Preturn:
Very good preturn! Although 3 shields were wasted, it doesn't really bite you as much in chieftain mode. But, we only have 3 immortals (from the latest save), and Pasagardae is somewhat inside the border. We could have let it build another immortal. If a unit was coming close, another spearmen behind-the-lines could have come and defended it. Nice use of diplomacy, too!
Turn 1:
Good turn, and nice use of micromanaging.
Turn 2:
Mine grasslands in despotism - good!

Good movement logs.
turn 3:
Good move on fortifying the spearmen, but I still don't like spearmen in the midst of battles (unless they're escourting units with a weaker defense).
turn 4-7:
More workers. That's always good, espiecally for our newly conquered cities. Also, remember to check the tiles that the AI worked. Sometimes, they mine bonus tiles, and irragate grasslands in despotism. Good preperation for the attack, too. Any diplomatic checking during these turns? Sometimes, the AI will give you a city if they feel pressured. Nice move on the turn 7 science slider.
Turn 8:
When attacking capitals, it's best to have a nice sized stack. 3 is ok, but is risking it. This was a bit

. If you lose, you end up making the units more powerful.
Turn 9:
Very good move on the diplomacy part!

Always get everything they have before taking them out! The AI will do surprisingly stupid things when pushed back, or caught in a stalemate (look at GOTM11

).
Turn 10:
Looks like we're back on track! Did you check to see if science could be lowered with 1 or 2 turns left? Those immortals could stand on the hill on the other side of Bapedi, and still get to the city in 1 turn. Over all, good turn.
Also, did you notice that no one has built any wonders yet? They might be soon, but I'm guess that the other civs could be -
a: on seperate small islands
b: fighting constantly
Overall, good turn. (more city critiques when I get back from work)