- Enable lua loging : open the config.ini file (in "..\My Documents\My Games\Sid Meier's Civilization 5") with notepad or any other text editor, find the line with "LoggingEnabled = 0" and replace by "LoggingEnabled = 1"
- Launch the game, and if you still have the bug go to the "..\My Documents\My Games\Sid Meier's Civilization 5\Logs" folder, either open Lua.log with your text editor and save the log as a .txt file or simply zip the log file and then post it here as an attachment to your post (don't try to copy/paste it, it may be too long for the allowed post size)
You need this mod and Custom Advanced setup Screen to be activated before being able to activate the revolution mod.
Sorry that the UI works this way, it would be better to have a popup asking if you want to activate or download the required mod instead of just "can't be enabled, missing dependencies"
If you're using advanced setup, the options for tile flipping should allow you to set flipping during war only.This mod is pretty nice. It would be a nice addition if instead of tiles flipping automatically all the time that maybe they should only flip when you're at war. Or possibly when you're at war and have a military unit on that tile and have enough culture to flip it.
That would simulate a land grabbing war pretty nicely. and not make culture so important to hold your land if you're a peace loving civ that everyone likes.
CULTURE_CONQUEST_EVEN_LOWER = true
CULTURE_CONQUEST_EVEN_LOWER = false
ALLOW_TILE_FLIPPING = true
ALLOW_CULTURE_CONQUEST = false
ALLOW_TILE_FLIPPING = false
ALLOW_CULTURE_CONQUEST = true
yes, that's one of the few not impacted by the last patches.Is this mod compatible with the new update?
yes, religion should play a part in culture diffusion and revolution, but I still have to make a complete game with G&K to better understand the new gameplay before trying to change it, and keeping my mods up to date combined with 2 weeks away from home has not helpedHm, would the author(s) of this and the Rev mod consider adding a religious factor in, somehow? Either to revolutions or tile flipping?
The idea I'm thinking is that religious spread simply adds to the culture spread. So you could "fight" culture spread with high religion, or enhance culture spread with high religion.
Edit: This would work well with religious beliefs that increase the range or intensity at which your religion spreads, too
How should I handle Citadels when tile flipping is on ?
Create a change in culture of all surrounding tiles when it's created, like when a city is captured ?
Or just forbid tile flipping from culture around a citadel ?
And what if culture conquest by units is enabled ?