Preturn
Okay, I'm going to try and make some reasonable deductions here. War has had to have decimated the other civs. We've discovered easily half of the map and they are no where to be found yet. It's probably a reasonable assumption that there are one or a few major landmasses left and that the principal cities on those masses (the top 5) are size 4 at MOST.
Conquest is going to be the way to go with this game. We're going to have vastly superior military by province of our research. The other civs have little trust amongst themselves already. Culture victory is probably out of reach at this point. We have 1727 culture points so far, 96,073 away from the number required to win. I figured that at our current culture rate of production (41/turn) it would take over 2000 turns to reach our goal. Realizing that our rate will go up in time, I am still finding it hard to believe we'd make our deadline. I'm going to keep at culture building but this is something we should keep in mind.
City Checks
Ulundi - I move one citizen from an unimproved desert tile to an improved (irrigated) flood plain tile.
Arbela - Looks to be in good shape. Once the worker is done we'll have to start on a cultural improvement
Bapedi - I move one citizen from an unimproved tile to the tile currently being improved.
Antioch - Everything looks fine but it is going to need irrigated tiles in order to grow in the future. Since it's not on a coastline it won't get the food benefits a harbor provides. After it's next growth it will not be able to expand. Given that reality I change production from an Aqueduct to The Great Library (complete in 51 turns). It's a cheap wonder that gives us a culture boost.
Tarsus - Now Tarsus is stuck at six and just waiting to pop and we're building a Library here instead of an aqueduct? Hrmm. I change production to Aqueduct (complete in 16 turns). I also move one citizen from working a floodplain tile to a desert tile (might as well get some production out of them since it can't grow yet.
Gordium - Everything looks fine here
Bactra - It says growth in 4 turns but we're at size 6 and don't have an aqueduct here either. I switch production from Temple to Aqueduct (complete in 16 turns). I may purchase that on turn three.
Sidon - We're going to have growth issues here but at least it is on a coastal tile and we can build a harbor here.
Tyre - We're working the best tiles here. I leave well enough alone. I switch production from Immortal to Pikeman for better defense.
Persepolis - Things look good here as well.
Babylon - ditto
Zimbabwe - ditto
Pasargade - Size 6 here and growth in ten turns. I change production to Aqueduct (complete in 9 turns) so that it'll be able to grow when it is ready.
Suza - I move a citizen from working the iron tile to the mined grassland tile so that it can continue to grow. I change back to the iron when I realize that there's no aqueduct here either. I change production to Aqueduct (complete in 9 turns) so that we can get some growth here as well.
Otherwise things look good. We're doing deficit research but we've got a good sized treasury and we might as well get cracking as long as we have the tech lead. Oh wait... we DON'T have the tech lead! Sid says we're moderately advanced. We have got to figure out what's going on in the rest of the world! On that note...
1: 650 AD
Pasargadae celebrates "We love the Emperor Day"
Arbela completes worker, I change production to Aqueduct to allow future population growth.
Sidon completes worker, I change production to Harbor to allow access to population growth tiles.
Surprise, surprise.... we lose the galley to "trecharous waters."
Worker outside Babylon completes (something). I move him to tile NNW of Arbela to begin mine.
Worker stack (5) NW of Bactra begins mine.
Immortal W of Bactra garrisons Bactra.
Worker W of Gordium begins mine.
Worker in Arbela moves to tile NNW of Arblea and begins mine.
Worker SSE of Pasargadae wastes turn due to user error.

Worker SW of Antioch moves to tile SW of Pasargadae to begin irrigation line to NW part of island.
Worker in Sidon moves to tile SW of Pasargadae to begin irrigation line to NW part of island.
Northern galley moves toward N city site
Southern galley moves toward E city site, finds a sea tile breadcrumb to the south.
Worker ESE of Zimbabwe begins road.
2: 660 AD
Well, I'm a moron and don't think to make a slider adjustment last turn and so we've got Engineering but didn't get a gold bonus for it. I order up Theology since cutlure seems to be of strong interest among the team.
Babylon finishes settler, I change production to Sun Tzu's Art of War (complete in 60 turns). If we want to switch it could be a pre-build for the Sistine Chapel.
Pasargade's influence expands.
Ulundi produces a Cathedral (it's at size 12!!!). I order production changed to The Great Wall (complete in 15 turns).
Worker SSE of Ulundi completes irrigation and begins road.
Worker stack (2) WNW of Tarsus completes mine and begins road.
Settler in Babylon heads to forest tile four tiles NE with spearman escorting.
Worker N of Bactra finishes ?irrigation? and moves N to complete road to new city.
Worker ESE of Pasargadae moves to tile NW of Zimbabwe to build road.
Worker N of Suza moves to begine irrigation linie to NW part of island.
Southern galley discovers new island!
3: 670 AD
Persepolis produces cathedral and begins The Great Library (complete in 20 turns), I change Antioch to cathedral (complete in 14 turns).
Zimbabwe produces cathedral and begins Colisseum (complete in 9 turns).
Worker ESE of Zimbabwe completes road, moves SW to begin mine.
Worker stack (2) NNW of Arbela completes mine. I shift citizen to work that tile. Stack moves SW to build road.
Worker ENE of Babylon begins road to new city.
Worker NE of Bapedi finishes mine and begins road.
Southern galley offloads settler and immortal on newly discovered island.
4: 680 AD
Zimbabwe celebrates "We love the Emperor Day!"
Worker stack (5) NW of Bactra completes mine, moves N to irrigate (they don't build a road so the iron is not connected).
Worker W of Gordium builds road.
Sardis founded NE of Babylon.
Worker SSE of Ulundi moves NW to bring mine.
Worker stack (2) NW of Tarsus completes road and moves two tile NE to build road.
Samaria founded on new island and begins temple.
I purchase completion of the aqueduct in Tarsus for 284 gold.
Northern galley offloads settler and spearman and begins exploring sea tiles (went too far... may lose this one).
Southern galley explores sea tiles.
Worker on irrigation corridor begins.
5: 690 AD
Tarsus completes aqueduct and begins temple.
Gordium completes library and begins marketplace.
Dammit... for all my lecturing I miscount moves and the northern galley sinks. Sorry guys!

Hamadan founded on northern city site on big island and begins a temple.
Worker stack (2) S of Sardis complete road and move NW to begin mine.
Worker stack (5) NNW of Bactra begins and completes irrigation and begins road.
Southern galley discovers another island with a goody hut, whales and iron.
Worker on irrigation corridor continues.
6: 700 AD
Worker W of Gordium completes road and moves SE to begin mine.
Worker stack (2) NW of Arbela completes road and moves SW to begin clearing jungle.
Worker on irrigation corridor continues.
Worker stack (5) NNW of Bactra completes road and moves WSW of Arbela to begin clearing jungle.
Worker NE of Bapedi completes road and moves NW to begin mine.
I check science slider but we don't get any bonus adjusting it for next turn, so I leave it.
7: 710 AD
Worker on irrigation corridor continues.
We finish Theology and begin Invention (researched in six turns after adjusting to 60% science).
Worker NW of Gordium completes something and moves 2 tiles S to start clearing jungle.
Worker SE of Zimbabwe completes mine and begins road.
Worker NW of Zimbabwe completes road and moves E to begin mine.
Worker stack (2) N of Tarsus complete road and move S to begin road.
8: 720 AD
Zimbabwe ends "We love the Emperor" celebration
Pasargadae completes Aqueduct. I change production to Library.
Gordium begins general unrest. I give them an entertainer.
Worker stack (2) SW of Sardis completes mine and begins road.
9: 730 AD
We love the Emperor day celebrated in Persepolis.
Susa completes aqueduct, I change production to temple.
Tyre completes Pikeman, I change production to temple.
Worker SW of Gordium completes mine and moves SW to begin clearing jungle.
Worker stack (2) SW of Sardis completes road and moves NW to begin road.
Worker SE of Zimbabwe moves W to begin mine.
Worker stack (2) N of Tarsus moves toward Zimbabwe to begin clearing jungle.
Southern galley makes contact! The Greek city Knosos is about 10 tiles SE of Bapedi
Alexander is cautious towards us, our military outnumbers his, they are in awe of our culture, we are technologically advanced, they have the horseman and fear our immortals. They have contact with the Egyptians and the Romans and have not yet discovered Currency or the Republic. They have Dyes and Silks but are not able to trade with us. I count a total of seven Greek cities. I make no deals, I figure I'll leave diplomacy to the next player.
10: 740 AD
The southern galley discovers Knossos is on an island an there is a larger island neighboring it with another Greek city.
Conclusion
Nothing too exciting... I'm sorry for the galley mishaps. I wasn't looking at how many turns I had left when I moved it out there. We did expand our city count by a few and have a chance to make contact with some other civs. That should prove promising!
Here's a mini version of our world map:
Here's the save:
Xeres of the Persians, 740 AD