In repsonse to where to put our second city, I think we HAVE to get that copper next. With it we can ignore miltary techs for a while (even archery) and build Axes instead.
2400 Preflight - Looks good to me...
2360 (1) - Settler -> Barrack. Adjust to max food in Moscow. Growth and Priesthood in 2 turns. Move worker to start another chop, which will be done when we are working on the Oracle. Try to get a better view of the NW to see what Dot map options we have. Will dump a couple of shields into Barracks while I wait to start on Priesthood. Very curious about what is to our south, but we won't have someone down there for a while, as all our troops are busy with protection and exploring elsewhere.
2320 (2) - Move our fellows around a bit, reveal some Fish to the NW, but nothing that would make me want to change the dot map up.
2280 (3) - Priesthood -> Writing. Our Northwest is icy, so I send the scouts down to start exploring south of Moscow. Switch Moscow to Oracle. We are at our happy limit, so I switch us to a +1fpt 7hpt diet. Once this chop is finished I might mine up at least one hill before chopping another forest. Oracle due in 22 turns.
2240 (4) - Chop come in, Oracle now due in 17 turns. Warriors discover Salam to our east. The land over there is pretty barren, so I will see what is available to the southwest with the scout.
2200 (5) - Found St. Pete. start a Warrior. Send the Warrior escort to explore the SW.
2160 (6) - Start Mining hill west of Moscow.
2120 (7) - zzzz
2080 (8) - Our Warrior to the east gets eaten by a lion.
2040 (9) - zzzz
2000 (10) - Find coast south of Moscow.
1960 (11) -Livy declares us the 7th most advanced. Boarder pops in Moscow, revealing the north coast with some fishes. This is good news, with the next two cities we can cut off Sal from our western lands.
1920 (12) - Start next chop, plains adjacent to river.
1880 (13) - Writing -> Husbandry. Get open boarders with Salam. Unless they have nowhere else to go, AI civs will not cross borders to settle. We can always kick out any attempt to poach our lands by cancleing the deal.
1840 (14) - We indeed have the southwest to ourselves, and its pretty good land too. Chop complete, Oracle next turn.
1800 (15) - Oracle complete, learn CoL of course. Get Confusionism (in St. Pete), make it our religion. Send missionary to Moscow.
1760 (16) - Come out of Anarchy. Start Library in Moscow, but will switch it to Temple when the missionary arrives, which will give us the happiness we need to grow and a priest to add to the GP count.
1720 (17) - Scouts in forest killed by Barbs, so much for the triple promotion. They served well. Missionary due in Moscow next turn.
1680 (18) - Get boarder pop and Warrior in St. Pete. Start work on a Library for the next three turns till we get to size 3 and will start worker. Spread Conf to Moscow, switch to Temple and high food configuration for growth next turn.
1640 (19) - Judism FDL, Whip temple for 3 pop (only put 1 hammer into it last turn just to cut zero production penalty). A severe whip, but adding the priest next turn will be giving us a total of 10 GP points, which gets us our Proph faster, get CS out of the way, and then we can get to some real teching.
1600 (20) - AH -> Poly. Poly will come about the same time as our GP is born (8 turns).
Notes for the future despot:
On the next turn, switch the St. Pete production to worker and start farming and get that Copper hooked up ASAP (obviously we need Wheel to do so, also a single road will link St. Pete to Moscow via the long river). Build/Whip/Chop at least two Axes ASAP to help secure our territory against the soon to be comming barbs. The build que in Moscow is just there to show what we already have starts on, not neccesarly what we need to build next. DO NOT turn off the priest, it is our ticket out of this tech purgatory this varrient put us in.
Over all I think we are in good shape to get the Pyramids. We don't have stone, but we have some forests in range that we can chop. Also we are well ahead of Sina's test run dispite not getting Stonehenge. I wouldn't be adverse to cutting down every forest in Moscow to get the job done quickly.
As far as expansion goes, I would use two cities to cut the west off, and then push east as much as possible and pick up as much decent land from Sal's side as possible before picking up the much more fertile land to our west. If Sal starts to send settlers past our boarders then I wouldn't be afraid to cancel the open boarders and evict them. We are at odds now because of our religions, so I would expect some tensions in the future anyways.
On techs, I would think Wheel/Mysticism is the way to go. That will give us the opportunity to connect up our resources, connect our distant cities, and have a very good chance at beating the other civs to Pyramids.
