Round Eight: 1430 AD to 1810 AD
Yes, I played this one straight through to the end. There wasn't a whole lot to discuss in terms of building and such, but I did end up altering my plans slightly because of a certain someone who wanted to cause trouble.
I think you can guess who, but that comes later.
First, I changed civics to something I really should have enacted earlier.
That did wonders for my Great Person generating. I ended up with two Great Prophets out of Thebes and one out of Cuzco (yes, Cuzco... the holy shirne contributed to Prophets even as I ran just Artists there). Other than that, I got nothing but Great Artists, who I saved until I was ready to turn the slider to 100 percent culture, and once that happened, they began culture bombs. Tiwanaku got most of them, but I did have a couple bomb Thebes and one in Cuzco, as I tried to get all my cities to reach Legendary Culture as close to each other as possible.
I teched to Printing Press, then realized I still needed Literature for the National Epic. Fortunately, it took just one turn to research.
But as far as why my tech path didn't go straight to Constitution and turn up the slider to 100 percent gold, I decided to head to Gunpowder to stay a step ahead of a certain neighbor in terms of military techs... and that was when that certain neighbor decided to cause trouble.
Yeah, I should have figured he'd be doing this eventually. But as usual, the AI doesn't know how to wage war, as he sent a stack my way that made me do a double take.
The stack was easy pickings, of course, but he did manage to send other troops from time to time that wreaked some havoc on my lands as I played a defensive war for a while. Fighting his stacks meant I got another Great General, who I sent to Babylon to be a military instructor.
But in the meantime, I grabbed a miltary tech that I was hoping would tip the scales in my favor for good.
During this war with Shaka, once I had finally gotten his stacks that invaded my lands out of there, I went down to that Iron city he had rebuilt, took it out and razed it. After that, I sued for peace and got Horseback Riding, some gold and his World Map (even if there wasn't much to it) in return.
In the meantime, I found out who else in in this world.
Ragnar, who built the Apostolic Palace, had been at war with Elizabeth, and DeGaulle had decided at some point to join in. Ragnar ended up declaring war on Liz again, then asked me and DeGaulle to join in. I agreed to the phony war to earn some points with Ragnar.
In the meantime, I did some tech trading with DeGaulle
That allowed me to research Banking. I ended up researching it myself as I couldn't get it from anybody else for a reasonable deal. Well, I probably could have gotten it from Liz, but I opted not to deal with her until much later, as I didn't want to upset Ragnar. I also got DeGaulle's world map and won the circumnavigation bonus.
My research for Constitution and Banking were well timed, as Banking was finished the instant I got this.
Which allowed me to change civics one last time and with no anarchy.
I then turned the gold slider up to 100 percent to rake in money for the treasury.
And during this Golden Age, Shaka declared war with me _again_. He was able to cause damage around Thebes (a lot of it thanks to Spies), but his stacks were never anything that were threatening. My battles would again earn me a Great General, and he settled in my other production city as a military instructor.
I mentioned that I got two Great Prophets during the round... one built the Confucian holy shrine, the other came late and I had him build the Jewish holy shrine for kicks. As for the third one, the one that emerged in Cuzco, there was a definite use for him.
Because when a Golden Age comes to an end, what better to follow it with than an encore?
The back-to-back Golden Ages allowed me to accumulate a fat treasury, and once I built the final Cathedral, I turned the culture slider up to 100 percent. Then I started the culture bombs with Great Artists I was saving.
Meanwhile, I figured Shaka needed to learn one final lesson, so I sent a stack of Macemen and Trebuchets to that barb city south of Cuzco that he captured. He quickly pulled in a couple of additional units and then sent one Catapult to attack... but of course, he never followed up with the other three Cats he had.
I wasn't able to take it on the first turn, but my Trebs did so much damage to his units that he had three left which were badly injured. And although my units had taken a beating, they still had enough left to get the job done.
Shaka, there's only one way you get your city served up to you... burnt to a crisp.
And a couple turns later, I approached him to see what I'd get for peace this time.
Not much, as he didn't have much to offer, but that was the last I heard from Shaka. The only time I dealt with him after that was to sell Philosophy to him for some gold. But he never bothered me again.
After I made peace with Shaka, that was when Ragnar approached me about joining the war against Liz, which I did. The result of that was Liz becoming DeGaulle's vassal.
The rest of the game was pretty much uneventful aside from the usual random events. I won't go over the details of them and cut to the chase instead.
Tiwanaku reached Legendary Culture in 1794 AD.
Thebes followed in 1800 AD.
And as for Cuzco, in 1810 AD, as they say, the rest is history.
The wrap-up and post-game thoughts will be coming later.