ct3 - Chieftain Training Day (for newbies only)

I just got home so it will be sometime tomorrow before I post the game.

Thinking about it though...

stwils :suicide:
 
Originally posted by archer_007
To set the record stright, the Immortal was ordered to go the grassland tile just north of the Zulu. I post this not to look as stupid. Anyway, sorry about the mistakes.

You mean it was on auto-goto? :smoke:

You usually never put units on auto-gotos. Post that you're moving the unit to a certain area - don't leave the next player guessing.
 
Here is the game. My goal was to eliminate Shaka, connect our cities with roads, get Writing and move toward Map Making, build another city and try to get productive work out of ALL those workers.

You'll see what happened.

My log will follow next post.

stwils
 
Preturn: 1025 bc

1. Susa, Arabela, Parsagardae- citizens are moved to more productive locations

2. Activate spearman in Parsagardae and move south towards Zululand

3. Maintained Science at 50% - considered raising to 90%

4. Changed granery production to immortal in Babylon

5. worker in Arbela stops mining and goes to assist other worker irrigating land.

1000BC: Turn 1

1. Pesepolis builds immortal

2. Persepolis is set to build another Immortal

3. Move Persepolis Immortal towards Susa - purpose is to go after Shaka - also am moving other militia south currently and plan to contiune doing so throughout these 10 turns.

4. Move Immortal located in Jungle from previous turn - move him south to Zimbabwe

5. In Arbela - two workers are buildinr road together.

6. Spearman from Parsagardae (see PreTurn #2) contines to head south towards Zim

7. Susa worker builds road

975BC: Turn 2

1. Shaka appears -we say "goodbye"

2. Spearman from Persopolis continues SE to Ulundi

3. Parsagardae Worker moves to help worker clear jungle

4. Spearman in Arbela moves south towards Zimbabwe

6. Jungle Immortal moves to horse in Zimbabwe

950BC: Turn 3

Shaka speaks again and we say "goodbye"

1. Spearman continues to moves south to Ulundi

2. Perepolis Immortal continues to move and at this turn is in Susa

3. Immortal attacks Zimbabwe - we defeat one unit

4. We enter GA-

5. 2 workers in Arbela move to complete roads to furs (plan is to continue them beyond furs)

6. Arbela Spearman continues to move south towards Zimbabwe

925BC Turn 4

1. Immortal attacks Zimbabwa for second time (see first attempt in 950BC )

2. Immortal takes Zimbabwa and we are awarded 22 gold.

3. Zimbawa set to build Spearman

4. Persepolis Immortal arrives in Zimbabwe

5. Babylon worker in forest building road

6. Arbela Spearman continuing to move south to Ulundi

900BC Turn 5

Persopolis builds another Immortal

Persopolis set to build Settler so we can establish town in Northern Pennisula

Fortify damaged Immortal in Zimbabwe to protect again rebellion

Spearman kills lurking Zululand Man near Zimbabwe

Persopolis Immortal moves closer to Zimbabwe

Move Babylonian Spearman south

Temple now being built in Babylon

875BC Turn 6

1. Parsegardae worker mining grassland

2. Immortal (new from Persopolis) moves W along road to road intersection near Iron

3. Fortify Spearman near Ulundi

4. Writing is Achieved.

5. Offered Embassy - we decline


850-BC Turn 7

1.Susa worker completes road to gold

2. Susa worker will continue road to Zimbabwe

825BC Turn 8

Persopolis Settler is built and moves North.

Persopolis set to build Temple

Immortal from Parsagardae moves into Arbela

800BC Turn 9

1. Immortal moves into Ulundi

2.Settler moves north of Persopolis on road

775BC Turn 10

1. Settler from Persepolis moves NE and Antioch is founded

2. We attack Ulundi with Immortal and Spearman

3. Ulundi is taken -28 gold is ours

4. We attack Bapedi with another Immortal

5. We are victorious and recieve 87 gold

BUT...

After thinking things were fine and looking around the map at the end of the game, I saw that the town (Bapedi) we had just defeated had "Jumped" to the East of the island - and was now the capital ! Thought Zululand was erradicated and now this? What happened???
 
Yes, sometime's the AI respawn. They come back. You can set it to where that won't happen on the place where you set the kinds of victory's.
 
Originally Posted by stwils
After thinking things were fine and looking around the map at the end of the game, I saw that the town (Bapedi) we had just defeated had "Jumped" to the East of the island - and was now the capital ! Thought Zululand was erradicated and now this? What happened???
Did you get a pop-up saying "We have destroyed the Zulu", or some such? If not, then they had a settler running away to found a new city. The other possibility is that Chieftess started the game with "Respawn AI Civs" on. I don't remember if she told us which way she had it. I'm guessing a settler. In any case, the next player has to get to the new "Bapedi" and take it out!
 
I'm pretty sure something popped up and said we were victorious or something like that.

It all happened during Turn#10 - Captured Ulundi, Captured Bapedi, and then Bapedi popped up on the East coast. If a settler ran away he must have run fast!

stwils;)
 
Are we going with the original order, which would have McDan next or are we going with the order we used last round, which had me playing after StWils?

BoB
 
I will critique the save first. :)
 
Oh, of course, of course... just wondering who was next in line. :)
 
Okay, so I was bored this weekend and threw together a new dot map concept.... black borders would be borders of new cities, with the black crosses being their locations. Red X's are unused tiles and purple X's are possible city locations to eliminate those unused tiles.

Comments anyone?

775BC_dotmap.jpg
 
Originally posted by Bob the Builder:

Are we going with the original order, which would have McDan next or are we going with the order we used last round, which had me playing after StWils?

BoB

Reply:

Why not stick with our new order having Bob the Builder follow Stwils each time - thus Archer, Stwills, Bob, Mcdan and Barker - it's fine with me as long as this is OK with Chieftess, Padma and team- am flexible to do whatever.

Meanwhile, looking forward to studying Stwil's game and Bob's map - then posting.

McDan
 
Reputation, Gold and TD Game?

In playing out Stwil's moves at one point Shaka greeted me and I offered to give them the alphabet for 100 gold. I knew that in the next move or so the plan was to wipe them out (thus they will never be able to communicate with other countries)- I could take the 100 gold. Would this dishonorable move disarm them so it will be easier to take cities or is it a :nono:

Does this even matter since you get over 100 gold when taking the towns? :crazyeye:
 
Comments and Questions on New City Placement Map:

I like all the coastal town placements - needed for protection and expansion. :)

Since we have only this island currently - I believe the goal (as seen by the map's town placements) is to have a large # of towns and cities vs. metropolis. (Remember am newbie - trying to figure all this out) :crazyeye:

Is the Optimal City Placement just an ideal ? - I remember Chieftess describes this and other placements early in the game. I need to learn more about this- am going to find bamspeedy's article on this tonight per Chieftess' rec.

The overlap seems well placement and minimal (from what I know) and - just 1-3 tiles per new "black dot" city. Is that a correct assessment?


Unused tiles - It seems we will be busy building settlers for the "black dots" and that these tiles will remain unused for a long time - besides building towns on the purple dots - do you send workers to mine, etc? I know colonies are out because these tiles lack any strategic resources. :enlighten
 
Originally posted by mcdan
Reputation, Gold and TD Game?

In playing out Stwil's moves at one point Shaka greeted me and I offered to give them the alphabet for 100 gold. I knew that in the next move or so the plan was to wipe them out (thus they will never be able to communicate with other countries)- I could take the 100 gold. Would this dishonorable move disarm them so it will be easier to take cities or is it a :nono:

Does this even matter since you get over 100 gold when taking the towns? :crazyeye:
A straight trade like this would not be dishonorable. I give you alphabet, you give me 100g. Shake hands, and we're done.

Now, if the situation had been reversed, and they were offering us a tech, and we agreed to pay X gold per turn for it, knowing full well we would be at war in less than 20 turns, that would be dishonorable. :)
 
Preturn: 1025 bc

1. Susa, Arabela, Parsagardae- citizens are moved to more productive locations
2. Activate spearman in Parsagardae and move south towards Zululand
3. Maintained Science at 50% - considered raising to 90%
4. Changed granery production to immortal in Babylon
5. worker in Arbela stops mining and goes to assist other worker irrigating land.

1 - You could say which locations...
2 - Personally, I don't use spearman to guard units, but it's ok if you use an extra spearmen to defend a recently captured city.
5 - Which land? I hope it's wheat/cattle or plains/desert. :)


1000BC: Turn 1

1. Pesepolis builds immortal
2. Persepolis is set to build another Immortal
3. Move Persepolis Immortal towards Susa - purpose is to go after Shaka - also am moving other militia south currently and plan to contiune doing so throughout these 10 turns.
4. Move Immortal located in Jungle from previous turn - move him south to Zimbabwe
5. In Arbela - two workers are buildinr road together.
6. Spearman from Parsagardae (see PreTurn #2) contines to head south towards Zim
7. Susa worker builds road

1 & 2 - good. Persepolis is our main immortal 'factory' now.
5 - Great move! :D
6 - Was there a backup? You shouldn't leave undefended border cities, well... undefended. :)

975BC: Turn 2

1. Shaka appears -we say "goodbye"
2. Spearman from Persopolis continues SE to Ulundi
3. Parsagardae Worker moves to help worker clear jungle
4. Spearman in Arbela moves south towards Zimbabwe
6. Jungle Immortal moves to horse in Zimbabwe

1 - Did he offer anything of use before we took him out?
3 - How many workers were in the stack? There should be atleast 3 in a jungle tile.
4 - again, don't leave a city undefended.


950BC: Turn 3

Shaka speaks again and we say "goodbye"

1. Spearman continues to moves south to Ulundi
2. Perepolis Immortal continues to move and at this turn is in Susa
3. Immortal attacks Zimbabwe - we defeat one unit
4. We enter GA-
5. 2 workers in Arbela move to complete roads to furs (plan is to continue them beyond furs)
6. Arbela Spearman continues to move south towards Zimbabwe

3 - What was our stack size at Zimbabwe? It's best to attack a city with 3 or more units. What unit was in there?
4 - Ok, GA means increased production. Are we ready for it? (military, expansion)

925BC Turn 4

1. Immortal attacks Zimbabwa for second time (see first attempt in 950BC )
2. Immortal takes Zimbabwa and we are awarded 22 gold.
3. Zimbawa set to build Spearman
4. Persepolis Immortal arrives in Zimbabwe
5. Babylon worker in forest building road
6. Arbela Spearman continuing to move south to Ulundi

Ok, did you leave the immortal in there? Any resistence? Did you micromanage shields?

900BC Turn 5

Persopolis builds another Immortal
Persopolis set to build Settler so we can establish town in Northern Pennisula
Fortify damaged Immortal in Zimbabwe to protect again rebellion
Spearman kills lurking Zululand Man near Zimbabwe
Persopolis Immortal moves closer to Zimbabwe
Move Babylonian Spearman south
Temple now being built in Babylon

ok, good. I see you fortified it. Also, did you build roads for the settler? if you road 2 tiles, the settler will still get to the 3rd tile in 1 turn.
The spearmen - never use spearman to attack. They're pretty weak units. If the spearman is near Zimbabwe, why is Zimbabwe building a spearman? It could be building a temple (to combat culture flip). Slightly :smoke:

875BC Turn 6

1. Parsegardae worker mining grassland
2. Immortal (new from Persopolis) moves W along road to road intersection near Iron
3. Fortify Spearman near Ulundi
4. Writing is Achieved.
5. Offered Embassy - we decline
1 - ok, good, as long as we're in despotism, or are short on production. :D
But, if the city has lots of corruption (as some will later on in the game), it's better to irragate them for size (this is called 'milking the game' in those high scoring GOTMs and HOF games).
5 - good - the Zulus will soon be eradicated. :)

850-BC Turn 7

1.Susa worker completes road to gold
2. Susa worker will continue road to Zimbabwe

good, but are you sure the tiles have been micromanaged to use the gold?

825BC Turn 8

Persopolis Settler is built and moves North.
Persopolis set to build Temple
Immortal from Parsagardae moves into Arbela

Persepolis could still build settlers, it's got a granary. Not the best use of our capital.. The other cities could use temples.

800BC Turn 9

1. Immortal moves into Ulundi
2.Settler moves north of Persopolis on road
Ok, if there was a road system in place, it might've reached its' destination already. This isn't terribly important because of its' location (and game difficulty), but on higher levels, getting a settler to a resource tile 1 turn before the AI can mean the difference in a game.

775BC Turn 10

1. Settler from Persepolis moves NE and Antioch is founded
2. We attack Ulundi with Immortal and Spearman
3. Ulundi is taken -28 gold is ours
4. We attack Bapedi with another Immortal
5. We are victorious and recieve 87 gold

2 - again, don't use spearmen to attack cities. :smoke:

BUT...

After thinking things were fine and looking around the map at the end of the game, I saw that the town (Bapedi) we had just defeated had "Jumped" to the East of the island - and was now the capital ! Thought Zululand was erradicated and now this? What happened???

Yes, respawn AI was on.

Ok, overall, the turn was pretty good, except for attacking cities with spearmen. Also, We could have used out GA a bit better. Persepolis could have been building another settler.
 
But Padma, wasn't it (in a sense) dishonorable for the AI to be smashed and then turn up somewhere else? In my game?

Would we have had that same capability had the situation been reversed?

stwils
 
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