Culture through Espionage - Exploit?

Status
Not open for further replies.
An analogy might be: Suppose someone found a trick to win domination without ever going to war, which was virtually guaranteed to give faster victories than actually going to war. Imagine how all the people who play civ because the enjoy the strategies behind warring and attacking cities would feel..

That's possible actually, although it hasn't set any records. I don't think it could...

However, your hypothetical is lacking in necessary information for it to be comparable to this situation.

Whatever the merits of being able to play the new espionage tactic might be, that would undoubtedly be a huge loss for many players. I don't think we can lightly take a decision that would have that consequence.

The loss of CtE before it even gets started would be equally sad. Espionage has never been exceedingly popular in competitive play.

You're arguing that the scope is different, but I'm not sure that's true in every case of "X". For example, space race players might *want* to play totally peacefully, but can't do so and stay competitive. Conquest players might not *want* to take vassals, but absolutely have to if they want to stay competitive. These things absolutely do alter the entire way a victory condition is approached also. When you create a rule that "allows" one style of play to be competitively viable by killing another, you also take away the potential fun in that other option...to the point where players aren't even allowed to attempt it. That tends to be a net loss.

In the end, there is a difference between something that has been around and a part of people's lives for some years and something that is completely new. When something has been a part of people's lives, people get an emotional attachment to it. It starts to mean a lot to them. And it seems to me that is something we have to respect.

I think it's fine to respect people's feelings, however I'm not sure how appropriate it is to selectively choose which feelings and to what extent in a competitive model. If left up to me, I would likely separate CtE as a victory condition if possible, but not ban it. This opens up the possibility to use either approach to :culture: (or an odd game requiring both --> six legendary cities) that wouldn't exist if you ban CtE outright. If that isn't possible, however, it's hard to justify fairly banning this tactic independently from others.

What I haven't yet seen is an argument for why that makes it worth taking away from those players who like traditional culture games their entire way of playing Civ (at least competitively). Do you have an answer to that problem?

Shifting the burden is it? Nevertheless, I do have a solid reason: both traditional :culture: and CtE are objectively part of BTS. They share in micromanagement planning, they share in benefit from mathematical calculation, and they even share in very careful GPP management. They both follow the general premise of civ IV: prioritizing yields of a certain variety to reach a goal within constraints.

SGOTM and BOTM are competitions between teams playing Civilization IV BTS. Despite the late date at which it has been discovered as faster, CtE is every single bit as valid of a VC method as traditional culture within the game's rules. While it is sad perhaps that the majority of BTS players have approached :culture: in a non-optimized way for so long, it is nevertheless exciting that even at this point, people are improving their play at civ IV by uncovering more efficient means of accomplishing their goals. If we alter this rule, we take away what is a key addition to BTS. If you insist that CtE "takes away" from those who prefer the traditional approach, it is also reasonable to conclude that removing CtE "takes away" espionage as well as the ability to play unmodified civ IV BTS from the players in SGOTM...something that really hasn't been done on such a scale before and indeed something that goes against SGOTM's precedent of allowing RLDV.

Degeneracy is a mathematical term:Wiki . I think you are a bit to sensitive. Please calm down and let us agree to disagree.

From your source: "degenerate case is a limiting case in which a class of object changes its nature so as to belong to another, usually simpler, class."

I believe the implication that CtE is a simpler approach to culture than the traditional approach is not conducive to a fair discussion between the two tactics...the implication being that a simpler approach to a core VC would remove some depth. In light of the time this tactic took to discover as well as the core micromanagement remaining intact, I do not believe it is appropriate to assert a loss of depth at this time.
 
For xGOTM, all teams would be aware of the tactic, and I personally would have no issue with it there. However, I can see why other players might. If a map should include a cultural component, I think it is up to the mapmaker to specify whether the CtE technique be allowed in his or her game.

I agree. For xOTM, it is most important that map-makers are (1) aware of this strategy and (2) have some inkling of what sort of results can be accomplished with it.

From there, the more hacks and tricks and cheats, special victory conditions, and whatever else the mapmaker cares to throw at you hapless players, the better.;)

Empower the mapmakers.:D
 
2) what is technologically feasible and 3) what seems likely to maximize continuing enjoyment of SGOTMs.

Feasability is based somewhat on HoF mods being willing and able to accomodate changes, but note that any game-rule changes in using the mod would then be applied to both formats...a rather significant limitation.

Before asserting a change would maximize the enjoyment of the format, it is reasonable to demonstrate a reason the change needs to be made.
 
That's what I meant by you overcomplicating matters. You keep conflating HoF and SGOTM where they shouldn't necessarily be conflated.

I see. Is this not even less of an issue then? You could easily switch which tactic is viable game to game simply by altering the settings, providing variety (or even misleading teams by leaving espionage on, but then making it so that only alert scouting teams will notice that the usage of the tactic is probably impractical given the layout).

That said, I still haven't seen a reason this tactic is materially different from others. If you're just talking about altering the game via map-to-map settings/constructs for variety though, isn't that already common practice? How many games have "true victory" required some special constraint? Think about the simple act of capturing a city, which can't fall into AI hands and must be made legendary. That's an extremely simple scenario, and yet it completely ruins relying entirely on CtE. Even playing with religions or limiting city count via terrain available could gimp it.
 
Winning culture without ever having to build a single cultural building is materially different for people who like to think of CIV having some semblance of reality.

This is a bit different from what I'm asking. I do believe the idea of "winning a culture victory" and such being a victory for only one civ to be a considerable break from reality by itself.

It's also possible to win traditional culture with 0 culture buildings, although slower (free speech, corporations (or not if you count those as buildings), slider, artists).

Part of the original and ongoing allure of the Civilization series by Sid Meier was precisely the attempt to make it historically and culturally related to our world

As this is a competitive format, I am arguing from a competitive standpoint. However, I'm not sure espionage spread culture is entirely...separate...from culture even in reality. The historical success of propaganda in altering belief structures and even perceptions of good/evil in the context of country behavior lends credence to the potential for espionage allowing for culture.

Regardless, when I made that request, I was making it from a competitive standpoint...and there is a good reason to focus on the competitive standpoint in a competition between teams.

Winning significantly faster than other strategies in most scenarios for generic fastest finish is materially different for SG players. That you refuse to trust WastinTime on this is on you, not on the rest of us.

First of all, I'm well aware of the strength of this tactic. I didn't make the logical leap that kaitzilla did with using pre-seeded culture + modifier abuse to get ridiculously great conversions for culture, but I myself would admit that this is going to be the fastest way to attain gobs of culture under most scenarios. I don't need to appeal to authority for that and honestly, you don't either.

If you look at the possible multipliers you're well above the level (in fact, for micro optimization you're better than me I'm pretty sure) required to understand the implications. The total espionage you need to get 3 legendary cities is less than 50,000 even if you can't get all of the multipliers, and you can point-focus an empire into producing it. That's going to trash anything where 3 cities have to each come up with 50000 :culture: on their own aside from artist bombs.

However, it also does not necessarily mean the tactic is broken or that it should be removed. What it does mean is that it is objectively superior/faster from a finish date standpoint, usually.

By the way, appealing to authority is only a problem when used ignorantly or for purposes of demagoguery or sophistry. Trusting an expert when you aren't one is standard operating procedure for all of us throughout our lives.

The place it's not logical to trust him based on experience alone is the evaluation on whether this should be banned. We have enough evidence that it's stronger that we wouldn't need to trust his assertion of strength anyway, even though I actually do.

No, that's not my main point. My point is simple: Mapmakers need to realize that EspyV can blow all other VCs out of the water if not addressed in their mapmaking.

I think that's a fair point, even though I don't think it necessitates a ban. I do believe DS was aware of this at the start though; he actively participated in a discussion that gave a numerical breakdown of just how strong the tactic can potentially be.

The only reason you're unable to comprehend this concern is because your abstract need for proof is blocking your ability to see this as a practical issue for mapmakers who care about their product.

Perhaps we're arguing different things in the first place. I am arguing that this tactic is neither an exploit nor should it be banned (IE responding to the topic). I am absolutely not arguing that the mapmakers shouldn't account for its strength in map design.

Note that the OP threw me off a bit; I'm not sure CtE as a separate victory condition is relevant to SGOTM as it is to HoF (and this is part of my reason for confusing the two when it comes to policies), when any given map can do whatever the heck it wants (including setting non-standard victory parameters) and the creativity required of the teams is at the discretion of the map maker. If anything, it would perhaps have been more appropriate to simply make sure everyone is aware of its existence and execution.

The separate condition issue remains real for BOTM, however...although I will point out that WOTM and GOTM would be unaffected, meaning that people wouldn't truly "lose" traditional culture regardless of the team's choices.
 
That is of course a fair reason. But it begs the question: Does your preference for the variant of Civ that does not allow this strategy extend to not allowing it, even if it was made into a separate victory condition, that therefore did not impact the cultural awards?

Yes, for XOTM (BOTM being the only relevant one of course) I would also vote against making it another category. The reason is that it waters down the awards and make it such that less people will compete for each award. Already, there are semi-regularly awards won "by default" because there is only one serious attempt at them. The fun of the competion for me involves having other serious attempts to compare my game two, and if each participant is going for his own award instead of several contesting the same goal, that is for me a big negative.

I should note that the above applies to XOTM. For HoF, as I understand things (which is not very much, since I do not participate in it), there are many more games to compare to in each category, so this watering down by making it a second category may well not be a significant issue there.
 
Yes, for XOTM (BOTM being the only relevant one of course) I would also vote against making it another category. The reason is that it waters down the awards and make it such that less people will compete for each award. Already, there are semi-regularly awards won "by default" because there is only one serious attempt at them. The fun of the competion for me involves having other serious attempts to compare my game two, and if each participant is going for his own award instead of several contesting the same goal, that is for me a big negative.

Fascinating. This is a valid argument against splitting the victory conditions, but not a valid argument for banning CtE in BOTM (it's not relevant to WOTM or GOTM, where CtE via this method is impossible). The position that it's okay to tell people in a competition how they can or can't play based on preferences alone, *and* that they can't even have it as a separate VC despite nothing but a preference argument doesn't hold up though.

CtE has proven to be the most efficient way to attain a culture win. There is limited basis for it in real life, and more importantly no competitive game-related basis for banning it.

Earlier you said that you could make an argument for banning the tactic outright but didn't care to. I think the community would greatly benefit from hearing that argument in careful detail.

I also think the perceived weakening of competition due to CtE to be questionable. Would you also argue to ban RLDV then because of what it does to UN?
 
Banning the espionage cultural victory strategy effectively means banning BtS's entire espionage system, the major addition to Civ IV that can be used to help achieve all victory conditions. Religious leader diplomatic victory is in comparison a much simpler system that affects only the diplomatic victory. I have heard some players suggest using the "No Espionage" option to disable this espionage assisted cultural victory strategy. This option causes espionage game elements to appear as culture instead; it is not quite the same as playing Civ IV Vanilla or Civ IV Warlords. The espionage culture relationship runs quite deep in Civ IV Beyond the Sword it would seem.

If people want to play Civ IV Beyond the Sword, they should honestly embrace the espionage system that was designed for it. It is reasonable to ban exploits that provide virtually unlimited game resources needed to win; it is not reasonable to ban the espionage system, or even a small part of it, if what players really want is Civ IV Vanilla or Civ IV Warlords.

Players that do not want espionage assisted cultural victory strategies should play Civ IV Wardlords or Civ IV Vanilla. Players that want to use espionage should play Civ IV Beyond the Sword (and allow all uses of the espionage system).

So honestly, if one wants the traditional cultural victory strategies to prevail, one really wants Civ IV Vanilla or Civ IV Warlords. If one wants to use espionage in one's games, the obvious choice is Civ IV Beyond the Sword without limits on use of the espionage system.

Sun Tzu Wu
 
A new 'hack' (for want of a better word) has been discovered which allows very fast culture victories in BtS to be obtained almost entirely using espionage. It appears from a couple of games in which people have tried the hack that it enables cultural victories far faster than can be achieved by conventional means, and would therefore, if permitted in GOTMs, very likely render traditional cultural victories obsolete. Because of this, both GOTM and HOF teams are separately considering whether the espionage trick should be permitted. This thread has been opened to solicit opinions from GOTM participants regarding what we should do for GOTMs.

This thread is about GOTM, NOT HoF or SGOTM.

Seriously, why are most of the posts in this thread by players who have either never played a GOTM or people that haven't played one in many years.

This obviously doesn't invalidate opinions, but I would think it reasonable that a vote to allow or not allow an exploit should be decided by people that actually play GOTM games.

I personally think winning a culture victory without generating culture (from buildings,artists, corporations) is just wrong. So I would vote to nerf the spread culture mission, along the lines suggested by LowtherCastle.
 
This obviously doesn't invalidate opinions, but I would think it reasonable that a vote to allow or not allow an exploit should be decided by people that actually play GOTM games.

Putting it up to vote regardless of whether it meets any objective evaluation standards or not and excluding potential voters seems a questionable method of getting a decision made. I should hope BOTM would have some standards for its rule setting, aside from a cutoff of recent participation.

I personally think winning a culture victory without generating culture (from buildings,artists, corporations) is just wrong.

I personally think that restricting how other people play the game based solely upon one's own personal preference is wrong. I would vote not to alter the game rules to take away innovation :).

I believe there is way too much avoidance of this particular argument, so I will shorten it TLDR style:

- CtE has already been shown stronger than traditional culture.
- However, one tactic being the strongest on average is typical for a victory condition.
- CtE is different from other "strongest" tactics in no other way than that it is a new approach.
- Therefore, absent a different argument against it, there is no reason to ban CtE over other common tactics aside from preference.
- Restricting options based on preference alone harms competition, and carries undertones of ulterier motive (some of which have already been expressed in this thread --> desire for the status quo where people have expertise and have worked hard to attain traditional culture output, wanting longtime records to stand)

I ask that the staff consider these points carefully, because each of them should be easily addressed if a serious push to ban an otherwise valid, intended, and long-standing mechanic of BTS is to happen.

It would also be a good idea to avoid introducing bias in any such vote by filtering interested/opposing parties from voting, or from using terms such as "exploit" without truly explaining how it fits the definition relative to other tactics.
 
Why do you care so much?

You haven't played a GOTM since botm 29 in 2010, so I don't understand how this affects you at all.... and yes, surely this is relevant in the argument of IF we should put restrictions on this tactic/trick/exploit.


I believe there is way too much avoidance of this particular argument, so I will shorten it TLDR style:

Avoiding what?

- CtE has already been shown stronger than traditional culture. Correct, no argument from anyone
- However, one tactic being the strongest on average is typical for a victory condition. Also correct, again no argument from anyone
- CtE is different from other "strongest" tactics in no other way than that it is a new approach. Incorrect, and this is the point YOU are avoiding.
Strongest military victories involve building military (usually lots of it).
Strongest space victory involves researching lots of techs and building lots of parts.
Strongest diplo involves fastest to tech & build UN.

Strongest culture now involves almost no actual culture.
If the strongest military victory didn't require any units (at all), or if strongest space involved no teching (at all), or if strongest diplo involved not needing UN, only then would "CtE is different from other "strongest" tactics in no other way than that it is a new approach" be true.


- Therefore, absent a different argument against it, there is no reason to ban CtE over other common tactics aside from preference. Please see above
- Restricting options based on preference alone harms competition, and carries undertones of ulterier motive (some of which have already been expressed in this thread --> desire for the status quo where people have expertise and have worked hard to attain traditional culture output, wanting longtime records to stand)

I don't like the overtone that implies that support for the status quo equates to desire to protect 'records'

Longtime records are for the HoF, why would the GOTM crowd care about them. I am not trying to beat the BOTM18 Culture date when I play BOTM 60.

.
 
I have two small points about espionage culture win:

1) That would allow many to beat great dates established by Jesusin. Anyone who would take a little time to understand (or read a compendium made by someone if it exists) would have easier time than trying the right balance for a fast conservative culture win. Mastering culture optimization seems to me a far bigger barrier than managing a spy economy where you can focus all resources into spy points.

2) RNG
Albeit one can make a fast culture win with an abusive wonder spamming and hoping fast rate of low odd GArtists, it's going to be a frustrating trip to culture and mostly inefficient. Thus, this will push the player to stick with high odds GArtists like Jesusin would do. In other words, a nice strategically planned culture win.

The problem with an early spy economy is the sheer lack of spy :gpp: before Nat (as far as I recall). This will push the player to gamble on a single wonder, the Great Wall, which may be gone on higher difficulties. But that's the most little problematic.
With CoL courthouses' single spy specialist along the :gpp: from the GWall, that forces the player before Nat (I expect that tech around 1AD to 200 AD I guess) to gamble repetitively ~80% GSpy after the first one. Suffices of one failure and that can screw the player a tad. Of course, the remaining could be a GArtist...thus the damage is lessened.

At last, spy missions that fail, although not costing at all in spy points (a chance), cost in spies. Each time you proceed a mission, you undergo RNG. It's a doubled-edge argument as it can make a player a loser in a tight race (compared to a well-established conservative culture game), but also relying on RNG is often an argument in disfavour of a good strategy defining the assets of GOTM or even SGOTM.

Sorry for the argumentative scaffolding; I'm rather not into it. But I'm an active GOTMer, thus I suppose I shall give my opinion on it.
 
I don't like the overtone that implies that support for the status quo equates to desire to protect 'records'

Although in disfavor of ever beating Jesusin (for me at least), I favor to be conservative in preserving his records (EDIT: or better said his capabilities in being a serious culture contender). If CtE was allowed, I fear he would be no longer be a threat as a culture contender. And that displeases me. It's like: Hey, I managed without effort a pre-1000 AD culture win while Jesusin struggled almost over a decade in getting pre-1000 AD conservative culture win on normal speed.

EDIT: Of course, I know isolation game would not allow CtE predominancy, but that's such a rare scenario in XOTM (SGOTM too) being too boring I guess. The last I recall was Ice-Elation by KCD.
 
Although in disfavor of ever beating Jesusin (for me at least), I favor to be conservative in preserving his records (EDIT: or better said his capabilities in being a serious culture contender). If CtE was allowed, I fear he would be no longer be a threat as a culture contender. And that displeases me. It's like: Hey, I managed without effort a pre-1000 AD culture win while Jesusin struggled almost over a decade in getting pre-1000 AD conservative culture win on normal speed.

EDIT: Of course, I know isolation game would not allow CtE predominancy, but that's such a rare scenario in XOTM (SGOTM too) being too boring I guess. The last I recall was Ice-Elation by KCD.

Oh wow. Just realized Jesusin doesn't really care. :p
 
- CtE is different from other "strongest" tactics in no other way than that it is a new approach. --> Incorrect, and this is the point YOU are avoiding.

This is the one of two central elements of my argument (the other being that limiting play options is inherently bad barring sufficient justification for doing so), and thus I will defend it.

Strongest space victory involves researching lots of techs and building lots of parts.
Strongest diplo involves fastest to tech & build UN.

Strongest space victory includes building military units. Worker stealing, capturing as many cities as efficiently as possible, and grabbing land are core elements of successful *fast* space runs. How many competitive space games not forced into isolation or unusual neighbors/disadvantageous terrain (which would also nerf CtE) haven't involved a game that is essentially "shore up domination but then stop and tech"?

Now, we already have overlapping "strongest" approaches; for military victories, you must conquer cities. For space victories, you must conquer cities. Oh sure, you CAN win space w/o conquering cities, just like you CAN win culture without CtE...but in neither case will it be competitive. And in both cases (space and CtE), you must invest at least some resources into multiple things to attain an optimized approach (military and :science:, :culture: and :espionage:)

Strongest diplo involves fastest to tech & build UN.

What's the fastest way to tech? I think you know the answer to this. Space wins and UN wins both are predicated on tech (with tech trades being the single most broken widely accepted mechanic in the game, but that's a topic for another thread). Is it inherently bad that both space and UN are both predicated on tech by the way?

On top of this, vassals have to vote for you...

So we can conclude that other victory conditions overlap towards one unifying approach (and one that does not necessarily logically mesh with the end goal) considerably (with military conquest of a hapless AI a core element, which gets forced on players during most victory conditions), and look at the culture itself, since it's the core focus of this thread:

Strongest culture now involves almost no actual culture.

That's an odd stance to take to seek to refute my argument. Certainly, the game counts the mission as "spread culture". You really do attain culture, and you spend resources (specifically :hammers:, GPP and :commerce:) to attain the :espionage: required for the mission. Are monastaries fundamentally stronger culturally than propoganda? Does one form of :commerce: control trump another when it comes to :culture:? What truly is culture in reality?

I say this because your assertion that spread culture mission is not "actual culture" is absolutely critical to your argument...and yet by definition the culture produced is, in fact, culture. Just as you can get more :science: by capturing cities to some extent than you can by strictly focusing on :science: buildings, so too can you get more :culture: via a combination of :culture: investment and :espionage: investment. Also note that the :culture: investment is absolutely crucial to this being the faster approach! Without it, a player could not compete with traditional approaches. So you are not, in fact, using "almost no culture", but rather using significantly less, but still investing in artists and great works. You are also investing in culture via espionage, and that's far less implausible to reality than is being implied.

Despite your claim, actual :culture: is being produced, just as :hammers: can produce actual :gold: or :science:, which space games rely heavily upon. So no, I'm not the one avoiding this. A more efficient way of producing an output within clearly defined game paramaters is *not* inherently bad and since you are, in fact, producing culture to win the culture victory there is also yet to be evidence that this is materially different from other optimized approaches to other VC.

I don't like the overtone that implies that support for the status quo equates to desire to protect 'records'

I'm not saying that you said it, but I absolutely have seen other posters say it outright. Seeing as how that has literally been said on the forum elsewhere, there is *good reason* to believe that it could possibly be used as a basis for voting regardless that this isn't HoF. I hadn't even considered the possibility until it was mentioned. I could give further reasons but that type of thing is better saved for PMs...or ignored since it's not really police-able. Regardless, it wasn't meant as a slight towards you. I am very frustrated at the lack of opposing stances that are willing to argue in detail for them. I applaud that you're trying to do so; it makes the discussion so much more enjoyable.

By the way, allowing CtE would be the status quo. I messed up in my wording earlier. This has literally been possible since the inception of BTS, and is a strategy unique to BTS. Part of the reason I'm demanding strong criteria is specifically because it *is* a rules change to ban CtE.

Mastering culture optimization seems to me a far bigger barrier than managing a spy economy where you can focus all resources into spy points.

Unless I sorely misinterpreted Kaitzilla's approach, he absolutely is *not* investing literally all of the resources into :espionage:, but rather most of them with a chunk still going into straight :culture:. It appears a balance of the two (favoring more so :espionage:) is what would emerge as the fastest. Despite that it's obviously *faster* than straight culture, whether it is actually less or more planning-intensive has not been elucidated by anybody in detail.

At last, spy missions that fail, although not costing at all in spy points (a chance), cost in spies. Each time you proceed a mission, you undergo RNG.

I would love if we could eliminate RNG as a serious factor from the game, and admit it's unfortunate that yet another tactic would rely on it to a degree (but then again, the most recent BOTM uses huts :lol:), just as military conquests rely on RNG to a degree. However, if we start using this as a basis for banning tactics, we open a rather giant (and even MORE contreversial) can of worms, and that's too rich for my blood in this particular thread. One hot debate at a time!

It's premature to assume an optimized CtE VC would rely on GPP luck though. Kait pointed out that you need the :espionage:, and it's not necessarily dependent on great spies if you can get it another way (a strong hint). Also, you absolutely need artists in this strategy too, reducing to a degree the pressure to generate :espionage: early and buying time to unlock more gspy producing buildings.

I for one would love to see Jesusin return and shatter some records using CtE. I truly believe his mastery of the traditional culture approach would, after adjustment, translate. Exploration of the mechanic and really pushing its potential are a lot more interesting to me than banning it for legacy/preference reasons alone.

On a side note...

You haven't played a GOTM since botm 29 in 2010

That isn't, strictly speaking, true. I have downloaded a few games since then, particularly the deity ones. I haven't submitted one since BOTM 29 is more likely. If I can get civ IV going again (freaking monitor), I'll be participating in the current HoF Gauntlet and there's a good chance the next immortal/deity BOTM cycle games also.

But the other reason I care is that I value the integrity of this competition and look at its spoilers from time to time. BOTM 10 taught me a great deal about this game. I feel like if we snuff out an optimized strategy for no reason players will be denied something new to learn and perfect, and I don't feel like the benefits of denying players that outweigh the costs. Why am I attached to BOTM? Precisely because of its long-time high standards and what they have done for my experience in civ IV. If I believe that a choice would compromise those standards, of course I'm going to argue against it.

I fear to know the reason.

Gooby pls. That was an awesome picture by the way :lol:. I stole it, who knows what horrid uses you might have unleashed by letting me get my hands on "realistic Dolan".
 
*snip*

Spoiler :
Furthermore, you're spamming the bejesus out of this thread. You're verging on trolling, imo.


Moderator Action: Calling someone a troll is being a troll, please refrain from doing so. That is our job.
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889

FOR THOSE STILL TRYING TO LEARN STANDARD ENGLISH: VERGING ON IS NOT EQUAL TO BEING.



...
 
Status
Not open for further replies.
Back
Top Bottom