portfolio
Except, Quintillus is a pro.
Hi Quintillus.
I posted the quoted post in another thread (Meet the Modders) recently and Blue Monkey was kind enough to point me to you, and this thread particularly. Are you able to share where the value of how much progress has been made towards the latest TECH is stored. I imagine it's within the LEAD object but I haven't got much further than that so far. It would save me from jumping through hoops to determine its location.
May I say that I really appreciate the work you've done. It's really cool to have such tools available, developed by community amateurs.
Hi Stew.
If you hear nothing back by the weekend (I'm not assuming here. I don't want to jump in but I'd like to help if none is forthcoming elsewhere.) I may be able to help with a more manual process so post again then and I'll respond more directly.
I certainly understand doing it using the tool is a much easier approach, but if that's not one of its abilities then I'd be happy to explore a more manual approach for you.
As I say, post back here on the weekend if the easy answer doesn't appear here by then.
Good luck
Well in that case I suggest you post a ZIPped copy of your two biq/scenario files and explain what you wanted copied across.Well I've heard nothing over the weekend.
When using this editor, how would one go about exporting a unit from one biq/scenario file with all its stats, art, pedialocon/civlopedia entries and importing it in another biq/scenario file with everything intact?
Any help would be appreciated.
Alas, that is not currently possible in an automated fashion. Along with a (perhaps surprisingly) low number of requests for it, the other problem is the same problem that affects doing so manually - how far do you follow the chain of things it depends on? E.g. art, tech (and transitively tech icons), buildings for unit telepads (and all that they depend on), other units that are valid stealth attack targets, required resources... if you follow it to the reductio ad absurdum state, it could wind up bringing in almost an entire BIQ's worth of things the unit depends on.
There's also the issue that currently, the editor has fairly limited support for things not directly related to BIQs, such as civilopedia entries.
That said, a limited approach could be possible in the future. As an example, the Import Map function currently imports only those resources that are present in both BIQ files. An approach of "connect the unit to its dependencies if they exist, otherwise set them to None" would be doable. However, I'm only sporadically working on the editor at this point, and already have an extensive goal for 2019-2020, described in post #1074.
If importing all units would be of use, I can recommend Mike B's Firaxis editor, which supports that.
Hi Glutius.
As there are many PCX files required I guess we're talking about one of many of them. I think I've seen a similar message myself but it always comes with a level of information that explains what's wrong.
If you could share the message in full then we could consider what may be wrong &/or what might be able to be done to fix it. Bear in mind we only know what you tell us about your particular situation so it may be helpful to explain what has been changed recently. There's a very good chance that has more than a little bearing on this issue.
Cheers -Ade.