CvGameCoreDLL.dll!CvUnitInfo::isHiddenNationality() Line 10418 C++
CvGameCoreDLL.dll!CvUnit::getVisualOwner(TeamTypes eForTeam=-1) Line 19786 + 0xb bytes C++
CvGameCoreDLL.dll!CvPlot::plotMinimapColor() Line 12954 + 0x9 bytes C++
CvGameCoreDLL.dll!CvPlot::updateMinimapColor() Line 1381 + 0x54 bytes C++
CvGameCoreDLL.dll!CvPlot::setRevealedOwner(TeamTypes eTeam=17, PlayerTypes eNewValue=17) Line 10808 C++
CvGameCoreDLL.dll!CvPlot::updateRevealedOwner(TeamTypes eTeam=17) Line 10861 + 0x10 bytes C++
CvGameCoreDLL.dll!CvPlot::changeVisibilityCount(TeamTypes eTeam=17, int iChange=1, InvisibleTypes eSeeInvisible=-1, bool bUpdatePlotGroups=false) Line 10576 + 0x8 bytes C++
CvGameCoreDLL.dll!CvPlot::changeAdjacentSight(TeamTypes eTeam=0, int iRange=2, bool bIncrement=true, CvUnit * pUnit=0x00000000, bool bUpdatePlotGroups=false) Line 2527 + 0x27 bytes C++
> CvGameCoreDLL.dll!CvPlot::setOwner(PlayerTypes eNewValue=0, bool bCheckUnits=false, bool bUpdatePlotGroup=false) Line 7694 C++
CvGameCoreDLL.dll!CvCity::init(int iID=81952, PlayerTypes eOwner=17, int iX=43, int iY=58, bool bBumpUnits=false, bool bUpdatePlotGroups=false) Line 328 C++
CvGameCoreDLL.dll!CvPlayer::initCity(int iX=43, int iY=58, bool bBumpUnits=false, bool bUpdatePlotGroups=false) Line 3103 C++
CvGameCoreDLL.dll!CvPlayer::acquireCity(CvCity * pOldCity=0x5a9910a0, bool bConquest=true, bool bTrade=false, bool bUpdatePlotGroups=true) Line 3643 + 0x22 bytes C++
CvGameCoreDLL.dll!CvUnit::setXY(int iX=43, int iY=58, bool bGroup=true, bool bUpdate=true, bool bShow=true, bool bCheckPlotVisible=true) Line 16468 C++
CvGameCoreDLL.dll!CvUnit::move(CvPlot * pPlot=0x51d5084c, bool bShow=true) Line 6424 C++
CvGameCoreDLL.dll!CvSelectionGroup::groupMove(CvPlot * pPlot=0x51d5084c, bool bCombat=true, CvUnit * pCombatUnit=0x620d1f88, bool bEndMove=false) Line 5336 C++
CvGameCoreDLL.dll!CvUnit::updateCombat(bool bQuick=false) Line 4100 C++
CvGameCoreDLL.dll!CvSelectionGroup::updateTimers() Line 540 C++
CvGameCoreDLL.dll!CvPlayer::updateTimers() Line 6750 + 0x5 bytes C++
CvGameCoreDLL.dll!CvGame::update() Line 2656 + 0x1f bytes C++