- Joined
- Mar 26, 2007
- Messages
- 7,920
Great questions and comments by Tephros in post #80. I can't wait to see jesusin's response to them.
I agree with all his points, except I don't see the Expansive trait having much value beyond cheap Granaries and when Health Resources might be in short supply.
The Industrious trait is underrated in most high difficulty Culture games. Even at Deity level, Industrious can be used to get many early World Wonders, especially with a high Commerce (Gems, Gold) start and targeted Research path that avoids Technologies that the AIs research early.
Also, there may be a way to take advantage of the AIs avoidance of Religious Technologies once one Civ has researched it. All the Technologies dependent on such a Religious Technology can be grabbed easily now that the stupid AIs are avoiding the prerequisite Technology (for example Polytheism).
Sun Tzu Wu
I agree with all his points, except I don't see the Expansive trait having much value beyond cheap Granaries and when Health Resources might be in short supply.
The Industrious trait is underrated in most high difficulty Culture games. Even at Deity level, Industrious can be used to get many early World Wonders, especially with a high Commerce (Gems, Gold) start and targeted Research path that avoids Technologies that the AIs research early.
Also, there may be a way to take advantage of the AIs avoidance of Religious Technologies once one Civ has researched it. All the Technologies dependent on such a Religious Technology can be grabbed easily now that the stupid AIs are avoiding the prerequisite Technology (for example Polytheism).
Sun Tzu Wu