Very slowly at the moment. I'm getting very little free time due to work at the moment, and all that free time is going into GOTM. Hopefully next month will be different .Originally posted by CornMaster
How is the unit replay coming?
Very slowly at the moment. I'm getting very little free time due to work at the moment, and all that free time is going into GOTM. Hopefully next month will be different .Originally posted by CornMaster
How is the unit replay coming?
Good luck. Let me know if you can't get this to work and I'll upload the full .msi file for 2.3.1.Originally posted by superslug
Thanks, Dianthus, I'll give it another shot.
Surely you need a MapStat so you can maximize your territory while milking? 65% territory just isn't enough, you need every last tile .Originally posted by superslug
The funny thing is that I may never need MapStat again due to that lovely utility you helped Moonsinger with!
Now that I think about it, I'll probably still use MapStat for in-game milk phases. It is easier/faster than testing city by city.Originally posted by Dianthus
Surely you need a MapStat so you can maximize your territory while milking? 65% territory just isn't enough, you need every last tile .
Interesting, you CrpMapStat for me seemed to load just as fast as MapStat, but I guess a faster version wouldn't hurt.Originally posted by Dianthus
I can now read .sav files ~100x faster. Is anyone interested in this?
For me a huge map at 2050AD is taking about 4 seconds with the old code, and about 50ms with the new.Originally posted by superslug
Interesting, you CrpMapStat for me seemed to load just as fast as MapStat, but I guess a faster version wouldn't hurt.
Hmmm, I'm actually using 2/3, or 66.6666666% recurring. Is 66.0% what I should be using? I'll give it a test and make sure!Originally posted by superslug
Also, I didn't notice this at first, but when using CrpMapStat I have to go my the percentage column rather than tiles left. According to the chart, I still had tiles left when I triggered a domination limit.
I take it CrpMapStat is set for higher than 66.0%?
Could you send me a .sav I can check out?Originally posted by superslug
I wonder if they tweaked the percentage trigger then?
EDIT: It's a slight pain, but your program is still roughly usuable like this and does get me within a dozen tiles of the Domination limit.
Ok, then it is because it is a configurable option in C3C.Originally posted by Dianthus
OK, I've just done some testing, and it's definitely :
: 2/3
: 2/3
: 66%
I'll update CRpMapStat accordingly.
You can set it in Scenario Properties. For instance Rice of Rome scenario has it set to 20% IIRCOriginally posted by Dianthus
Have you seen it other than 66% in C3C?