ct3 - Chieftain Training Day (for newbies only)

nop only 2 units can make militry police in depotism 3 in monachy not sure how many in communism also all of you in your preferances have wait at the end of turn switched on right if you dont then that is why you played an extra turn
 
I had never actually tried the warrior gambit before this attempt. I normally am churning out spearmen and settlers in the early game. My initail reaction when I opened the savegame was "Hey, we have lots of warriors. Babylon looks weak, and I can get there in 5 turns. Let's try out the warrior gambit. :)"

Edit:
It took 2 full turns to get all the warriors to Pasargadae. I then let them all leave on the next turn (turn 3)
 
Thanks for clarifying this, Barker. From your log it seemed all 6 moved to Pasargadae in one turn because in 1475bc you say "Warriors are all stacked in P."

stwils
 
Since this is a training game, I wish someone could tell me what I am doing wrong when I try to play the log in Barker's game from the last save (mcdan's.)

I moved 6 warriors into Babylon trying to follow his log. Took me a while. I moved each one and went after the militia who was defending the city. One by one each of my warriors got killed! All of them dead.

Now I realize the guy defending Babylon was a more advanced sort than my warriors. And I would normally not have sent an attacker into Babylon unless it was a stronger attacker.

But Barker did it and was successful. Why wasn't I?

stwils:confused:
 
What side of the river did you attack from? If you attack across the river, you give up a very costly defensive advantage to the Babylonians. When I attacked Babylon, there were only 2 defenders left. 1 spearman, and 1 archer. The other 3 were killed en route to the city.

I will admit, Stwils, that this was a risky maneuver on my part. But, by using terrain and numbers to my advantage, I believed that I could prevail.
 
You did prevail and knew how to. Good planning and good playing.

I just sent all my warriors into Babylon right on into the heart of the city and I never ran into any defenders like you did until I got to the city building where there was defender standing on top. I attacked him with each of my warriors one at a time, and alas, I did not prevail.

I'll catch on soon, though. I am sure.:crazyeye:

Thanks for responding to my question.

stwils:)
 
Ok, I'm now complete back from all of my day trips. :) (some were quite boring and we did nothing...)...

Let me look over the thread.
 
Re: Barker's Turn beginning in 1500: Thanks Barker and Stwils for your dialogue - I appreciate Stwils for asking the questions I hated to ask and Barker for always replying and trying to explain.
:)

I still cannot get my 6 warriors to attack Babylon successfully - We always die - at first I too like Stwils was just charging the city but I tried Barker's south of the river approach - to no avail - after reading his advice thread - we still all die. :cry:

Has anyone else played this game step by step? I admire Barker's stategy but each time I end up at the last turn 1275bc - my map is completely different and I think it is all due to my inability to grasp the game from 1500 to 1400 bc. :confused:

Thanks
 
The RNG (Random Number Generator) can do strange things. :)
 
Sometimes the very first attack can make all the difference. If the first fails, there is a probability that the defender will get a promotion. If the second attack fails, the defender will definitely get a promotion. This means that it is harder to kill that defender.

Make sure that you use the strongest attacker first. These attackers will have more rounds to attack, and have a higher chance of defeating the defender.

And, as Chieftess has mentioned, the RNG will also be a factor. (I may have gotten luckier than most :) )
 
Barker, my warriors are all equal. Should I have sent a spearman in or something else to attack first?

I didn't do that because you said you were sending 6 warriors and I was trying to replicate what you had done and get an understanding of it.

stwils
 
Turn 1-1250 BC-Warriors sent to disband to help Spearman and Immortal production.
Turn 2-1225 BC-Movement to disband contiunes.
Turn 3-1200 BC-Spearman complete in Persepolis. Three warriors disband to help Spearman production in Babylon.
Turn 4-1175 BC-Arbela founded. Production set to Immortals. Warriors disbanded in Pasargadae to help Immortals production.
Turn 5-1150 BC-Nothing.
Turn 6-1125 BC-Nothing.
Turn 7-1100 BC-Persepolis finishs Spearman, changes production to Immortals.
Turn 8-1075 BC-Babylon completes Spearman, changes production to Granary.
Turn 9-1050 BC-Pasargadae produces Immortals, moved toward Zulu terroity,
Turn 10-1025 BC-Susa completes Worker, changes production to Immortals.
 
Disbanding warriors to help spearman/Immortal production??? :eek: :aargh3: :aargh3:

Warriors are halfway to Immortals! All you need to do to make Immortals is upgrade the warriors! Saves much on production - more than you get out of disbanding the warriors!

:aargh3: :aargh3:
 
Originally posted by archer_007
Well, disbanding saves gold. Gold has better uses then upgrading units. At least that's my opinion
Disbanding units saves gold. Yes. Gold has other uses than upgrading units (my opinion :) ). Yes.

But we are disbanding units to create more units. Saving gold? For a few turns, maybe. Wasting production? yes! And wasting production is a bigger "sin" than wasting gold! (IMHO)
 
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