Ah, all is clear now. Thanks Gramphos. The current release should be fine for those going for a HOF entry though, as they're standard games anyway.
Originally posted by Dianthus
@ainwood, do you mean you can read .sav files faster than my current code, or than my old dodgy code? I haven't seen your code, but I'm guessing you're reading from the file directly into structures/records. My old code was reading a byte at a time, and so was bound to be slow, even in C++!

That's good then, my C++ coder's superiority complex was taking a battering for a moment thereOriginally posted by ainwood
Yes, I meant your old code ...
.I got that from the mischievious smiley, just wanted to check if there was any truth behind the comment!Originally posted by ainwood
and I was certainly extracting the Michael somewhat.....
It's truely super fast!!! Now, if you have extra free time, please consider to re-compile the DLL (the latest version would be fine) for the MapFinder too.


Thanx for it! 
Originally posted by anarres
Svar, have you tried MapStat to count tiles? It is in this forum...