Inherited turn. We are certainly ready for war! Nice set up Sina! I trade Economics to Hayuna Capac for Divine Right and 480 gold, and I change research to Nationalism. I'd like to get the Taj Mahal. With all the new gold I bump research up to 90% - Nationalism will only take 4 turns. I wanted to make this trade before declaring on Saladin, as it will likely make Hayuan mad, seeing as they are the same religion.
I immediately declare war on Saladin and move troops into position. End turn.
Turn 1 - Defenses in Baghdad bombarded down to 11%, no counterattacks from Saladin.
Turn 2 - I finish bombarding the walls in baghdad but I forgot to upgrade macemen to grenadiers, so I'll have to attack next turn. Whoops. I start bombardment in Khurasan as well. I notice that we don't have a forbidden palace yet, wich is understandable given our nice layout. Certainly something to put in Saladin's lands when the time comes.
Turn 3 - Saladin pillages a few meaningless tiles. Baghdad falls, although the battles went a little worse than I would have hoped, as we lose a city raider 2 grenadier despite 90%+ odds. Sigh. I finish bombarding the walls in Khurasan.
Turn 4 - Saladin counterattacks Baghdad but doesn't manage to kill any units. There are several macemen and catapults of his in the area. Khurasan falls with no losses.
Turn 5 - Saladin puts on another counterattack at Baghdad and loses again, but he's stalling our attack by all the damage he's doing. One of his caravels kills our southern caravel, so I'm moving some ships down there. We should start on a bit more Navy, for sure. Nationalism comes in, and I select Replaceable parts next, dialing back our research rate a bit. We could use lumbermills. War weariness is rearing its ugly head in Moscow and St Petersburg. I start a collosseum in Moscow and a Theatre in St. Petersburg to combat these effects.
Turn 6 - Our troops are just resting a bit before moving out. I also notice our great engineer in Moscow - I believe he would be best used to rush Versailles a bit later on.
Turn 7 - Maybe I'm being to cautious, but our troops still aren't healed. Next turn I should be able to move out.
Turn 8 - We pop a great Merchant in Novograd, and I think a trade mission is his best use, so I send him West to get on a boat. I notice we had a great artist there too! So we had a prophet, an artist, AND an engineer lying around? That's pretty funny! I'd like to join the prophet and the artist for a golden age, but I don't know how to make it not use the engineer and the merchant. Anyone know?
I still think the engineer needs to rush Versailles in newly conquered lands, no doubt. I like a trade mission with the merchant. I don't see a need for a culture bomb since we are going to wipe Saladin out completely. So, once the merchant and engineer are used up, I strongly suggest a golden age after that.
Our troops move out
Turn 9 - The @%#^# caravel in the south kills it's THIRD one of ours, despite heavy odds in our favor. Ugh. Our Merchant loads up on a caravel and heads out.
Turn 10 - Our troops are moving into position to capture two more cities. I suggest rushing Versailles in whatever city we are about to capture with our southern stack. Have fun
Consolidated suggestions:
- Research Constitution next - we need to build some jails
- Rush Versailles in the city indicated
- Once Merchant finishes trade mission (and engineer pops Versailles) start a golden age with Artist and Prophet?
- Start lumbermills once replaceable parts finishes up
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