Turn 0 -- 1230 AD
I DISBAND THE ARCHER/LONGBOWMEN WITH CITY GARRISON
Situation Assessment:
We have 6 cities, and they aren't in violation of the variant rules.
Religion we're in good shape being Organized, Hindi, and on good terms with Toku
Techwise, we're 3 turns from Civil Service ... but I'm definitely going for Compass next as Harbor is a Variant requirement, and then towards Guilds for the Grocer (and Knight, and Mace along the way).
Of course, everyone has Compass, and Code of Laws is known by most. I accelerate the process. I trade CoL + 120 gold to Toku for Compass. I'm unable to trade for Metal Casting, but perhaps when Civil Service comes in ...
Hrm, I recheck the variant rules, and nothing says we have to immediately switch over to Harbor, so I don't. I hope I don't give myself a

for that.
Since Rome hasn't put anything towards the War Elephant, I switch it to Harbor.
I LOVE how we're not going to end up building any Praets in this game
Turn 1 -- 1240 AD
Alexander's bitter enemy, by the way, is Elizabeth, so we might not want to trade with her.
Turn 2 -- 1250 AD
Notre Dame BIFL.
Antium: Theatre > Harbor
Cumae: Hindu Temple > Harbor (It's been over 10 turns so I whip)
Rome: Harbor > War Elephant
I rush the Theatre in Shangian as well.
Turn 3 -- 1260 AD
Civil Service comes in. I start on Metal Casting for now, but I'll need to do some trading first.
Cumae: Harbor > War Elephant
Shangian: Theatre > Courthouse
It looks like Alex got Civil Service so I can't trade it to him. I don't see any deals beneficial, though, with Liz (no roughly-equal techs). And Toku has Civil Service. I'll look again next turn.
I revolt to Bureaucracy.
Turn 4 -- 1270 AD
We meet Catherine of the Russians. She must be behind Toku. She's Jewish, and despite a good score, we have techs we can trade her. And she doesn't know Kublai. Elizabeth doesn't like her, but we don't really like Elizabeth either so that's no big whoop. I trade her Drama and Horseback Riding for Metal Casting and 20 gold. She's now pleased with us.
Everyone else has Machinery so it makes no sense to start researching it when we have tradeable techs. I start on Theology because it's cheapest.
Ah, Catherine isn't behind Toku, she has Caravels. She must've researched Optics after Machinery.
Turn 5 -- 1280 AD
Elizabeth offers Music + 10 gold for Civil Service. I tell her it ain't happening.
Alex completes Sistine Chapel.
Rome: War Elephant > Longbowman. I promote the War Elephant to Combat I in order to remove temptation.
I did some

... I can't get CoL/Calendar for Machinery from Catherine, and since all my allies are Annoyed with Elizabeth, I don't want to trade Civil Service to her for it. Man, this Diplomacy thing is complicated, huh?
Turn 6 -- 1290 AD
Antium: Harbor > Courthouse
Neapolis: Lighthouse > Harbor
Kublai adopts Vassalage. Hmmm...
Turn 7 -- 1300 AD
Rome: Longbowman > Longbowman. Promoted to Combat I.
Ah, now Catherine can trade Civil Service for Machinery, I do so even though I've researched it a bit. I start Guilds, due in 13 at 60%. Elizabeth is the only one who has it. Everyone else has Optics, Toku and Elizabeth both have Machinery.
Turn 8 -- 1310 AD
Rome: Longbowman > Catapult. Promoted to Combat I.
Angkor Wat BIFAL.
Turn 9 -- 1320 AD
Antium: Courthouse > Maceman
Cumae: War Elephant > Maceman
Shangian: Courthouse > Library
We finally have a metal online!
And we have 5 million souls!
Looking at the Demos, amazingly enough, we're only 5th in soldiers ... however it's pretty tightly packed from top to bottom. Population we're way ahead.
Turn 10 -- 1330 AD
Rome: Catapult > Maceman
I'm going to play 2 extra turns to get us evened up.
Turn 11 -- 1340 AD
Rome celebrates WE LOVE THE MONARCH DAY!
Turn 12 -- 1350 AD
Elizabeth wants Open Borders. Denied.
Rome: Mace > Courthouse (since it'll only take a turn and will save us 1gpt)
You better believe I'm promoting the Mace to Combat I.
I rush the Library in Shangian.
Ok, we're still building strong. We have a nice little relationship going with Toku, Alex, and Cathy (although she's dropped to Cautious because of religion). I think, though, we're going to have to take out Alex. Too bad.
Guilds (and Grocers!) in 6.
Here's the save:
View attachment 118420
Oh, by the way: ANYONE CAUGHT BUILDING A FORGE WILL BE SHOT
Roster:
ChrTh > Just Played
hamtastic > Up
JesusOnEez > On Deck
Sina
Gaspar~
Rem