PaleJackal
Chieftain
- Joined
- Feb 19, 2009
- Messages
- 78
The requirement to be at war with a common foe seems like a relatively rare situation, unless the strategy is to give the AI lots of resources/stuff to declare war on a common foe?
Dude, the autocracy bloc had like what, eight friends with me. And every single one of them was at war with same foes as me. Insane Tourism stacking went on whether I wanted it or not. THey dow'd on same target as I did because they are weaklings for picking order or freedom lol.
Just get rid of the world of weaklings who went order and freedom and win a tourism victory on the world full of successful autocratic governments holding military parades and wahoo!
it was literally an Diplomatic+Cultural+Domination Victory in a Culture victory!
It stacks for every common foe you have, so if you're at war with two common foes it's a 100% boost in tourism. It takes a bit of work, but it can be absolutely insane under the right circumstances.
I don't think this is correct, I'll double check but I am pretty sure I m at war with two of Gajah's foes in the lst gotm and I am getting 100% tourism modifier but 50% comes from trade and OB, only 50% from cult of personality.
Still a very useful tenet and yielding 400 tourism per turn right now to the only target I care about ( a friend with an army and empire to big to deal with militarily ATM ) if I snag the games it will be close to 1k just from the cult, not bad
And yes to get most out of it you need to put in some work to make sure your "friend" is always at war with your enemies or vice versa.
Just a quick little question. What makes a foe a common foe? How many wars must I wage for someone to become a common foe?
Just one war. The more of the boost it gives depends on how many units you kill.
There's a reason why a hostile Netherlands went friendly after I killed 100+ iroquois units. xD
Basically the more you can kill the better it is. It also fades away too. If no deaths has been occurring on the enemy's side from your units. And it fades away over time in peace too.
Yeah, this tenet is rubbish. Freedom gets +33% all the time, on everybody. Autocracy's tourism tenets don't stand a chance.
CoP can get +100%, even +150%, on the people that matter. I'd say that's pretty more useful that +33% on everyone
I find constant bonuses to be far more useful than potential ones. Your scenario requires there to be other Autocratic civs (not so unlikely) who also like you despite your likely warmongering (getting more unlikely) as well as those Autocratic civs being in a war with you (and more unlikely again), and then they have to be in multiple wars with you to get the 100%/150% you've used in your example.
I find a constant 33% bonus way more useful than a 50% one I have to jump through a ton of hoops to get, in the same way as I'd rather have a pay rise than a lottery ticket.
Keep in mind that increased tourism is more exploitable for a Autocracy civ than a freedom one as the latest patch helps to reduce conquest penalties when conquering a civ you have high tourism with.
I find constant bonuses to be far more useful than potential ones. Your scenario requires there to be other Autocratic civs (not so unlikely) who also like you despite your likely warmongering (getting more unlikely) as well as those Autocratic civs being in a war with you (and more unlikely again), and then they have to be in multiple wars with you to get the 100%/150% you've used in your example.
I find constant bonuses to be far more useful than potential ones. Your scenario requires there to be other Autocratic civs (not so unlikely) who also like you despite your likely warmongering (getting more unlikely) as well as those Autocratic civs being in a war with you (and more unlikely again), and then they have to be in multiple wars with you to get the 100%/150% you've used in your example.
I find a constant 33% bonus way more useful than a 50% one I have to jump through a ton of hoops to get, in the same way as I'd rather have a pay rise than a lottery ticket.