1100 BC
Edo is building a warrior, change it to a barracks, change the worker from the horses to a coast square to get one more commerce. The shield and gold from the horse hill were going to corruption. by putting it on a coast squaure the food is the same but we get two commerce with a gain of one after corruption. Once we have more workers and can mine the hill, then we can switch back to get an extra shield instead. Switch Godshome off of being managed by a governer! I don't know how Lee missed this one. I can't see him ever letting a governer do anything. Doesn't relly matter as the citty is ugly and can't get past 2 population until we get some irrigation over there. Of course with only two worker we can't do that anytime soon. Change Tokyo from barracks to a worker. Only one more turn of peace with Cathy and her settler/warrior pair would add an extra two half worker to our total. Since we only have 1 1/2 workers now it would be a big help.
I) Osaka finishes a spearman and starts a worker.
1) 975 BC
New spear at Osaka move towrds Little Tokyo. Worker on grass starts mine. Warriors are chasing settler/warrior pair in hopes we can kill them before they settle and we lose the workers.
I) Kyoto finishes a spear and starts a worker.
2) 950 BC
Kyoto spear is fortified as MP.
Spear arrives in Tokyo and fortifies.
Warrior movement shows a barb horseman about to attack the Russian settler/spear. I hope the barb loses.....of course if we can't kill them first better that the barbs get them.
I) Barb horseman bypasses the Russian settler pair on grassland to attack our warrior on a mountain. It dies, but gives yet another example of the AI favoring itself.
3) 925 BC
Start southern worker on irrigation to get some growth to Godshome. Spear arrives in Little Tokyo and fortifies, just in time to keep it from rioting when it grows to four.
Darn Russians settle on a hill across a river. We will have to cross the river before we can attack and that will give second warrior time to get there. Of course, second warrior is attacked by another barb horseman.
Kyoto finishes a worker and starts on an archer.
Osaka finishes a worker and starts an archer.
4) 900 BC
Kyoto worker starts helping irrigation project. Osake moves to get horses on line asap. Horses will be a lot faster than iron at this point.
I) Cathy askes us to move our troops and we refuse. We are back at war with her again as we should be.
5) 875 BC
One warrior dies but we take Kiev (no workers though). This keeps Cathy from getting horses anytime soon. Archer are on the way to St. Petersburg. Move science up to get horseback Riding in 5 turns instead of nine.
I) Godshome finishes a spearman and starts a worker.
6) 850 BC
Since second spear in Godshome does no good, we send to towards the front lines were we have warriors on MP. Worker starts road on horse hill, finished in 6 turns. Normally mine before road but in this cases Little Tokyo has enough mines and we need the horses connect yesterday. Archers still approaching St. Pete.
I) Little Tokyo finishes a barracks and starts a worker.
7) 825 BC
Workers move to irrigate new square with road on it. This square will allow Godshome to grow. Archers on moutain one square away from St.Pete see barb horseman in place to attack. We will root for him to be successful.
I) The barb is sucessfull!!!! St. Pete is undeafended, unfortunately it will take two turns to get there and hopefully a spear won't suddenly appear. The barb also killed a Russain worker in the city. That hurt as we could have used it. Any bets on a mysterious spear popping up before we get there?
Kyoto finishes an Archer and starts another.
8) 800 BC
Spear reaches Osaka and fortifies to prevent rioting as Osaka grows. Archers will enter St. Pete next turn if no spear appears.
I) No spear, but the pop drops to one! Cathy must have just used the whip and it will now autoraze.
9) 775 BC
St. Pete auto razes. Archers turn towards Moscow. Once we have Moscow, we must quickly finish our island and get contact with others. She must have jst put down a city on the shore as her borders look a little funny now in that area.
I) Finish with Horseback riding and start Writing 13 turns at break even. We need contact.
Osaka finishes an archer and starts a settler.
Tokyo finishes barracks and starts a worker.
Godshome finishes a worker and starts a temple. It can now work the irrigated plains and can grow.
750 BC
Start second irriagted plains for Godshome. Archers and warrior continue to move towards Moscow.
Worker moved to help finish road to horses. This will shave one turn off and we will be able to build horseman. We can then mine the hill and give it to Edo for the shield.
Let's finish Russia this time and get our island settled. It looks like we have a lot of iron that we can sell to other civs for big prices, if we get settled and have contact.
CT4 750 BC Saved Game